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Full Version: Nodebundle for playing with nodes

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From: r2d3
21 Dec 2017   [#931] In reply to [#920]
Uuuups Karsten was the faster Santa <:-)>

But for extra nice boys there is a also -180><180 macro...


Attachments:
><180.nod

Image Attachments:
-180><180.png 


From: Barry-H
21 Dec 2017   [#932] In reply to [#931]
Hi Ralf,
Ref: -180><180 macro...
the Data node and output node are macro blocked what does that mean ?
Merry Xmas.
Barry
From: r2d3
21 Dec 2017   [#933] In reply to [#932]
Its a macro...
Import it as macro..
Right MouseClick -> Macro -> import choose the -180><180.nod

Or just delete the in and outputs and use it as a normal nod..
From: Barry-H
21 Dec 2017   [#934] In reply to [#933]
Thanks Ralf,
got it now.
Ref: your memory node, have you developed it anymore as I am still trying to get round the feedback issue.
I have pinged Max about it but no response yet so any help would be great.
Merry Xmas and again thanks.
Barry


.
From: r2d3
21 Dec 2017   [#935] In reply to [#934]
Hi Barry,

no, i didn't work on the memory node anymore... it goes over the end of my knowledge about the system and javascript..
Somehow it works until you add a second one - than they mix up...

But also for you Happy Xmas and happy nodeling
From: r2d3
21 Dec 2017   [#936]
Someone put something into my stinky socks... <;-)>

"Text2"


Attachments:
r2d3.js
text.nod

Image Attachments:
text2.png 


From: speedy (AL2000)
22 Dec 2017   [#937]
Hi Ralf
Great Ralf, the new Text node is much appreciated ,
I think it will be very used in the future ...
I think , however, that we will need to have a Node
similar to the Watch node / Ref.Dynamo Autodesk .... ,
that reads the contents of an operation,math or
data referring to points, arrray etc. etc-
The only node that returns a value is currently Curve Length;
even length node , does not read the value .....
I think it's a great help to have this tool-
For you , who are practical scripts , I do not think it's a great work......
give us this gift ...
even if the Xmas now and next, we hope to have it for the "Befana"
ha. ha. ha.....

Happy Xmas and Happy New Year
alberto
From: r2d3
22 Dec 2017   [#938] In reply to [#937]
Hi alberto,

You didnt look deep enough into the stinky sock... ;-)

There is "Display" in my extensions... its not as shiny like this "watch" thing but it displays numbers...

Happy Solstice
From: speedy (AL2000)
22 Dec 2017   [#939]
You're right Ralf, maybe the smell has prevented me
to do it .....
in any case , with numerical results Displai is Ok ,
but can not read, point or array
we can remedy .....
I hope so
alwais great
alberto
From: Frenchy Pilou (PILOU)
8 Jan 2018   [#940]
Some one has a very simple example of the Construct2 and Node Fillet ?
From: Karsten (KMRQUS)
9 Jan 2018   [#941] In reply to [#940]
Hello Pilou,

an example file will not help. It's a question of the workflow. At first, it works only for solids and joined surfaces. To use, you have to use it in combination with the BrepNameSubObj node.
Start with a creation of a solid with edges you want to fillet. After that, insert the BrepNameSubObj node. Wire from the solid to the BrepNameSubObj. Node and press run. The node names the edges and faces and displays the geometry. Now select the edges like in the normal moi environment. Then insert the fillet node. It tooks the names of the selected edges and stores it. After that wire the fillet node, that it gets the geometry.




Wire the result to the output and switch of the visible in the BrepNameSubObj node.
Be careful - the fillet node can crash moi, if the factory can't find a result.

Have a nice day
Karsten

Image Attachments:
brepfillet.png 


From: Frenchy Pilou (PILOU)
9 Jan 2018   [#942] In reply to [#941]
Works when i take a Polyhedron (like on your example)

and not when I take a simple Cube! ...(Get_ByName a cube named "kubo" ) I must miss again something! :)
(1 as radius is of course admissible for this cube size)

PS
So from your example seems we can't used a node "Slider" for enter Fillet variation ?


From: Karsten (KMRQUS)
9 Jan 2018   [#943] In reply to [#942]
EEhm ...
Get by Name Shows "0". No geometry - no Output - otherwise it should work.

p.s.: The objectname in fillet is given automaticly:-)

p.s.:p.s.: You can use a slider...
From: Frenchy Pilou (PILOU)
9 Jan 2018   [#944] In reply to [#943]
hum hum... first one...Get by Name
I must select on the Pop menu name object ?
preselected object named is not authorized ?


From: Frenchy Pilou (PILOU)
9 Jan 2018   [#945]
OK That works! :)
That was separated step by step "Workflow" indeed! If you miss a little step that it's ruined.
(and i took the node Selected so no need to give a particular name (for the moment of this very sensitive exploration :D

Just now rest to find where and how put a slider! :)

Found : I am a little genious! *<:O)

(I don't want imagine the background of the coding part of all that! :)
Thanks to the genious coders who permits these crazzy things!
Bravo!





and of course in French! ;)


From: Karsten (KMRQUS)
9 Jan 2018   [#946] In reply to [#945]
Yep!
It's s Little bit tricky, but the only way I found to make it a Little bit comfortable - better than try and error by testing the right edge with a index.
Pre-selection for "get by Name" is a good idea, but it's one of the holy nodes from Max - I don't touch them and the confusion about the NE is big enough.
From: Frenchy Pilou (PILOU)
9 Jan 2018   [#947] In reply to [#946]
Now the big work is found (for Fillet) why or how avoid some exotic crashes with complex objects! :)

Good luck!

PS French Manual! http://moi3d.com/forum/index.php?webtag=MOI_FRANCAIS&msg=471.62 :D
(from that I had understood of course! :)

Ps What is the author of Construct2 ?
From: speedy (AL2000)
9 Jan 2018   [#948]
Hi Friends
My previous request was posted in <parametric design in Moi>
and nobody answered me,
perhaps here it is more appropriate, and
maybe I did not express myself well, and no one answered me, at least I hope.....

I reformulate my request:
How and where do I place the zip file nodeeditor.v.0.99.2017.12.18;
always in the ui folder inside the Moi program, or I have to create
a new folder-
The line of scripts for booting from keyboard has changed, so I guess that
I'll have to create a folder called as ???, where ????, and what should it contain?
Currently I have a ui folder, in which I have the dezipped files of the various previous versions ,
and I use the traditional script line to open the keyboard program

The last version I work with and the previous one at the V 099 in December-

Karsten, Marco,James, kindly, you can show me, maybe with some image
How can I install the latest version in Moi V3 -

waiting for your support thank you
alberto
From: Karsten (KMRQUS)
9 Jan 2018   [#949] In reply to [#948]
Hello Al,

it should work as always. Nodeeditor Folder under ui and the old line in the shortcut keys. It works also in V4 - you don't have to use the appdata stuff, if you don't want it.

Or do you have Problems with that - error Messages?

Have a nice day
Karsten
From: speedy (AL2000)
9 Jan 2018   [#950]
Thanks Karsten, I will try to install it by following
your directions
thanks again
have a nice evening
ALBERTO

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