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Full Version: PBR pipeline for MOI3D using 3D COAT and KEYSHOT

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From: mkdm
30 Dec 2016   [#69] In reply to [#66]
Hi Chipp!

You're welcome.

> "... quick modeling exercises.."

Did you create all that "quick modelling" in 3D-Coat from scratch in two ours ?

Chipp, listen to me.....you're becoming a Master!!

I wait tuts from you!!

> "I'm waiting on a tutorial on how to use Instant Light!"

I've been practicing with this new very interesting brand new tools and it seems to be very very promising,
and me too I'm waiting new tuts from its developer :)

Thanks for your sharing and have a nice day.

- Marco (mkdm)
From: mkdm
30 Dec 2016   [#70] In reply to [#66]
Hi Chipp and everyone.

Here's a random assembly made just to see how my actual config can handle with decent speed
high-poly count voxels in 3D-Coat.

Well...on my laptop (i7 4790K 4.4 Ghz 32Gb Ram Nvidia Quadro K3100M 4Gb) almost all modelling processes remains very responsive,
while only realtime rendering is very slow.

4 objects, 26Mil polygons.



Here's the render retouched with the great Affinity Photo.



Best,

- Marco (mkdm)
From: Frenchy Pilou (PILOU)
31 Dec 2016   [#71]
@Klaudio : few facts
ZBrush / 3D Coat
No traditionnal UI / Traditional UI
Ultra detailed models managment of billions of polygons / a little few less ;)
Voxels hidden for the user / Full managment of Voxels

Better to learn ZBrush if you want work in Movie - video sculpture characters!

Both are magic program!
Have happy new year!
From: Frenchy Pilou (PILOU)
2 Jan 2017   [#72]
PS @ Klaudio
ZBrush Top Raw 2016 ;)

From: chippwalters
13 Jan 2017   [#73] In reply to [#70]
Hi Marco,

Still plugging away on workflows. Now playing around with 3DCoat -> Toolbag (baking) -> AE Element 3D -> VR

Another one I want to try is MoI3D (hi-rez poly and lo-rez poly meshes) -> 3D Coat (voxelize and add detail to high poly mesh then retopo and UV normal/displacement map using MoI low poly mesh). If I can get that to work it would be *very cool.*

I also just received the gift of a Vive to start playing around with (but I have to use Unity...)

One other thing. If possible (and it's not too much trouble) could you possible upload your large images as the code below? This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!
code:
<a href=http://www.myurl.com/image.jpg><img src=http://www.myurl.com/image.jpg width=1024></a>

From: Mauro (M-DYNAMICS)
14 Jan 2017   [#74] In reply to [#73]
@chippwalters
This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!


Yes!This is a feature should be implemented by default Michael... ;)
From: mkdm
14 Jan 2017   [#75] In reply to [#73]
Hi Chipp!!

I'm glad to hear you again!

> You wrote : "Another one I want to try is MoI3D (hi-rez poly and lo-rez poly meshes) -> 3D Coat (voxelize and add detail to high poly mesh then retopo and UV normal/displacement map using MoI low poly mesh). If I can get that to work it would be *very cool.*"

Yes! Worflow Moi3D -> 3DCoat is absolutely amazing in order to retouch Mechanical things made in Moi3D to make them more natural and organic!!
It's one of my favorites workflow :)

> You wrote ; "One other thing. If possible (and it's not too much trouble) could you possible upload your large images as the code below? This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!"

Thanks a lot for the suggestion. ASAP I will try it.

About InsatntLight it's true that it has a not finished UI, but their new RC1 to RC4 versions are AMAZING from the point of view of SPEED
and QUALITY of the realtime PBR rendering ind DirectX 11 e 12.

If they will improve a bit its UI, InstantLight will be a very valid and powerful tool.

I think, MUCH MUCH more powerful than the more famous Mormorset Toolbag 3.

Have a nice day and see you.

- Marco (mkdm)
From: Michael Gibson
16 Jan 2017   [#76] In reply to [#74]
Hi Mauro,

> This way it doesn't force the whole browser (and other messages) to go wide. Once someone
> 'clicks' on the image it will open in a new tab at full resolution. Thanks!
>
> Yes!This is a feature should be implemented by default Michael... ;)

I've managed to modify the forum so that wide images will automatically be shrunken down, when it happens a text label "Image has been resized, click for full size." will appear below the image and if you click on the image the full sized image should open up in a new tab.

If you want the old behavior of no size limiting, you can disable it under forum Options > "Display" section > disable "Resize images and reflow page to prevent horizontal scrolling." checkbox.

- Michael
From: mkdm
17 Jan 2017   [#77] In reply to [#76]
Hi Michael.

> You wrote : "I've managed to modify the forum so that wide images will automatically be shrunken down..."

Thanks a lot for adding this very necessary feature to the forum.

See you.
From: Mauro (M-DYNAMICS)
17 Jan 2017   [#78]
Thanks Michael ! :)
From: amur (STEFAN)
17 Jan 2017   [#79]
Thank you very much Michael!

Regards
Stefan
From: Michael Gibson
17 Jan 2017   [#80]
You're all welcome! I also added in a link to the "light" version on the forum login page to use for mobile. That one uses no frames and simplified text output.

- Michael
From: mkdm
18 Jan 2017   [#81] In reply to [#1]
Hi Chipp and everyone!

Just another very interesting workflow involving in this case, not MOI, but only Rocket3F, 3D-Coat, InstantLight and Affinity Photo.

This workflow complements the other one that I'm already testing and using with very good results, that is Moi->3DCoat.

Look at this resources :

A Realtime recorded video with water and rain effects!
The original video was recorded in FullHD but I made a mistake during Youtube upload and the final
quality is very bad (360p).

https://www.youtube.com/watch?v=62KZYV6HU1k


https://rocket3f.com/forum/showcase/115-experiments-and-epic-fails?start=150#2372





https://rocket3f.com/forum/showcase/115-experiments-and-epic-fails?start=150#2384








https://rocket3f.com/forum/showcase/115-experiments-and-epic-fails?start=150#2389





See you.
From: Frenchy Pilou (PILOU)
18 Jan 2017   [#82]
Last image is very cool!
From: mkdm
18 Jan 2017   [#83] In reply to [#82]
Thanks Pilou!

It's only thanks to InstantLight and its realtime VFX.

Ciao!
From: chippwalters
19 Jan 2017   [#84]
Good for you. Looks like you're enjoying Instant Light :-)
From: mkdm
19 Jan 2017   [#85] In reply to [#84]
Hi Chipp!

Yes! I'm exploring the various possibilities offered by this new and very peculiar realtime renderer coupled with 3D-Coat.

If only I had a more powerful Nvidia Quadro card... (my good old Quadro K3100M 4Gb seems to mark time).

And you ?

What are you experimenting with 3D-Coat ? Let us know :)

For the moment I'm trying to improve my hard surface workflow : Moi -> 3DCoat.

See you.
From: chippwalters
20 Jan 2017   [#86] In reply to [#85]
Hi Marco,

I'm currently exploring similar pipelines. I've been hired by a large east coast consumer products company to help create their AR/VR product visualization strategy. I'm now working on bringing CAD files into a virtual environment and being able to view it on a Vive headset. In particular, I'm exploring workflows and pipelines into Unity and UE4. I suspect there may be some tutorials along those lines, as well as CAD (in my case MoI) -> 3D Coat -> Marmoset (optional) -> UE4 and/or Unity.

Stay tuned for what I hope is an interesting discussion :-)
From: mkdm
20 Jan 2017   [#87] In reply to [#86]
Hi Chipp and everyone!

@chippwalters "CAD (in my case MoI) -> 3D Coat -> Marmoset (optional) -> UE4 and/or Unity."

A very interesting and effective workflow !

If I think about that only 5-7 years ago all these kind of stuff where the exclusive preserve of super pro users with a very high knowledge and super hardware...

Instead now, with some weeks spent to learn the Retopo/Uv/Baking/Texturing fundamentals with the help of some good online course and a fairly decent hardware, with all this very cheap software we can create decent things with a good 3d quality! And only with some hours of work!!

Incredible ...

Of course all these PBR realtime technologies can't absolutely reach the photorealistic quality of a classical Biased/Unbiased render engine,
and in fact for the moment the only thing that I really don't love too much of PBR is that often all the renderings have a 3D Game quality.

Or, at least, for the moment I'm not able to obtain better results :)

But...we can't have everything we want :)

@chippwalters "Stay tuned for what I hope is an interesting discussion :-)"

Certainly !

See you and a nice day to everyone!
From: Frenchy Pilou (PILOU)
20 Jan 2017   [#88]
Unity and UE4 are magic programs but maybe their learning curves are not so easy! :)

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