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Full Version: Nodebundle for playing with nodes

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From: Barry-H
18 Dec 2017   [#882] In reply to [#881]
Hi Karsten,
did that to start with I am only getting a white window.Installing previous version of node editor same result.
There was some discussion between Max and Michael about the portable version not sure if it's been resolved.
Cheers
Barry
From: r2d3
18 Dec 2017   [#883] In reply to [#879]
Genau!
Lets have some funny nodeling !
From: Karsten (KMRQUS)
18 Dec 2017   [#884] In reply to [#882]
Hello Barry,

please check your path in detail - if there is no fault, try a complete/absolute path e.g. moi.ui.createDialog( 'X:\MoI_V4 beta\ui\nodeeditor.v.0.99.2017.12.18/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Hope it helps
Karsten
From: Barry-H
18 Dec 2017   [#885] In reply to [#884]
Hi Karsten,
still no luck perhaps this discussion http://moi3d.com/forum/index.php?webtag=MOI&msg=8704.48
as something to do with it.
I have looked at the index.html and it references the appdata path, if that means anything.
Thanks
Barry
From: Barry-H
18 Dec 2017   [#886] In reply to [#884]
Hi Karsten,
this is the error from a direct path.

SyntaxError: \u can only be followed by a Unicode character sequence

line 1

1: >> moi.ui. createDialog ('D:\MoI V4 beta\ui\ nodeeditor.v.0.99.2017.12.18/index. html', 'resizeable,defaultWidth:680 , defaultHight:420',moi.ui.mainWindow );

Barry
From: Michael Gibson
18 Dec 2017   [#887] In reply to [#886]
Hi Barry,

re:
> SyntaxError: \u can only be followed by a Unicode character sequence

In a JavaScript string the backslash \ character is used as an "escape" so you can make characters like \t meaning tab, or \uXXXX for a unicode character. If you want to make an actual backslash you need to put in \\ .

But it also looks like you may have some extra spaces in various places causing problems, especially "index. html".

I'd recommend trying 'nodeeditor.v.0.99.2017.12.18/index.html' - that should look for it in your MoI ui folder. Note there should not be any space in the middle of index.html

- Michael
From: Karsten (KMRQUS)
18 Dec 2017   [#888] In reply to [#886]
Hello Barry,

fits the path exactly to your configuration? Please open the file path to the index.html and post a screenshot of the explorer or dolphin or other file manager, depending of your OS. then we can have a look.

Until soon
Karsten
From: Barry-H
18 Dec 2017   [#889] In reply to [#888]
Hi Karsten,
here it is.
Barry



Image Attachments:
Path.png 


From: Barry-H
18 Dec 2017   [#890]
Hi Michael/Karsten,
sorted my typing leaving spaces seems to have been the problem.
Many thanks
Barry
From: Karsten (KMRQUS)
18 Dec 2017   [#891] In reply to [#889]
Hello Barry,

sorry I have placed backslashs as slashs in my path example. But is it possible that there is a space in the relative path as Michael mentioned. I don't know how spaces are handled in js for a absolute path - in windows are used "x x " as I remember. So I don't have a solution:-(

Sorry
From: Frenchy Pilou (PILOU)
18 Dec 2017   [#892] In reply to [#878]
@r2d3
Does your file r2d3.js is the previous one increased with new functions or it's a totally new one at each time ?

Else!
(not yet translate all your new buttons! ;)

From: mkdm
18 Dec 2017   [#893] In reply to [#878]
Hello Ralf!


...WOW !!!

Supercool!!!!

Congratulations :)
From: Karsten (KMRQUS)
19 Dec 2017   [#894] In reply to [#892]
Hello Pilou,

the error comes typically up, when basicFunctions.js is missing in the nodes/extensions/libs folder. It contains some basic vector math functions. Pick it up from a previous installation and copy it to the folder.

Have a nice day
Karsten
From: r2d3
19 Dec 2017   [#895] In reply to [#892]
<<<<Does your file r2d3.js is the previous one increased with new functions or it's a totally new one at each time ?

Hi Pilou, yes my r2d3.js is a work in progress... this time the quartz2 (with the new inputs) is in it.. so just override the existing one with the new one.
From: r2d3
19 Dec 2017   [#896] In reply to [#894]
Hi Karsten,
just a nother question about your extensions.
I was looking into your intersectObj, and separateObj. There is a lot of "out commenting".. and i dont get what i expect from them..
I was playing with your msweep.nod and i was wondering if it is also possible to add the seemedEdge of the baseobject to the generatet IsoCurves.



With the separateObj i got access to the faces with the intersectObj i dont get anything...
Whats wrong?

Image Attachments:
intersect.png 


From: Frenchy Pilou (PILOU)
19 Dec 2017   [#897]
Ok with the missing files basics in Libs folder that works better! (very labyrinthic to follow! :)

But now...does this normal ?
What is your parameters Smoothness and Speed ?


From: r2d3
19 Dec 2017   [#898] In reply to [#897]
<<<<Is beautiful that please without concept!

Are you sure that the small MOI is following the objpath ? and the objpath is not hidden??
From: Frenchy Pilou (PILOU)
19 Dec 2017   [#899] In reply to [#898]
I just load the file 3dm, the nod file and launch! (Windows 10)
Nothing more! :)
From: Karsten (KMRQUS)
19 Dec 2017   [#900] In reply to [#896]
Hello Ralf,

separateObj uses the same factory as the MoI function separate. So it smashes joined objects like segmented curves, joined surfaces and solids into the lower level e.g. solids into faces. Is your input atomic, nothing will happens. To intersect something you need at least 2 intersecting geometries at the input for intersect objects. e.g. a curve and a surface -> output point. If you want to have all edges of a brep you can use the extractEdges node. For an overview for most of the factories, have a look to the document hosted by Max, if you don't know it already.

http://moi.maxsm.net/api/

Have a nice day
Karsten
From: Karsten (KMRQUS)
19 Dec 2017   [#901] In reply to [#900]
Hello Ralf,

there is also another half automatic way to extract an edge of brep (surfaces,joined surface, solids). BrepNameSubObjects takes the bRep and gives names to the faces and edges and displays the geometry. If you select something of the displayed geometry and you insert then the extract node it will evaluate the names and stores it. On run the node gives then the preselected geometry to the output. Without a pre selection while insert, the node has no names to store (empty names) and the node will give all faces and edges to the output, required you don't have a BrepNameSubObjects node as intput, means direct the brep.

I hope you can follow - here are the limits of my english:-(

Have a nice day
Karsten

p.s. same behavior for the filleting of a solid (preselection is always necessary)- but take care fillet problems are not catched and leads to crash of MoI!!!

Attachments:
select-extract.nod
solid-fillet.nod


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