MoI discussion forum
MoI discussion forum

Full Version: Nodebundle for playing with nodes

Show messages:  1-3  …  844-863  864-883  884-903  904-923  924-943  944-963  964-983  …  1844-1859

Thread Split: Some posts in this thread have been moved here

From: Karsten (KMRQUS)
19 Dec 2017   [#904] In reply to [#903]
Hello Ralf,

start reading here: http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.718

Some posts later James shares a object2.js file, with the node. The changes he made are are described above.

Have a nice day
Karsten
From: Barry-H
19 Dec 2017   [#905] In reply to [#878]
Hi Ralf,
great path animation thanks for posting it.
I had same problem as Pilou but found if I deleted the Moi text that are not on the path it worked great.
Cheers
Barry
From: r2d3
19 Dec 2017   [#906] In reply to [#902]
WOW! Thats a BIG nod.. Very well done and i am pretty sure you had a good time developing it..

Happy nodeling!
From: r2d3
19 Dec 2017   [#907] In reply to [#904]
YES the extractEdges is doing the job....



Thanks a lot Karsten!

Now i have to find out how marco did this nice connections...

Image Attachments:
isoandseam.png 


From: r2d3
19 Dec 2017   [#908] In reply to [#905]
Hi Barry,
You are absolute right... in the uploaded 3dm file the little MOI is double - deleting the one which is already on the path solves the problem.

Pretty sure i saved the 3dm when nodeeditor wasnt closed... thats something i have to take care of..

Thanks for finding this out!

Attachments:
pathanim.3dm


From: r2d3
19 Dec 2017   [#909] In reply to [#897]
Hi Pilou, Barry found the problem - the little MOI which is on the path has to be deleted..

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.908
From: Frenchy Pilou (PILOU)
19 Dec 2017   [#910] In reply to [#909]
@r2d3

Excellent! Now all works like a charm!
(don't forget to edit your original post! ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.878

So the French Version will be there in few minutes! Done!
Bravo!
http://moiscript.weebly.com/elephant-systegraveme-nodal.html


From: r2d3
20 Dec 2017   [#911] In reply to [#910]
Merci Pilou,

just edited the old post...
From: Frenchy Pilou (PILOU)
20 Dec 2017   [#912] In reply to [#911]
Funny is that you can Deform, Copy, Replace with any volumes 3 sets of "named" objects "M", "O", "I"! :)
(if you don't want have some headaches to add more 3 sets of letters! )
Idem for the path itself!

Just make all that before call the node!


From: r2d3
20 Dec 2017   [#913] In reply to [#912]
Yes thats easy!
If you have only one object following a path - its pretty easy but if you have 3 or more objects following the same path they should have some distance - this gives some headaches..
because they have to jump to different points...and because you can change the number of points on the path with Smoothness its needs some math...
From: Frenchy Pilou (PILOU)
20 Dec 2017   [#914] In reply to [#913]
Users don't want use math! :)
they want just click object(s) then a path! ;)
And eventually move the sliders! :D
From: Karsten (KMRQUS)
20 Dec 2017   [#915] In reply to [#914]
Hello Pilou,
are you talking about users or consumers;-)
From: Frenchy Pilou (PILOU)
20 Dec 2017   [#916] In reply to [#915]
Alas we can't be all coders even pseudo coders! ;)
Nodes are on the extrem limit of facility!
A node or assembly of nodes ready to be used is perfect for no coders!

https://www.nodebox.net not so evident! :)
From: Karsten (KMRQUS)
20 Dec 2017   [#917] In reply to [#916]
Hello Pilou,

<>
I try always to show how to solve a special problem, with only a few nodes, if there isn't a script available.
The nodeeditor is a programming interface by avoiding programming - for no coders.
The node editor thus authorizes non-programmers to solve their own problems.
Most of the posted stuff demonstrates only what is possible, but solves problems only for a very small group of persons, typically for the person who made it. Most of the time the nodeeditor solves the problems of a boring rainy sunday - solves problems, that we don't really have. But it's fun.
Avoiding math while using it, seems difficult for me.

But it's only my special point of view.

Have a nice day
Karsten

p.s.:Don't take everything I write so seriously;-)

From: Frenchy Pilou (PILOU)
20 Dec 2017   [#918] In reply to [#917]
>> Don't take everything I write so seriously;-)

Same for me! :)
From: speedy (AL2000)
21 Dec 2017   [#919]
Hi Friends
Some dynamic structures ........
file a this link :
http://www.mediafire.com/file/5ll93as3623zff5/Dynamic_Frames.rar
Have a nice day to all
alberto
From: Barry-H
21 Dec 2017   [#920]
Hi Santa,
I have tried to create a node that takes an input from a widget knob and and outputs until a condition is met then stops.
ie: Knob 0 to 100; if condition met at say 40 and I turn the knob further the output would remain at 40.
So HELP please I'd like idea's for Xmas.
Barry
From: speedy (AL2000)
21 Dec 2017   [#921]
Hi Barry
I am not able to create a new node, therefore, using " what
passes the Convent " I managed to do this:
http://www.mediafire.com/file/62c4anibe48kek8/Collide_Circle_Move_Versus.rar
Surely not just what you are looking for, but I hope you can
find some ideas to reach your goal
Have a nice evening
Cheers
alberto
From: Karsten (KMRQUS)
21 Dec 2017   [#922] In reply to [#920]
Ho Ho Ho Barry,

I will have a look in my bag!

A nice day to all
Karsten

Attachments:
limit.nod


From: Frenchy Pilou (PILOU)
21 Dec 2017   [#923]
Before translate nodes of extension! :)

Show messages:  1-3  …  844-863  864-883  884-903  904-923  924-943  944-963  964-983  …  1844-1859