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Full Version: MoI Life Expectancy?

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From: ycarry
5 Sep 2017   [#10] In reply to [#9]
lol

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From: mkdm
5 Sep 2017   [#11] In reply to [#10]
Hi ycarry.

LOL!

IMHO Blender is really a great product.

More I dig into it more I'm fascinating for what can be done with it.

Bye.
From: Metin Seven (METINSEVEN)
6 Sep 2017   [#12] In reply to [#9]
:) I hear you, Darren. One of the first things I did was setting the preferences option to left-click select.

The Blender UI can be a bit intimidating at first, especially when compared to MoI, but once you've binge-watched some video tutorials and get to know Blender, things get more and more logical.

Having said this, I still prefer the MoI + ZBrush combination for modeling stuff free of topology worries.
From: keith1961
7 Sep 2017   [#13] In reply to [#12]
>I still prefer the MoI + ZBrush combination for modeling stuff free of topology worries.

This just leads me to re-topology worries;)
Keith
From: chippwalters
7 Sep 2017   [#14] In reply to [#13]
Yep, I really hate the whole retopology thing. I'm hoping someone creates a bullet proof retopo tool with full support for poly count targets and SubD. Probably needs AI and/or Deep Learning.

MoI's modeler has enough control in it's export tools to manage poly targets pretty well. Plus, it has great workflow for baking high poly to low poly, in that you can export at both resolutions with only a few mouse clicks.

The reason I'm not using it in my Alamo project is that I really need the component (instancing) and iterative architectural editing capabilities of SketchUp. Looking forward to MoI v4!
From: routb3d
7 Sep 2017   [#15]
I think the life expectancy of any mouse and Keyboard CAD system is much shorter than most of us are thinking at the moment.

NURBS
Gravity sketch VR
https://youtu.be/Ry91Va6Z3b0

POLY
Oculus Medium
https://youtu.be/x1M21mYImXw

VR and AR is a dramatically better experience for 3D content creators, and will certainly win out in the long haul. That said, the current offering for VR 3D creation is limited relative to its windowed 3D predecessors, but development is happening rapidly, the cost of gear has been cut in half, and people are adopting in droves.

Watch out! VR CAD is coming for us all, and I couldn't be happier about it.. :)
From: PaQ
8 Sep 2017   [#16] In reply to [#15]
... discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy. Other symptoms include postural instability and retching.

I can't wait =O)
From: Metin Seven (METINSEVEN)
8 Sep 2017   [#17]
Keith and Chip, retopo can be a pain indeed, but I often get quite good results in ZBrush using ZRemesher with a low poly count and low adaptive size, then perform a Project All, subdivide, Project All again, and so on.

Routb3D and PaQ, I already got RSI from a Wacom Cintiq (sold it again after half a year), so I'm afraid VR creation is not the way to go for me personally. I do love the immersive 360 degrees 3D experience though.

Regards,
From: Frenchy Pilou (PILOU)
10 Sep 2017   [#18]
This is more funny!


From: Darren (DARRENGOLDSMITH)
25 Sep 2017   [#19] In reply to [#10]
Hi ycarry!

Aha... and how long has that been there!? :D

Blender might be worth checking out again.
From: Darren (DARRENGOLDSMITH)
25 Sep 2017   [#20] In reply to [#16]
Yes, PaQ. I can't use VR for some of those reasons. It's horrible... :/

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