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Full Version: Nodebundle for playing with nodes

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From: Frenchy Pilou (PILOU)
8 Dec 2017   [#842]
The section Learn at this link is some frightening! :)
http://www.grasshopper3d.com

And I don't speak about the documentation Online of the grasshopper components! ;)
http://rhino.github.io/#System

So these (free) PDF books will be our nightstand books next years! :D


http://www.liftarchitects.com/s/Grasshopper-Primer_Second-Edition_090323-rn88.pdf


http://download.mcneel.com/s3/mcneel/grasshopper/1.0/misc/en/Generative%20Algorithms_CaE_Strip%20Morphologies.zip


http://download.mcneel.com/s3/mcneel/grasshopper/1.0/docs/Generative%20Algorithms_CaE_Weaving.pdf





http://s3.amazonaws.com/mcneel/grasshopper/1.0/misc/en/Generative_Algorithms_CaE_Porous_Shell.zip
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#843]
By David Rutten (the Max Smirnov of Grasshopper ! ;)


From: bemfarmer
8 Dec 2017   [#844]
"Slider feedback" links:

http://james-ramsden.com/looping-through-the-grasshopper-canvas/

http://www.grasshopper3d.com/video/permutations?id=2985220%3AVideo%3A962796&page=2#comments
- Brian
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#845]
Permutations above

From: r2d3
9 Dec 2017   [#846] In reply to [#841]
<<<< Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.

Yes - thats right i also did a memory extension which works good .... until you add a second one..

For me there is the end of my understanding of js and the system.....

But there is still Karsten :-)

Attachments:
r2d3.js


From: Frenchy Pilou (PILOU)
9 Dec 2017   [#847]
For Max: last version of the FrenchStrings.txt
include the nodes of Vladimir :)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/frenchstrings.txt
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.js
From: Karsten (KMRQUS)
10 Dec 2017   [#848] In reply to [#840]
Hello Brian,

<<<Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?>>>

I think that's a general problem - no special code is needed. The nodeeditor needs startpoints/nodes to start the calculation from an independent node. In a closed loop we need a intial startpoint and initial value(chicken-egg-problem). At a minimum we need an independent node that defines the step in to the loop and gives the initial value. I think it's possible to solve.

Have a nice day
Karsten
From: Karsten (KMRQUS)
10 Dec 2017   [#849] In reply to [#846]
Hello Ralf,

thanks for sharing. I have to study your nodes now.

Have a nice day
Karsten
From: Barry-H
11 Dec 2017   [#850]
Hi All,
while searching for Hoopsnake came across these video's

https://www.youtube.com/watch?v=QefqhzIz_ak

https://www.youtube.com/watch?v=SSWudanJc7c

Barry
From: Frenchy Pilou (PILOU)
11 Dec 2017   [#851]
;)


From: speedy (AL2000)
11 Dec 2017   [#852]
Hi Barry,and Friends
in Grasshopper besides " Hoopsnake ", there is also
another Plug called "Anemone ", which also works maybe better,
and there is also the possibility of using " Kangaroo " a physics engine to move
rigid bodies, in various ways ,
but all these tools use a Button , True / False, and a connection Timer, to activate
or deactivate the action .......
and , the input data can all be adjusted by a Slider or direct links to the data in the Canvas-
I have not knowledge of Java Script, but I think it is not very easy
create a Collide / Repulsive tool
in any case, your attempts are very appreciable
do not give up......
alberto
From: Barry-H
11 Dec 2017   [#853]
Hi all,
is it possible to create a nod from existing node's that stores a count and would not be cleared till it is reset or create a new node that does that.
Cheers
Barry


Image Attachments:
Counter.png 


From: r2d3
11 Dec 2017   [#854] In reply to [#853]
Storing a value seems to be a problem...
I didnt find a way to do it with existing nodes and i created a extension with a memory node.




if you set it to 0 it gives the IN values to the OUT if you set it to 1 it stores the last value and gives this to out...

BUT: if you add a second one it doesnt work anymore...
Somehow both react like one.

Perhaps Karsten finds a solution...

Image Attachments:
memory.png 


From: James (JFH)
12 Dec 2017   [#855]


2 fully interwoven screens.

Image Attachments:
interWeave.jpg 


From: mkdm
12 Dec 2017   [#856] In reply to [#855]
Wanderful!

All these stuff are very useful for renderings of 3D concepts and/or geometric art to include into 2D works (after some post process elaboration)

Thanks a lot.

Message 7777.857 was deleted


From: Frenchy Pilou (PILOU)
14 Dec 2017   [#858]
Intricated!
From: mkdm
14 Dec 2017   [#859] In reply to [#857]
Thanks James.

Wanderful as usual!!

Math made art :)
From: Karsten (KMRQUS)
14 Dec 2017   [#860] In reply to [#857]
Hello James,

great result. Thanks for sharing!

A nice day to all
Karsten
From: r2d3
14 Dec 2017   [#861]
New Camera nod..

Now setCameraAndTarget is working again in V4 i desided to play with the camera nod ... the original is not working like expected and i changed it a little.

Now its camera2 and it can circle around objects, render picts and even make a video out of them...

For Mac:
to enable video you need ffmpeg in /usr/local/bin/ffmpeg put this path in the encoder field
in the FilePath field write something like /users/ralfnaumann/Documents/CAD/camera/

You will find the camera2 nod in attached r2d3.js -> put this to the extension folder (there are also some other nods inside - but not all are working perfect...)

As example to use the camera2 you can open camera1.nod

Attachments:
camera1.nod
r2d3.js

Image Attachments:
camera1.png 


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