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Full Version: PBR pipeline for MOI3D using 3D COAT and KEYSHOT

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From: mkdm
27 Dec 2016   [#61] In reply to [#57]
Hi Chipp!

Here's another quick and dirt hard surface little different workflow with Moi->3DCoat->Toolbag 3

1) I did this versy simple hard surface obj in Moi
download at : http://take.ms/5r67O



2) Export from Moi to obj

3) Import in 3DCoat for "Per pixel Painting"

This is the 3DCoat file : http://take.ms/fLoOh5





4) Exported and quick rendered in Toolbag 3

This is a pseudo-turntable video : http://take.ms/C8ilz




Ciao!

- Marco (mkdm)
From: klaudio
27 Dec 2016   [#62]
Hi Chipp,

First of all thank you VERY much for in depth reply! I read it all! ;)

Thanks also for all the suggestions! I already knew about those guys - Jama. J and Fuad Quaderi. I really like
Fuad stuff and he is big part why i want to go with 3DCoat too. I like the result of his helmet tutorial, looks really clean!

I guess i will also go with 3D Coat...just trow myself in and see what happens. I also wanted tool which will help especially
with initial concept then either make out of it nice polished model in Moi3D and Maya but also a fast concept "sketch" that can stand on it's own
by just work a bit more on it 3DCoat, some texturing, nice presentation and that's it.

Here it is, btw, my portfolio and stuff mostly did with Moi3D but also a lot using Maya booleans or/and subD workflows > https://www.artstation.com/artist/klaudio2u

I just feel like i miss "sketching" part in both 2D (something i am working on currently) but also in 3D with, i guess, 3DCoat for now... :)


Once again, thanks for all!
From: mkdm
27 Dec 2016   [#63] In reply to [#62]
Hi klaudio.

Congratulations for your portfolio!
Personally I don't like robots and/or weapons in general but technically speaking it's an awesome stuff!!

- Marco (mkdm)
From: mkdm
27 Dec 2016   [#64] In reply to [#57]
Hi Chipp and everyone.

Here's another very simple test done with Moi3D->3DCoat->InstantLight

Experimenting InstantLight features :

- RealTime GI (Global Illuminaiton)
- LUT Effects
- Dirty and noise effects
- Bloom and flare effects

All in real-time on my i7 4790K 4.4Ghz 32 Gb Ram Nvidia Quadro K3100M 4Gb Display resolution 1920x1080

I bet that with very powerful hardware (like the monsters owned by Chipp or Zarkov) the speed should be awesome!

Here's my screen video capture : http://take.ms/kDjXA

On My DSL today the streaming is very slow, maybe you can watch it better if you first download.


Best,

- Marco (mkdm)
From: 2byts
28 Dec 2016   [#65]
Everyone is looking for the holy grail of retopo methods when doing Hard Surface modeling in sculpting apps.

Perhaps have a serious look at Houdini for this, because it supports OPEN VDB, and can work with voxels seamlessly, and from there use the polyreduce SOP which is pretty powerful with some advanced decimation features.
From: chippwalters
30 Dec 2016   [#66]
Hi marco,

Thanks for sharing. I'm waiting on a tutorial on how to use Instant Light!

Thanks 2byts for the Houdini info. I'll check it out.

Here are some more quick modeling exercises. These were all done in an hour or two of modeling, then a quick setup and render in KeyShot.




From: keith1961
30 Dec 2016   [#67]
Hey Chipp
I found this course on retopo in 3d Coat https://www.udemy.com/retopology/learn/v4/overview

At £15 (half price today) pounds it seemed worth a punt. I dont know when I will have time to have a go but if I learn anything useful I will share it here. The trouble with being a nurse is that I don't get much time to experiment with this software. The trouble with being 55 is I forget what I learn in between sessions;)
Best regards
Keith
From: chippwalters
30 Dec 2016   [#68]
Hi Keith,

55? Oh, to be young again! FWIW, I do have the same problem trying to remember all the stuff from various programs-- that's one reason why I make YouTube tutes.

Thanks for the iink-- bought the course and also bought one of Scott's AE courses (I have a video project due in the next couple of weeks).
From: mkdm
30 Dec 2016   [#69] In reply to [#66]
Hi Chipp!

You're welcome.

> "... quick modeling exercises.."

Did you create all that "quick modelling" in 3D-Coat from scratch in two ours ?

Chipp, listen to me.....you're becoming a Master!!

I wait tuts from you!!

> "I'm waiting on a tutorial on how to use Instant Light!"

I've been practicing with this new very interesting brand new tools and it seems to be very very promising,
and me too I'm waiting new tuts from its developer :)

Thanks for your sharing and have a nice day.

- Marco (mkdm)
From: mkdm
30 Dec 2016   [#70] In reply to [#66]
Hi Chipp and everyone.

Here's a random assembly made just to see how my actual config can handle with decent speed
high-poly count voxels in 3D-Coat.

Well...on my laptop (i7 4790K 4.4 Ghz 32Gb Ram Nvidia Quadro K3100M 4Gb) almost all modelling processes remains very responsive,
while only realtime rendering is very slow.

4 objects, 26Mil polygons.



Here's the render retouched with the great Affinity Photo.



Best,

- Marco (mkdm)
From: Frenchy Pilou (PILOU)
31 Dec 2016   [#71]
@Klaudio : few facts
ZBrush / 3D Coat
No traditionnal UI / Traditional UI
Ultra detailed models managment of billions of polygons / a little few less ;)
Voxels hidden for the user / Full managment of Voxels

Better to learn ZBrush if you want work in Movie - video sculpture characters!

Both are magic program!
Have happy new year!
From: Frenchy Pilou (PILOU)
2 Jan 2017   [#72]
PS @ Klaudio
ZBrush Top Raw 2016 ;)

From: chippwalters
13 Jan 2017   [#73] In reply to [#70]
Hi Marco,

Still plugging away on workflows. Now playing around with 3DCoat -> Toolbag (baking) -> AE Element 3D -> VR

Another one I want to try is MoI3D (hi-rez poly and lo-rez poly meshes) -> 3D Coat (voxelize and add detail to high poly mesh then retopo and UV normal/displacement map using MoI low poly mesh). If I can get that to work it would be *very cool.*

I also just received the gift of a Vive to start playing around with (but I have to use Unity...)

One other thing. If possible (and it's not too much trouble) could you possible upload your large images as the code below? This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!
code:
<a href=http://www.myurl.com/image.jpg><img src=http://www.myurl.com/image.jpg width=1024></a>

From: Mauro (M-DYNAMICS)
14 Jan 2017   [#74] In reply to [#73]
@chippwalters
This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!


Yes!This is a feature should be implemented by default Michael... ;)
From: mkdm
14 Jan 2017   [#75] In reply to [#73]
Hi Chipp!!

I'm glad to hear you again!

> You wrote : "Another one I want to try is MoI3D (hi-rez poly and lo-rez poly meshes) -> 3D Coat (voxelize and add detail to high poly mesh then retopo and UV normal/displacement map using MoI low poly mesh). If I can get that to work it would be *very cool.*"

Yes! Worflow Moi3D -> 3DCoat is absolutely amazing in order to retouch Mechanical things made in Moi3D to make them more natural and organic!!
It's one of my favorites workflow :)

> You wrote ; "One other thing. If possible (and it's not too much trouble) could you possible upload your large images as the code below? This way it doesn't force the whole browser (and other messages) to go wide. Once someone 'clicks' on the image it will open in a new tab at full resolution. Thanks!"

Thanks a lot for the suggestion. ASAP I will try it.

About InsatntLight it's true that it has a not finished UI, but their new RC1 to RC4 versions are AMAZING from the point of view of SPEED
and QUALITY of the realtime PBR rendering ind DirectX 11 e 12.

If they will improve a bit its UI, InstantLight will be a very valid and powerful tool.

I think, MUCH MUCH more powerful than the more famous Mormorset Toolbag 3.

Have a nice day and see you.

- Marco (mkdm)
From: Michael Gibson
16 Jan 2017   [#76] In reply to [#74]
Hi Mauro,

> This way it doesn't force the whole browser (and other messages) to go wide. Once someone
> 'clicks' on the image it will open in a new tab at full resolution. Thanks!
>
> Yes!This is a feature should be implemented by default Michael... ;)

I've managed to modify the forum so that wide images will automatically be shrunken down, when it happens a text label "Image has been resized, click for full size." will appear below the image and if you click on the image the full sized image should open up in a new tab.

If you want the old behavior of no size limiting, you can disable it under forum Options > "Display" section > disable "Resize images and reflow page to prevent horizontal scrolling." checkbox.

- Michael
From: mkdm
17 Jan 2017   [#77] In reply to [#76]
Hi Michael.

> You wrote : "I've managed to modify the forum so that wide images will automatically be shrunken down..."

Thanks a lot for adding this very necessary feature to the forum.

See you.
From: Mauro (M-DYNAMICS)
17 Jan 2017   [#78]
Thanks Michael ! :)
From: amur (STEFAN)
17 Jan 2017   [#79]
Thank you very much Michael!

Regards
Stefan
From: Michael Gibson
17 Jan 2017   [#80]
You're all welcome! I also added in a link to the "light" version on the forum login page to use for mobile. That one uses no frames and simplified text output.

- Michael

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