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Full Version: PBR pipeline for MOI3D using 3D COAT and KEYSHOT

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From: chippwalters
23 Jan 2017   [#92]


New video baking high quality normal tangent space from voxelized high rez objects onto low poly objects. This is good for games and VR.
From: MajorGrubert (CARLOSFERREIRAPINTO)
24 Jan 2017   [#93] In reply to [#92]
Hi Chipp,
Thanks for the video, its quite interesting, for me, your workflow/founds, going from Moi to PBR texturing in 3D Coat.
Carlos
From: keith1961
8 Feb 2017   [#94] In reply to [#27]
Hi
As nobody else has mentioned this it may not be an issue for everyone, but I have had trouble using auto retopo on Moi exported obj even after voxelizatio. I have had much better results by importing via the "Repair Scanned Mesh" option. I have no real idea why this is but its worked with a few test obj. I posted just incase its a tip that could prove useful for others.
Regards
Keith
From: Metin Seven (METINSEVEN)
13 Oct 2017   [#95]
Interesting discussion! I've read all posts, and now that I've bought 3D Coat, I'm going to check out all tips and video tuts. Thanks!

Have a nice weekend,

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