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Full Version: Nodebundle for playing with nodes

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From: speedy (AL2000)
13 Nov 2017   [#734]
Hi friends
This is my last Macro- Rhombic Grid,
I thought of it as my utility for
the creation of the Clifford Torus-
Anyway I think it can be a tool
of wide use ...
at least I hope ,
the exercise at this link:
http://www.mediafire.com/file/0lpo8m4fxsselje/M-Rhombic_Grid.rar
Have a nice day to all
alberto
From: bemfarmer
13 Nov 2017   [#735] In reply to [#734]
Nice node Alberto.

(note, getting an error with MoIV4 NEv0.97)

- Brian
From: speedy (AL2000)
14 Nov 2017   [#736]
Many thanks Brian....
I have not yet tried Elephant with the New Beta V4
just released, my philosophy is to wait
Max puts his hand to new versions making
compatible
Thanks again.....
Have a nice day
alberto
From: bemfarmer
14 Nov 2017   [#737] In reply to [#736]
Agreed alberto.

Tried out Motor2017 node, and CycloidGear node with V4, and they work well.
- B
From: speedy (AL2000)
17 Nov 2017   [#738]
Hi Friends
I want to share this last search
in the field of Special Surfaces, I tried to make a Variation
to Boy's Surface ...
some parts are similar to those next to (polo)
the rest I changed by doing it maybe
more feasible, I think....
file to this link:
http://www.mediafire.com/file/x13bn7kpkm11mq1/BOY_%27S_Variation.rar
Have a great weekend to all
best
alberto
From: James (JFH)
19 Nov 2017   [#739]
Hi All,

Please find .nod file with spaceFrame macro.

It is a requirement for execution that extractEdges node be present.
"object2.js" to replace similar in "nodeeditor/nodes/extensions".
can be found in my earlier post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.729
Also requires most recent NE mod (Karsten's cleanup menu):
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Be warned that generation time may be approx. 20 secs

James


Image Attachments:
spaceFrame2.jpg 


From: speedy (AL2000)
20 Nov 2017   [#740]
Hi Friends
I want to share this new one
exercise of Sub Poly Triacontahedron
really interesting I think ......
file to this link:
http://www.mediafire.com/file/024zcfv5ctinjpp/New_Triacontahedron_Subd.rar
Have a nice day to all
alberto

Ps- James nice result gives you exercise frame

Message 7777.741 was deleted


From: speedy (AL2000)
22 Nov 2017   [#742]
Hi Karsten,
how's everything okay?
... it's been a while since I did not live alive ..
I wanted to ask you , if it was possible to improve the tools
Fillet and Bridge ....
When you created these Extensions, if i 'm not wrong ,there were not
Extraxt and Extract Edge (James's paternity).
Now, I ask you, using the latter, you can not improve and make it
easier the procedure currently in use, which I personally believe
very laborious and unstable time ...
I wait for your new ones
Have a nice day
alberto
From: James (JFH)
22 Nov 2017   [#743] In reply to [#740]
Hi Alberto,

I was inspired by your node to make simple*
nod file to create pentakis Dodecahedron
derived from solid/polyhedron.nod with Dodecahedron option.

UPDATED:

Super simple method for truncated icosahedron (well almost) included.

James




*It should be simpler. Hopefully we will soon have new info nodes for finding center point of a regular closed curve.

Image Attachments:
pentakisDodeca&TruncIcosa2.jpg 


From: speedy (AL2000)
22 Nov 2017   [#744]
Hi James
I am very happy to be one of your "inspirers" Yeha ...... ,
and , even though I did not open the file, I must tell you that
PentakisPolyhedron is very usefulll for triangular tassellation
of domes or spheres-
For this purpose I send you the Truncated Icosahedron file , to get
a base for classic soccer ball construction
file to this link:
http://www.mediafire.com/file/pc5les5y6cqp4u3/CP-Truncated_Icosahedron.rar
Nb - the files are about a half ago, I think, February,
I do not know if they had been implemented by Max Polyhedron tools
in any case, in the nod. file there is all the classical construction
of the icosahedron

Have a nice day
alberto
From: Frenchy Pilou (PILOU)
23 Nov 2017   [#745]
Hello
For the beta V4
I have downloaded the Pentakis... familly nodes inside the last Max Smirnov
November nodeeditor.v.0.97.2017.10.05.zip + New EditorCss + Editor.js

I have "red nodes"

What is the method for make these nodes efficient ?
Does it possible ?
Or I must load a // Elephant (What is its last version ? And it's working in the beta V4)


Message 7777.746 was deleted


From: Frenchy Pilou (PILOU)
23 Nov 2017   [#747] In reply to [#746]
Thx
So junction between the 2 versions are not yet made!
Must have two Node editors folders specialized under the hood! :)

And that works on the Beta V4 ?
From: Frenchy Pilou (PILOU)
23 Nov 2017   [#748]
Hum it's not very clear to install! :) (Windows 10 OS )

Does not exist a complete folder ziped "ready to use" ?
From: mkdm
23 Nov 2017   [#749] In reply to [#748]
@You : "...Does not exist a complete folder ziped "ready to use" ?..."

....It's the million-dollar question!!

:)
From: James (JFH)
23 Nov 2017   [#750] In reply to [#748]
Hi Pilou

Unzip attachment and replace "nodeeditor/nodes/extension" folder.
I contains "ExtractEdges" node, so you are good ti go.

<<For the beta V4>>

You will likely encounter error messages attempting to run in V4
It seems that v4 is more stringent in parsing js code.
I could not get "pentakisDodeca&TruncIcosa.nod" to execute.

James
From: Frenchy Pilou (PILOU)
23 Nov 2017   [#751] In reply to [#750]
<< Unzip attachment and replace "nodeeditor/nodes/extension" folder.

Perfect for the V3 (for me it's "extentionS" folder ! ;)
So just one folder to name/rename for use the //node editor or return to Max one!
Maybe a day i will translate all English tittles' nodes in French who are not yet made! :)


From: Frenchy Pilou (PILOU)
23 Nov 2017   [#752]
Alas seems not the same for the Truchet.nod above! I keep the James one above:)
Some nodes stay in "red"! i have made some try with objects.js, objects2.js (must they live bother, kill one, rename one ?...)
but without result!
So a new zip "extensions" package (or more) will be profitable for not lose too much times and headaches for old brain! :)
From: James (JFH)
23 Nov 2017   [#753] In reply to [#752]
Hi Pilou

<< Alas seems not the same for the Truchet.nod above!>>

For me "Truchet.nod" works in both v3 & v4 with extensions folder replacements:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.750

Don't worry about "objects2.js", it is already included in extensions folder.

Try downloading "Truchet.nod" again. It is possible it has been updated
since the version you originally downloaded.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.731



It is curious because I have found that most of my NE experiments
will not run in v4. For example my earlier experiment "spaceFrames2.nod"
give this runtime error message:



http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.739
So, we know that none of the nodes used in "Truchet.nod" cause problems
and at least one or more of the culprit nodes is in the macro of "spaceFrames2.nod".

James

UPDATE: I tried pulling nodes out of macro and rebuilding on main tier, to see if
macros themselves were the issue. But no, I still recieved the same error alert.

Image Attachments:
spaceFrame2.gif 


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