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Full Version: Nodebundle for playing with nodes

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From: bemfarmer
5 Dec 2017   [#802]
There is a (minor) difference in the behavior of the concat2 node in MoI4beta.
It is a failure to release the mouse attachment to the node, under certain circumstances.

By clicking RMB on top of the concat2 node, one of three input configurations may be selected,
called Numbers, (numarray), Points, (pointarray), or Objects.
This should be done before attempting to wire the input with the wrong type.
In MoI4beta, "Dragging" a gold wire for Objects to the wrong input, Numbers or Points, and then pushing RMB and selecting Objects,
results in the proper input being changed to, and the wire attaches, but the mouse is then locked onto the node box.
The only way I've found to release the lock is to press ESC, and reload the file.

This does not happen in MoI3. Clicking the RMB releases the attempt to wrongly attach the wire.

- Brian
From: Barry-H
5 Dec 2017   [#803] In reply to [#800]
Hi Michael,
that’s seem’s to be the answer.
Many thanks.
Barry
From: r2d3
5 Dec 2017   [#804] In reply to [#801]
<< ...easy to use your tricky Nodeling ...but maybe not so easy to create it from zero! ! ;)

EASY!

1. reinvent the cosinus
2. discover javascript
3. enjoy nodeling
4. keep nodeling

There is still a more EASY version:

Attachments:
animator11.nod

Image Attachments:
animator11.png 


From: Frenchy Pilou (PILOU)
5 Dec 2017   [#805] In reply to [#804]
>>2: Discover Javascript
Step 2 is maybe the pitfall hurdle obstacle stumbling block! :)

PS Nodes used are all native nodes renamed ?
As I have yet translated all native nodes in French that will be cool if you have a version with only native ones! :)
For example I don't see "CrankL" in my native list!



I follow this guy every day, day after day, but only for the pleasure of the show! ;)
(and i put Speed 2 : because we have only one life (not like cats who have nine! :D

From: r2d3
5 Dec 2017   [#806] In reply to [#804]
Uuuuups..
same picture different file.. ;-)

Attachments:
animator11.nod


From: Frenchy Pilou (PILOU)
5 Dec 2017   [#807]
With the Animator 10 in French native

From: Frenchy Pilou (PILOU)
5 Dec 2017   [#808]
Animator 11 works very fine!
As you can see i must translate all! :)
Here just translated the "-Limit"!
Look "- Limite" and "+ Limit"

in fact i was too speedy I must translate in French like this "Limite -" :)



Can we have a look of the code of the macro is ?

So a very big metaphysic problem for me : must i translated all nodes or only nodes that please to me! :D
From: r2d3
5 Dec 2017   [#809] In reply to [#805]
<<<(and i put Speed 2 : because we have only one life (not like cats who have nine! :D

var LengthOfLive=moi.GetDistance(birth,death)/speed;
if(speed<=Math.PI/2){break;}else{return;}


PS translating the nodenames makes only sense for the nodelist... if you have a LOT of nodes you have to give them relating names......
From: Frenchy Pilou (PILOU)
5 Dec 2017   [#810]
So the French version :)
But no exactly complete because you hid some nodes that i discovered in moving some ones !!! ;)

<< PS translating the nodenames makes only sense for the nodelist

Sure and for the Anglophobic user who has the illusion to understand a little bit of what's happening on the screen! :) :) :)

PS Thx for the Macro : indeed 2 lines can animated the world! :)

So 2 missing! (will be complete on my site! :) http://moiscript.weebly.com/elephant-systegraveme-nodal.html

From: Frenchy Pilou (PILOU)
5 Dec 2017   [#811]
Just a silly question! :)
Not for make it, just for info!

How do you attach something to a Macro node ?


From: Frenchy Pilou (PILOU)
5 Dec 2017   [#812]
Here the French last! :)




From: James (JFH)
5 Dec 2017   [#813] In reply to [#811]
Hi Pilou,

>> How do you attach something to a Macro node ? <<

A macro node is just an empty container until node circuitry is put inside.
To do something it needs input/s & output/s that may be connected.

Try double clicking on an existing macro to discover what is inside,
or alternatively create a new macro, double click on it, and add some node/s
include input and output from menu drop down, and then click BACK on the nav bar.

It will all become clear,

James
From: Frenchy Pilou (PILOU)
5 Dec 2017   [#814] In reply to [#813]
Aaaaaaaaaaaah damned! :)

Things hidden from the beginning world! :D

So more nodes to translate! :D
I will obtain an Universalis Encyclopedia! :)

And yes all is quasi clear now! :)

PS Can we put a macro inside a macro ?

And does exist something to alert when you create a node with a name yet existing ?


From: bemfarmer
5 Dec 2017   [#815] In reply to [#814]
A macro can contain a macro.
- B
From: Frenchy Pilou (PILOU)
5 Dec 2017   [#816]
So Fractal world! :)

Missing a paradigm! :)

Circle is drawn inside the macro, not outside the macro!
What i missed ?


From: James (JFH)
6 Dec 2017   [#817] In reply to [#816]
Hi Pilou

>> What i missed ? <<

Right Mouse Button click on "Out" in macro
select "Objects" (the default is "Numbers", no appropriate for a curve)

Also remove regular "Output" inside macro, as this will create problems.

Hope this helps
James
From: Frenchy Pilou (PILOU)
6 Dec 2017   [#818] In reply to [#817]
Bravo! Excellent!

Now the more difficult will be to not use this marvelous toy before the next year! :D




So the secret was to take "object" on the "output" in the Macro!

From: r2d3
6 Dec 2017   [#819] In reply to [#818]
WOW!

yes, the secrets of the macros are finally discovered!
And you can save macros for reuse.

In the animator11.nod there are a couple of macros inside a macro inside a macro....

for example i made a if/else macro (f.e.: ><180) which i used for different cases...
Once you figured out a funtion -> save it as macro and reuse it for a different case...


Bon Noël <:-)



Image Attachments:
ifelsenod.png 


From: Frenchy Pilou (PILOU)
6 Dec 2017   [#820]
French Translation of the animator11.nod + Mini Manual of a Macro!
http://moiscript.weebly.com/elephant-systegraveme-nodal.html



then Macro / animator11


From: speedy (AL2000)
6 Dec 2017   [#821]
Hello to all
a little exercise that starts
from a very interesting surface
the Oloid -
Some deformations , a wire that starts from
surface structure.... et voilà .....

How many interested people find the file at this link:
http://www.mediafire.com/file/qhvj5752j9y7x3f/Oloid_Bracelet.rar
have a nice evening everybody
alberto

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