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From: chippwalters
9 Aug 2016   [#47] In reply to [#46]
In 3D Coat, can you use it ONLY for UV editing? IOW, can I bring in MoI and SketchUp models in 3D Coat and create UVs as well as map them there? Can you map labels easily (aka KeyShot easy)?

thanks!
From: mkdm
9 Aug 2016   [#48] In reply to [#47]
Hi chippwalters,

Yeah, absolutely!
I know that many people uses 3DCoat almost exclusively for UVing and Retopo.
In those areas 3DCoat is particularly well suited.

Impossible to find out a 3D sculpting/modeler that can offer more, for only 379$!!!

And like Moi, the 3DCoat's forum is fantastic and on the 3DCoat's YouTube channel you can find hundreds of very useful tutorials.

- Marco (mkdm)
From: keith1961
11 Aug 2016   [#49]
Hi
From a non professional point of view I feel moved to say that it is almost effortless, and great fun, to make something in Moi, paint it in 3D coat and render it in SimLab. Exactly how long this all takes obviously depends on how complex the model is but it takes a fraction of the time that would be possible with any other combination of software. With free versoins of each someone could learn 3d asset making in a week for free. Someon should do a tutorial on youtube.
Regards
Keith
From: mkdm
11 Aug 2016   [#50] In reply to [#49]
Hi Keith!

I agree!

IMHO unless you need to fulfill the gfx industry standards, Moi + 3DCoat + Thea Render + Silo or NVil + Affinity Designer (beta only at the moment) are unbeatable!!

All for less than 1200 US $ !!

- Marco (mkdm).
From: keith1961
14 Aug 2016   [#51]
Workflow movie

https://youtu.be/A8Trvv7wMcY
From: mkdm
15 Aug 2016   [#52]
Hi chippwalters,

I write you here in reply of your post http://moi3d.com/forum/index.php?webtag=MOI&msg=7954.52

because i think that i'm "Off topic" if i continue to use the thread "Project moi3d v4".

> I'm curious if it can also export maps that KeyShot can use?

I think there are several ways to do that in 3D-Coat...

If you want to directly work on hi-poly meshes, a possible workflows are :

METHOD 1
-------------

1) File -> New
2) Close the splash screen
3) Go to the "Paint Room"
4) File -> "Import model for Per Pixel Painting"
5) Do painting job in "Paint Room"
6) Finally export all, with File -> Export Objects & Textures with "Export Geometry"
At this stage you can choose what Export/Import workflow is better suited for yout receiving app, (KeyShot in your case) :
A) Gloss/Color Specular
B) Gloss/Metalness
C) Roughness/Metalness

METHOD 2
-------------

1) File -> New
2) Close the splash screen
3) File -> "Import model for PTEX"
4) Do painting job in "Paint Room"
5) Finally export all, with File -> Export Objects & Textures with "Export Geometry"
At this stage you can choose what Export/Import workflow is better suited for yout receiving app, (KeyShot in your case) :
A) Gloss/Color Specular
B) Gloss/Metalness
C) Roughness/Metalness

For both methods, I think that the best Export/Import workflow for KeyShot are A and C.

Or maybe it's better for you to use the "KeyShot Advanced" with Roughness/Metalness.

P.S. i'm using latest version of 3D-Coat : 4.7.06 64Bit

Ciao!

- Marco (mkdm)
From: Tommy (THOMASHELZLE)
16 Aug 2016   [#53] In reply to [#52]
Well, I totally love Thea Render and it's my main Renderer for years.
- It's very affordable with great network rendering - an additional network node is 49.- Euro.
- It has GPU and CPU kernels, biased and unbiased.
- The GPU kernel ("Presto") is brilliant in that it also uses the CPU very efficiently at the same time as the GPU (optional of course), renders really fly and if one machine has not enough GPU memory, it simply renders on CPU only silently.
- Great material system.
- Falloff panels are very simple to create by mapping a gradient image on a quad-polygon-panel and use that as light. I use several HDRIs of studio equipment like umbrellas and spotlights that way.
- Good community, constant development, nice and clever developer, no update cost in several years with massive dot updates (the addition of GPU rendering was free!).
- It's very well integrated in Rhino (that where I use it the most these days) but also works just as well as a standalone ("Thea Studio").
- Comes with an ever-growing material library and other goodies.
- Bucket rendering for GPU - if you are low on GPU memory, use the buckets.
- Animate between different lighting situations.
- Many passes with deep EXR support.
....

Highly recommended.

Cheers,

Tom
From: chippwalters
16 Aug 2016   [#54] In reply to [#52]
Hey Marco, Thanks a bunch for that 3D Coat write-up! Very informative. Much appreciated.
From: mkdm
16 Aug 2016   [#55] In reply to [#54]
Hi chippwalters,

You're welcome!

I gave you only very simple and incomplete indications for a possible workflow involving 3D-Coat and Moi,
but there's much much more on 3D-Coat YouTube channel and on the 3D-Coat forum.

Of course, in addition to using PTEX or Vertex Painting, you can use the standard "Paint on UV Mapped Mesh"
to paint using a classic UV Map.

I currently use Thea Render so i don't really know the best workflow for KeyShot.

Anyway, I'm glade that you appreciated my little post.

Ciao!

- Marco (mkdm).
From: mkdm
16 Aug 2016   [#56] In reply to [#53]
Hi Tommy,

I totally agree with you.

Anyway I hope that Solid Iris will improve the Standalone Studio, 'cause i think that its UI is still not streamlined enough.


- Marco (mdkm)
From: 3image
21 Aug 2016   [#57]
KeyShot doesn't support PTEX or Vertex Painting, so you have to use good old UVs.
From: Metin Seven (METINSEVEN)
1 Sep 2016   [#58]
Hi guys,

I've read this thread with interest, and I'm surprised nobody has mentioned Cycles yet. It's Blender's integrated path tracing renderer with lots of flexibility and great quality, and it's free. Ok, to learn Blender and Cycles requires some degree of obsessive video tutorial viewing, but it's not that hard to learn.

Adding to this: MoI wizard Max has created an experimental MoI plug-in for the standalone version of Cycles, enabling you to render from within MoI itself. Pretty cool:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7208.12
From: Frenchy Pilou (PILOU)
1 Sep 2016   [#59] In reply to [#58]
<< I've read this thread with interest, and I'm surprised nobody has mentioned Cycles yet.

I have said Blender yet in the messsage 17! ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=8034.17
From: glmr
1 Sep 2016   [#60] In reply to [#59]
5. Has a human-friendly interface

it is not about blender.
From: Frenchy Pilou (PILOU)
2 Sep 2016   [#61] In reply to [#60]
<< 5. Has a human-friendly interface
it is not about blender.

:)

From: 3image
2 Sep 2016   [#62]
Some time ago I switched to KeyShot. Such an amazing piece of software. Now it's my preferred renderer.
From: glmr
2 Sep 2016   [#63] In reply to [#62]
are you kidding, guys? I wrote at least 4 times about Keyshot! does anyone read my posts? my ass...
From: Metin Seven (METINSEVEN)
11 Sep 2016   [#64] In reply to [#59]
Sorry Pilou, I didn't notice that you had already mentioned Blender. Well, it doesn't hurt to mention it twice.

Next to Blender's Cycles, my other favorite renderer is Keyshot, mentioned many times in this discussion already. I agree that the full version is too costly, but I've got the very affordable ZBrush-connected license. I use it mainly to render ZBrush creations, but sometimes I use ZBrush as a bridge between MoI Obj export and Keyshot.
From: Frenchy Pilou (PILOU)
11 Sep 2016   [#65] In reply to [#64]
@ Mseven Absolutly no problem!
A french Friend of me Pitiwasou has made these 3 cool plugins for Blender :)
https://cgcookiemarkets.com/all-products/speedflow/
https://github.com/pitiwazou/Scripts-Blender/blob/Older-Scripts/Wazou_RMB_Pie_Menu
http://www.pitiwazou.com/asset-management/
From: Mike K4ICY (MAJIKMIKE)
16 Sep 2016   [#66]
Altair Acquires Solid Iris Technologies



https://thearender.com/site/index.php/news/press-release/238-altair-acquires-solid-iris-technologies.html


Thea has been a great solution for me with its stunning unbiased engine realism and ease of use.
Plus it (currently) costs the same as Moi.

An acquisition always spells uncertainty for any software platform.
When Trimble acquired SketchUp its strengths went more in the direction of the civil engineering crowd but it's still around and a powerful, easy to use solution, so it wasn't a bad thing ultimately. However, has anyone else noticed that the pro version's price, once at around $500, is now $700? Maybe that's due to normal inflation - maybe I should talk to my boss.

Let's hope that any new development in Thea only enhances its current strengths for simplicity and spectacular renders.

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