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From: Skwerm
I've owned a license for MoI for a long time, though I only use it when a project calls for it.
I purchased an upgrade to v3.0 when it became available, and updated the software on my computer, but haven't used it since. I'm about to start a project that will require MoI, so I thought I'd pop onto the website and make sure there haven't been any updates since v3.0. Searching the forum, I think I see something that references a v3.1, though the wording in the post makes it unclear.
I guess I'm simply asking whether there have been any updates to v3.0. And it seems to me that having the current version number shown somewhere on the front page and/or download page of the web site might alleviate the need for people like me (who aren't regular users of MoI or the forum) having to ask such a simple question.
Thanks.
From: Michael Gibson
Hi Skwerm, the current version is v3 , which for Windows is at v3.0 and for Mac it's at v3.1 since there were problems with recent Mac operating systems that needed some changes in MoI in order to run there.
I've been working on a major rewrite for v4 so there has been a longer than normal gap between v3 and v4. It's getting pretty close though.
- Michael
From: Skwerm
Thanks for the information, Michael!
As I said in my original post, I don't use MoI very often. I wish I had more opportunities to use it! I'm always excited when I find a reason to pop into MoI for a project. I'll definitely upgrade to 4.0 when it comes out, if for not other reason than it's one of my favorite applications to use.
Cheers!
From: Metin Seven (METINSEVEN)
I'm still eagerly looking forward to MoI V4. Just wondering: will it also contain changes to the UI, maybe only cosmetical? I'm not saying I dislike the current UI, just wondering.
Thanks,
Metin
From: Metin Seven (METINSEVEN)
I forgot that my name is already in my signature. :D
From: Michael Gibson
Hi Metin, yes there are a few cosmetic tuneups to the UI. Stuff like some updated icons and a new font that is packaged along with it. This is what it looks like:
- Michael
Image Attachments:
screenshot_2017-05-04_13-00-36.png
From: mkdm
Hi Michael.
If you don't mind my asking...but...
What is that strange viewport grid ?
It seems to be a little bit..."intrusive"...
From: Frenchy Pilou (PILOU)
The old separed gride 4 view was smarty! :)
From: Michael Gibson
Hi Marco, the strange viewport grid is just a temporary placeholder, the full viewport display is not there yet. That's just about the last remaining area that I have left to work on before releasing the first v4 beta.
So just disregard the viewports for now, it's the other parts of the UI that I was showing.
- Michael
From: mkdm
Ok Michael :)
Thanks for the info.
From: mkdm
Hi Michael.
@You : "...That's just about the last remaining area that I have left to work on before releasing the first v4 beta..."
So....The longed-for day is at hand!
The countdown clock is now activated :)
From: BurrMan
lol.....! :o
The UI is beauty!!
From: keith1961
Cool. Best yet. My wife was complaining this morning that her banking interface had changed and confused her. I like moi1
From: Metin Seven (METINSEVEN)
Thanks for the preview Michael! Looking good!
From: Metin Seven (METINSEVEN)
One more question: what will be the most significant changes from MoI V3 to MoI V4?
I'll try to kick off with native MacOS support and a more robust filleting engine? Will there be totally new tools as well?
Thanks,
From: Michael Gibson
Hi Metin, yeah I think it has helped a lot to have the worst old Windows XP style icons replaced. And the new font helps improve text legibility. The text difference is especially pronounced for the Mac version where it's now drawn using the native Core Text functions instead of with FreeType by way of Wine. There are numerous details improved for the Mac version so it won't be quite so weird anymore, things like full screen mode working normally, window sizing from any edge instead of the old fashioned corner only, should support Retina properly now, should work fine with multiple monitors with default OS settings, and others... It will still be a little bit weird since it's a cross platform app that has it's own style conventions and doesn't follow any one single operating system's style conventions exactly, but it won't be "unnecessarily" weird anymore. Also it should not be so susceptible to getting broken by new macOS releases either, at least I fervently hope so!
re:
> what will be the most significant changes from MoI V3 to MoI V4?
I won't know the complete list until much further on in the beta release process. The only things I can promise for sure is the stuff I've been working on so far which is 64-bit (for both Windows and Mac) and the native Mac build. I am really looking forward to working on new features though instead of porting and rewriting. Filleting improvements are not looking likely for v4 unfortunately. Grouping, instancing and basic dimension functions are probably the highest things on my radar right now.
- Michael
From: klaudio
Re:
> Filleting improvements are not looking likely for v4 unfortunately.
Oh my, please don't say that Michael! Anyone who tried to use Moi, especially after trying other solutions out there like Fusion 360, almost immediately notice that fillet is not as good, slow on more complex stuff or/and very prone to failed calculation.
Beside Moi being x64, filleting overhaul was what i was looking forward the most!
Please consider it as part of v4. You doesn't have to get on it right away so you can first work on, as you said, grouping, instancing and dimensions...but please consider it as high priority too since it is one of the most used features. When i see what Fusion 360 can handle like self intersection of edges, disappearing fillet (when fillet goes into a poin) and some other very complex stuff Moi fillet just fails without even trying to calculate...huh
One the side note: Would be awesome if you can fillet multiple curves at once too insted of selecting one by one.
From: Metin Seven (METINSEVEN)
Thanks for the elucidation Michael. The MacOS improvements sound great.
From: mkdm
Hi Michael.
@You : "...Filleting improvements are not looking likely for v4 unfortunately..."
I can imagine what a very incredible amount of code re-thinking and re-writing you must have done to create the upcoming new first V4 beta,
both for Windows and MacOs.
I can imagine and I'm confident that you have written a top quality code !!
But, with that said, it's really a bad thing to hear that there will be no improvements for Filleting and Shelling,
two very important aspects of any 3d Cad.
Some times ago you were talking about include a new and more robust CAD Kernel for Moi.
What about that decision ? Did you abandoned that road ?
Anyway...I stay tuned for the new V4 beta and I hope that in the near future you can return to develop and include a new CAD kernel.
Thanks for all and have a nice day.
From: Michael Gibson
Unfortunately the new geometry kernel is still under development and high level features like filleting aren't really ready for production use yet. Right now I still want to use it but it doesn't seem very likely that it's going to be ready for MoI v4.
- Michael
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