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Full Version: Nodebundle for playing with nodes

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From: Frenchy Pilou (PILOU)
16 Feb 2018   [#980]
Very funny!


From: Frenchy Pilou (PILOU)
12 Mar 2018   [#981] In reply to [#242]
Now we have a free terrific solver who will avoid some headaches of the Nodes Builders fans!

http://moi3d.com/forum/index.php?webtag=MOI&msg=8858.1 :)


From: speedy (AL2000)
13 Mar 2018   [#982]
Hi Friends
I want to share this exercise
a famous mechanism .... " geneva well "
in the attached images I also show the set-up
to create the animation ...
the file is parameterized, so it is possible to modify
the number of slots in the well ...
For interested poeple the file at this link:
http://www.mediafire.com/file/hur565zl2135vsc/Mechanical_Geneva.zip
best
alberto
From: mkdm
13 Mar 2018   [#983] In reply to [#982]
Hello Alberto!

As I've said many times here....YOU'RE A MASTER OF NODES!!!

Amazing :)

Here's a quick video : http://take.ms/bV1qz



Ciao!
From: speedy (AL2000)
13 Mar 2018   [#984]
Marco thanks for the nice words..
and for the video you made as a service to all nodeeusers ...
Thanks again
Have a nice evening

alberto
From: mkdm
13 Mar 2018   [#985] In reply to [#984]
You're welcome Alberto!

If I may, let me give you only one little suggestion, that maybe you already know.

If you want, you could post a simple capture of Moi's screen with some, or at least, one use case of the wanderful nodes you're post here from time to time.
In this way it's easier for any user to get a quick look of what that particular node does.
And also the user is "encouraged" to download the stuff and play with it.

My two cents :)

Thanks for all your wanderful nodes!

Ciao.
From: speedy (AL2000)
12 Apr 2018   [#986]
Hi Friends
I want to share this Macro with you,certainly useful I Hope
M_Pipe
input:
-curves
-radius
- cap round =0
- cap flat = 1
If the input curves overlap the result
it is only one Brep-
file at this Link :
http://www.mediafire.com/file/wqnulsmi5hn2m3b/M_Pipe.nod
have a nice evening to all
alberto
From: Barry-H
18 Apr 2018   [#987]
Hi I need some help (as usual),
I'm using James Retop nod to generate the facets for Sub D smoothing as the Zarkow method.
I create surfaces and name them.Then using the 'get by name' selector step thro them one by one
adjusting Iso 'u-v' as required and applying the faceted results.
however sometimes the facets are connected out of order (see photo's) usually in the Iso 'u' direction.
however if I rebuild the surface (unnamed) it works correctly.
I'm using Max's latest nodeeditor and have attached Surfaces and nod files.
Cheers
Barry











Attachments:
Retopo Surfaces.3dm
RetopoSubD.nod

Image Attachments:
Screenshot (12).png  Screenshot (13).png  Screenshot (14).png  Screenshot (15).png 


From: James (JFH)
18 Apr 2018   [#988] In reply to [#987]
Hi Barry,

I'm sorry about this bug in my macro. I have encountered this issue before with a similar macro: "Surface&Tile", and attempted a work around. I have pared back said macro and included it in attached .nod file.
The only remaining issue is that U & V isocurves are at times flipped relative to neighbouring patch, but this only requires switching between inputs. See attached image.

Hope this helps
James

Image Attachments:
RetopoSubD2.gif 


From: Barry-H
18 Apr 2018   [#989] In reply to [#988]
Hi James,
thanks for the new file works great and with the ability to switch Iso 'u-v' it's a bonus.
It greatly reduces the time to use Zarkow's method of smoothing transitions between
connected surfaces by Sub D.
I have already started a thread on it so will post the process using the nodeeditor
and your nod file.
Hopefully it will show advantages of using the nodeeditor.
Many thanks
Barry

Image Attachments:
Screenshot (16).png 


From: zarkow
19 Apr 2018   [#990]
Nice, very very nice, now I Need the Nodeeditor too. :-)
From: Rainydaylover (DIMITRI)
19 Apr 2018   [#991]
Where can someone find a step by step tutorial of how to use the node editor? Any link somewhere?
From: mkdm
19 Apr 2018   [#992] In reply to [#988]
AMAZING JOB!!!!!!!

Period.

:)
From: mkdm
19 Apr 2018   [#993] In reply to [#988]
P.S....
James, where can I find the retopoSurfs node ?

Thanks.
From: James (JFH)
19 Apr 2018   [#994] In reply to [#993]
Hi Marco,

Place the attached file into directory
~/Library/Application Support/Moi/nodeeditor/macros

James
From: mkdm
19 Apr 2018   [#995] In reply to [#994]
Hi James.

Thanks, but...where is this folder ? "~/Library/Application Support/Moi/nodeeditor/macros"

I have a Windows machine and my folders for Node Editor are :

1) For Moi V4 : C:\Users\<user name>\AppData\Roaming\Moi\<node editor folder>

2) For Moi V3 : C:\Program Files (x86)\MoI 3.0\ui\<node editor folder>

Any help ?

Thanks.
From: James (JFH)
19 Apr 2018   [#996] In reply to [#995]
Hi Marco,

Sorry the directory path was for a mac.

So rather it would be (for Moi V4)
C:\Users\<user name>\AppData\Roaming\Moi\nodeeditor\macros\retopoSurfs.nod

If there is not already a "macros" folder, make one.

Let me know if this doesn't work. I don't really know my way around PCs

James
From: mkdm
19 Apr 2018   [#997] In reply to [#996]
Thanks a lot James!

I've tested in V4 and it works :)

Does it work also with the latest Nodeditor for MoiV3 ?

Thanks.
From: mkdm
19 Apr 2018   [#998] In reply to [#996]
P.S.

I've made some experiment....what a wonderful Swiss-Army-knife for some situations where I simply want to turn a single surface to ALL QUADS!!!

Thank you very much!!!!
From: Barry-H
19 Apr 2018   [#999] In reply to [#988]
Hi James,
just tried to run nod on half sphere surface and just a tangled result.
Are there any restrictions on what surfaces the nod can be applied to.
Update once surface goes wrong all following selections go wrong as well
even those that previously worked correctly.
Cheers
Barry

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