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3-11
From: Karsten (KMRQUS)
Some changes:
-added vectors for testing
-bundleArray has option for nums, points and objects
-sweep can have two rails and more profiles
-remap works for point
- bugs in bool corrected
-idxSelect works now for nums, points and objects
- the rest of the changes I have forgotten...
More for testing vectors:-) Don't mix points and vectors, points only as basepoints for vectors - Some nodes are missing - someone should test the concept, please.
Have a nice day
Karsten
Attachments:
vec1.nod
vec8.nod
Image Attachments:
vecfield.png
From: jwiede
Can someone please add a basic "ReadMe-Install.txt" or such to the main nodeeditor archive? As it is, there isn't one, and the info is almost as scattered for that as the actual node editor content itself.
Thanks!
From: Karsten (KMRQUS)
Hello jwiede,
Have a look here:
http://moi3d.com/wiki/Nodeeditor
Have a nice day
Karsten
From: Karsten (KMRQUS)
Hello,
v0.85mod-11:
- rotation for vectors added
- isocrv added pointarray support (untested)
A nice day to all and the best wishes for the new year
Karsten
From: Karsten (KMRQUS)
Hello,
attached which should work with Al's minimal surface example ...
Have a nice day
Karsten
Message 8197.8 was deleted
Message 8197.9 was deleted
From: Karsten (KMRQUS)
Hello James,
I read your message and why not?
Or should we first collect some proposals and ideas. My Logic nodes are also obsolete - Max has implemented the functionality already. Barrys node for hiding edges also. But we have to Keep in mind, that some of the posted node files has to be reworked.
So have a nice day
Karsten
From: Frenchy Pilou (PILOU)
I have a sort of repository (Max / rest of the world :)
But in French !)
But you have some images! And links to the original!
Sorry i want to test all new nodes of these last weeks for archive them but no time for the moment!
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
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