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Full Version: Epicycloid Reducer animation

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From: mkdm
5 Jul 2016   [#4] In reply to [#1]
Hi bemfarmer,

Thank you very much for your math experiments!

They're all very interesting!

Nice day,

Marco (mkdm).
From: bemfarmer
25 Sep 2017   [#5]
Updated epicycloid speed reducer .nod file to work with Nodeeditor version 0.95.
Added the frequency input to Quartz, and adjusted the frequency (speed) setting downwards considerably.
Looks pretty smooth at a low RPM, and a jitterbug at higher RPM :-)
The output shaft is missing, not to mention bearings...

Had to redo the 4 math nodes, went from blue wires to teal blue wires. (The prior node had 14 downloads.)
- Brian
From: Mike (MGG942)
25 Sep 2017   [#6] In reply to [#5]
Hi, Brian.

Not quite working properly for me - lots of clashing of parts.
No time to explore further for a while so will report back later.

Mike.
From: bemfarmer
25 Sep 2017   [#7] In reply to [#6]
Hi Mike,
yeah, something is out of whack.
It was working perfectly, but when saved, it must be "out of phase."
- Brian
From: bemfarmer
25 Sep 2017   [#8]
OK, here is the .zip file of the corrected .3dm of the gear, along with the .nod.
When I saved the .3dm from MoI, after having run and stopped the .nod,
the .3dm of the gear was not in its starting position.
Lesson learned.
- Brian

Attachments:
CycloidGearEpi.zip


From: Mike (MGG942)
26 Sep 2017   [#9] In reply to [#8]
Thanks, Brian.
Mesmerising and wonderful.
I look forward to studying the nod.
Mike.

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