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Full Version: Nodebundle for playing with nodes

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From: Frenchy Pilou (PILOU)
16 Dec 2017   [#877]
@Max
Never use that but for the glory! :)


last French lang.js for Node Classic & deviant! ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

and last French nodeeditor :)
last http://moiscript.weebly.com/elephant-systegraveme-nodal.html
From: r2d3
18 Dec 2017   [#878]
Path animation



actually very easy with the existing nodes... but (sorry Karsten ich habs schon wieder gemacht... ;-) the quarz nod needed just a little tweak.. to sync the quarz with the path_array Div i added Min and Max as an input.



Max's new SWITCH got also i nice place in the CameraMacro (which now also follows pathes)

Attachments:
pathanim.3dm
pathanim.nod
r2d3.js

Image Attachments:
animator.gif  pathanim.png 


From: Karsten (KMRQUS)
18 Dec 2017   [#879] In reply to [#878]
Hello Ralf,

Thumbs up!
Looks like you having fun! Every change is allowed here! Hauptsache wir haben Spass!

Have a nice evening
Karsten
From: Barry-H
18 Dec 2017   [#880]
Hi,
can anybody tell me how to run the latest nodeeditor in moi V4 portable. i have tried the usual method and the latest as below.

moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Barry
From: Karsten (KMRQUS)
18 Dec 2017   [#881] In reply to [#880]
Hello Barry,

I've placed it in the standard UI folder with >>> moi.ui.createDialog( 'nodeeditor.v.0.99.2017.12.18/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); <<<<<
Should work also for you.
Have a nice day
Karsten
From: Barry-H
18 Dec 2017   [#882] In reply to [#881]
Hi Karsten,
did that to start with I am only getting a white window.Installing previous version of node editor same result.
There was some discussion between Max and Michael about the portable version not sure if it's been resolved.
Cheers
Barry
From: r2d3
18 Dec 2017   [#883] In reply to [#879]
Genau!
Lets have some funny nodeling !
From: Karsten (KMRQUS)
18 Dec 2017   [#884] In reply to [#882]
Hello Barry,

please check your path in detail - if there is no fault, try a complete/absolute path e.g. moi.ui.createDialog( 'X:\MoI_V4 beta\ui\nodeeditor.v.0.99.2017.12.18/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Hope it helps
Karsten
From: Barry-H
18 Dec 2017   [#885] In reply to [#884]
Hi Karsten,
still no luck perhaps this discussion http://moi3d.com/forum/index.php?webtag=MOI&msg=8704.48
as something to do with it.
I have looked at the index.html and it references the appdata path, if that means anything.
Thanks
Barry
From: Barry-H
18 Dec 2017   [#886] In reply to [#884]
Hi Karsten,
this is the error from a direct path.

SyntaxError: \u can only be followed by a Unicode character sequence

line 1

1: >> moi.ui. createDialog ('D:\MoI V4 beta\ui\ nodeeditor.v.0.99.2017.12.18/index. html', 'resizeable,defaultWidth:680 , defaultHight:420',moi.ui.mainWindow );

Barry
From: Michael Gibson
18 Dec 2017   [#887] In reply to [#886]
Hi Barry,

re:
> SyntaxError: \u can only be followed by a Unicode character sequence

In a JavaScript string the backslash \ character is used as an "escape" so you can make characters like \t meaning tab, or \uXXXX for a unicode character. If you want to make an actual backslash you need to put in \\ .

But it also looks like you may have some extra spaces in various places causing problems, especially "index. html".

I'd recommend trying 'nodeeditor.v.0.99.2017.12.18/index.html' - that should look for it in your MoI ui folder. Note there should not be any space in the middle of index.html

- Michael
From: Karsten (KMRQUS)
18 Dec 2017   [#888] In reply to [#886]
Hello Barry,

fits the path exactly to your configuration? Please open the file path to the index.html and post a screenshot of the explorer or dolphin or other file manager, depending of your OS. then we can have a look.

Until soon
Karsten
From: Barry-H
18 Dec 2017   [#889] In reply to [#888]
Hi Karsten,
here it is.
Barry



Image Attachments:
Path.png 


From: Barry-H
18 Dec 2017   [#890]
Hi Michael/Karsten,
sorted my typing leaving spaces seems to have been the problem.
Many thanks
Barry
From: Karsten (KMRQUS)
18 Dec 2017   [#891] In reply to [#889]
Hello Barry,

sorry I have placed backslashs as slashs in my path example. But is it possible that there is a space in the relative path as Michael mentioned. I don't know how spaces are handled in js for a absolute path - in windows are used "x x " as I remember. So I don't have a solution:-(

Sorry
From: Frenchy Pilou (PILOU)
18 Dec 2017   [#892] In reply to [#878]
@r2d3
Does your file r2d3.js is the previous one increased with new functions or it's a totally new one at each time ?

Else!
(not yet translate all your new buttons! ;)

From: mkdm
18 Dec 2017   [#893] In reply to [#878]
Hello Ralf!


...WOW !!!

Supercool!!!!

Congratulations :)
From: Karsten (KMRQUS)
19 Dec 2017   [#894] In reply to [#892]
Hello Pilou,

the error comes typically up, when basicFunctions.js is missing in the nodes/extensions/libs folder. It contains some basic vector math functions. Pick it up from a previous installation and copy it to the folder.

Have a nice day
Karsten
From: r2d3
19 Dec 2017   [#895] In reply to [#892]
<<<<Does your file r2d3.js is the previous one increased with new functions or it's a totally new one at each time ?

Hi Pilou, yes my r2d3.js is a work in progress... this time the quartz2 (with the new inputs) is in it.. so just override the existing one with the new one.
From: r2d3
19 Dec 2017   [#896] In reply to [#894]
Hi Karsten,
just a nother question about your extensions.
I was looking into your intersectObj, and separateObj. There is a lot of "out commenting".. and i dont get what i expect from them..
I was playing with your msweep.nod and i was wondering if it is also possible to add the seemedEdge of the baseobject to the generatet IsoCurves.



With the separateObj i got access to the faces with the intersectObj i dont get anything...
Whats wrong?

Image Attachments:
intersect.png 


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