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From: Ced (FRACTIONALIST)
So what's the BEST way to SAVE AS or EXPORT from Moi3d for the purpose of SURFACE SCULPTING in 3dCoat, and - what settings would you need to use to IMPORT that model? (Maybe I'll move this discussion to 3dCoat's blog...(?) (Mould designs - so they need to be high accuracy)
From: Max Smirnov (SMIRNOV)
Just wrote this script inspired by neobarok video. :)
Unfortunately MoI's framepicker usage is very limited, so I can't make this script more interactive.
From: PaQ
Wooo that's super cool Max ! Thanks a lot !
I'm used to apply this catenary formula when creating 'long' cable in houdini :
https://en.wikipedia.org/wiki/Catenary
Do you think it's possible to include a similar parameter in the script ? You know, to simulate some weight/gravity on the cable.
... anyway it's already awesome !
From: Max Smirnov (SMIRNOV)
Right now this script uses MoI's Blend factory (I choose the easiest way). I need to write my own curve calculation algorithm first. Then I can add a relaxation feature.
I'll think about it.
From: PaQ
Hi Max,
Not a big deal, it's already very helpful the way it works now ;)
From: Frenchy Pilou (PILOU)
With a node who draw number of start volume(s) on a Sphere that will be gorgeous! :)
French Version :)
http://moiscript.weebly.com/scripts-de-max-smirnov.html
From: danperk (SBEECH)
Thanks Max!!!
From: Frenchy Pilou (PILOU)
If you are too intimidated by ZBrush Try Sculptris! (it's free)
http://pixologic.com/sculptris/
An Moi UI spirit! :) A teal true gem!
Save as OBJ
Decimate with MeshLab (it's free)
http://www.meshlab.net/
Save as OBJ
Import inside Moi with the genious _import obj by Max Smirnov
http://moi.maxsm.net/media/files/ImportObj.v.1.5.2015.09.10.zip
Subdivide with _subdiv_beta9 by Max Smirnov
http://moi.maxsm.net/media/files/Subdiv_beta9.zip
Makes anything you want with nurbs (here I made nothing :D
Export as OBJ
Render in the free Simlab Composer LIGHT its free (maxi 1920 *1040 ) Real Time render!
http://www.simlab-soft.com/3d-products/simlab-composer-freelicensee.php#light
Added just a little thing! :)
Have happy modeling!
From: mkdm
Hi Max and thanks a lot for this very funny and useful script.
I just had told to Michael that I'm losing motivation on keep modelling with a 3D nurbs environment,
even with the superb Moi, and...here you are, with just another tricky script that ignited my imagination!
Thanks a lot Max!
I wanted to write a little modified version 1.0.1 that allows the selection of a source profile for the Sweep command.
If no source profile is selected then a factory Circle is used and the Diameter Input UI is displayed.
In the case of multiple source profile only the first selected profile curve is used for the Sweep command.
In the attachments you can find the file "Wire2.zip".
Unzip it and copy its content into the Moi's Command folder.
Here are a video and a screen capture :
http://take.ms/RPcb5
See you!
Attachments:
Wire2.zip
From: mkdm
Hi Pilou.
Thanks a lot for your suggestion but, as you can imagine, I already knew Sculptris for a long time and I've used it a lot some years ago.
But definitively no ZBrush for me :)
At least until Pixologic will decide to build a more consistent and less "crazy" UI for its flagship product.
I much prefer 3DCoat in (almost) all respects.
Ciao!
From: Frenchy Pilou (PILOU)
Sure 3D Coat is some more complete than Sculptris! :)
Else Sisley can transform some CADs in true paint! : ) (it's free)
http://www.stat.ucla.edu/~mtzhao/research/sisley/
From: Metin Seven (METINSEVEN)
Wow, this discussion keeps getting more and more interesting!
Frenchy, merci beaucoup for the links and tips! I will definitely check them out thoroughly.
Marco, I can fully understand your choice for 3D Coat. It's a powerful ZBrush competitor, and I'm keeping a close eye on it, but I've already invested a lot of $ and time in ZBrush, and last time I tried 3D Coat (a few months ago), I concluded for myself that I still prefer the feel of ZBrush sculpting. It feels more fluid and natural, it's difficult to explain in words. :) But yeah, the ZBrush UI is an odd one, with all the tiny sliders and some other quirks, such as the unusual curves. I'm really looking forward to ZBrush 4R8, which will *finally* have a standard transform gizmo, although I've gotten reasonably used to working with the Transpose tool by now.
Max, you've once again proved your creative coding talent! Thanks a lot for the cool new tool!
Have a great weekend you all,
From: Frenchy Pilou (PILOU)
Translating the wire2 and test it I don't find Diameter on the result!
Does this normal ?
Edit sorry : that's normal as I had first choose a profile! :)
From: amur (STEFAN)
Hi Pilou,
the Sisley download link no longer works...
Regards
Stefan
From: Frenchy Pilou (PILOU)
@Stefan
Send me a MP :)
From: Frenchy Pilou (PILOU)
French version of Wire2 by Marco ;)
http://moiscript.weebly.com/scripts-de-max-smirnov.html
From: amur (STEFAN)
@Pilou
Done. :-)
Regards
Stefan
From: Frenchy Pilou (PILOU)
Sweet! :)
From: mkdm
Hi Pilou.
The download link of Sisley (the Abstract Painter) is broken.
Where did you find the exe ?
From: Frenchy Pilou (PILOU)
There was there where it must be but seems the link is broken!
So PM me!
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