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Full Version: Nodebundle for playing with nodes

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From: bemfarmer
8 Dec 2017   [#840] In reply to [#839]
Hi Barry,
Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?

There is also a Grasshopper way to feedback to (say multiple) sliders, to increase sliders, potentially up to their maximum,
written by the author of grasshopper.
I'll post the link tonight.
Maybe sliders could have range multipliers controlled by the bounding box(s)...(?)


- Brian
From: Karsten (KMRQUS)
8 Dec 2017   [#841] In reply to [#839]
Hello Barry,
yep! Thats exectly what I thought. Possible to make global container to place results and read them in a next iteration back. Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.
I need to have a deeper look - next days.

A nice weekend to all
Karsten
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#842]
The section Learn at this link is some frightening! :)
http://www.grasshopper3d.com

And I don't speak about the documentation Online of the grasshopper components! ;)
http://rhino.github.io/#System

So these (free) PDF books will be our nightstand books next years! :D


http://www.liftarchitects.com/s/Grasshopper-Primer_Second-Edition_090323-rn88.pdf


http://download.mcneel.com/s3/mcneel/grasshopper/1.0/misc/en/Generative%20Algorithms_CaE_Strip%20Morphologies.zip


http://download.mcneel.com/s3/mcneel/grasshopper/1.0/docs/Generative%20Algorithms_CaE_Weaving.pdf





http://s3.amazonaws.com/mcneel/grasshopper/1.0/misc/en/Generative_Algorithms_CaE_Porous_Shell.zip
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#843]
By David Rutten (the Max Smirnov of Grasshopper ! ;)


From: bemfarmer
8 Dec 2017   [#844]
"Slider feedback" links:

http://james-ramsden.com/looping-through-the-grasshopper-canvas/

http://www.grasshopper3d.com/video/permutations?id=2985220%3AVideo%3A962796&page=2#comments
- Brian
From: Frenchy Pilou (PILOU)
8 Dec 2017   [#845]
Permutations above

From: r2d3
9 Dec 2017   [#846] In reply to [#841]
<<<< Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.

Yes - thats right i also did a memory extension which works good .... until you add a second one..

For me there is the end of my understanding of js and the system.....

But there is still Karsten :-)

Attachments:
r2d3.js


From: Frenchy Pilou (PILOU)
9 Dec 2017   [#847]
For Max: last version of the FrenchStrings.txt
include the nodes of Vladimir :)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/frenchstrings.txt
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.js
From: Karsten (KMRQUS)
10 Dec 2017   [#848] In reply to [#840]
Hello Brian,

<<<Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?>>>

I think that's a general problem - no special code is needed. The nodeeditor needs startpoints/nodes to start the calculation from an independent node. In a closed loop we need a intial startpoint and initial value(chicken-egg-problem). At a minimum we need an independent node that defines the step in to the loop and gives the initial value. I think it's possible to solve.

Have a nice day
Karsten
From: Karsten (KMRQUS)
10 Dec 2017   [#849] In reply to [#846]
Hello Ralf,

thanks for sharing. I have to study your nodes now.

Have a nice day
Karsten
From: Barry-H
11 Dec 2017   [#850]
Hi All,
while searching for Hoopsnake came across these video's

https://www.youtube.com/watch?v=QefqhzIz_ak

https://www.youtube.com/watch?v=SSWudanJc7c

Barry
From: Frenchy Pilou (PILOU)
11 Dec 2017   [#851]
;)


From: speedy (AL2000)
11 Dec 2017   [#852]
Hi Barry,and Friends
in Grasshopper besides " Hoopsnake ", there is also
another Plug called "Anemone ", which also works maybe better,
and there is also the possibility of using " Kangaroo " a physics engine to move
rigid bodies, in various ways ,
but all these tools use a Button , True / False, and a connection Timer, to activate
or deactivate the action .......
and , the input data can all be adjusted by a Slider or direct links to the data in the Canvas-
I have not knowledge of Java Script, but I think it is not very easy
create a Collide / Repulsive tool
in any case, your attempts are very appreciable
do not give up......
alberto
From: Barry-H
11 Dec 2017   [#853]
Hi all,
is it possible to create a nod from existing node's that stores a count and would not be cleared till it is reset or create a new node that does that.
Cheers
Barry


Image Attachments:
Counter.png 


From: r2d3
11 Dec 2017   [#854] In reply to [#853]
Storing a value seems to be a problem...
I didnt find a way to do it with existing nodes and i created a extension with a memory node.




if you set it to 0 it gives the IN values to the OUT if you set it to 1 it stores the last value and gives this to out...

BUT: if you add a second one it doesnt work anymore...
Somehow both react like one.

Perhaps Karsten finds a solution...

Image Attachments:
memory.png 


From: James (JFH)
12 Dec 2017   [#855]


2 fully interwoven screens.

Image Attachments:
interWeave.jpg 


From: mkdm
12 Dec 2017   [#856] In reply to [#855]
Wanderful!

All these stuff are very useful for renderings of 3D concepts and/or geometric art to include into 2D works (after some post process elaboration)

Thanks a lot.

Message 7777.857 was deleted


From: Frenchy Pilou (PILOU)
14 Dec 2017   [#858]
Intricated!
From: mkdm
14 Dec 2017   [#859] In reply to [#857]
Thanks James.

Wanderful as usual!!

Math made art :)

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