Full Version: Nodebundle for playing with nodes

From: Karsten (KMRQUS) [#721]
 5 Nov
To: ALL

Hello James,

The seperate node is identical with the separate command in moi - same factory. It smashes objects. Joined curves in segments, solids and joined surfaces in single faces.

Bruxelles: https://en.wikipedia.org/wiki/Atomium

Have a nice day
Karsten

Reply


From: James (JFH) [#722]
 5 Nov
To: ALL

Karsten

RE:Atomium...Ahh now I get you

RE: SeparateObj
Cheers, thanks for info
James

Reply


From: Barry-H [#723]
 5 Nov
To: ALL

Hi,
how can I enter an adjustable range ( from calcs using maths nodes ) into the points node other than with the range slider.
Cheers
Barry


Image Attachments:
Grid Array.png 

Reply


From: James (JFH) [#724]
 5 Nov
To: ALL

Hi Barry,

<<enter an adjustable range.... other than with the range slider>>

Use objects2/concat2 node, with RMB option Numbers



Let me know if you need further clarification

James

Image Attachments:
concat2.png 

Reply


From: Karsten (KMRQUS) [#725]
 5 Nov
To: ALL

Hello Barry,

of corse, you can. Start and end value can be calculated independent from each other. Then you have to concate them together as input for the points node.
Concate2 node can take numarray, pointarray and objects as input (RMB).

Have a nice day
Karsten

Attachments:
Concat2.nod

Reply


From: Barry-H [#726]
 5 Nov
To: ALL

Hi James,
thanks can't tell you how long I've messed about trying different permutations.
Not sure if my memory is correct but did Karsten do a spreadsheet with node definitions on it ?
Cheers
Barry

Reply


From: James (JFH) [#727]
 5 Nov
To: ALL

Hi Barry

Spreadsheet can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.200

James

Reply


From: mkdm [#728]
 5 Nov
To: ALL

Hi James.

Thanks you very much!
This is a very useful nod file!

Ciao!

Reply


From: James (JFH) [#729]
 5 Nov
To: ALL

Hi Marco (& others),

<<This is a very useful nod file!>>

Assuming you are talking about "convert.nod",
you may prefer to do what I have done,
which is to include new node in "objects2"
called "ExtractEdges"

It is simply Karsten's "Extract" node minus a few lines of code.

It achieves the same effect as convert.nod edges output
without issues that arise with multiple inputs & poly-surfaces.

Maybe you could look at it's code.
It is at the very end of the script.
I suspect that several more unnecessary lines
may be removed (or made into comments)


James

Attachments:
objects2.js

Reply


From: mkdm [#730]
 5 Nov
To: ALL

Hi James.

Thanks a lot for the "ExtractEdges" new node !

I will be very useful also for my "2D workflows" :)

Asap I'm going to look at its code.

Thanks!

Reply


From: James (JFH) [#731]
 5 Nov
To: ALL

Hi All,

Attached is .nod file to produce result as shown.
(not exactly as pattern is randomly generated)

It is a requirement for execution that "object2.js"
attached to my earlier post replaces similar in
"nodeeditor/nodes/extensions".

Also requires most recent NE mod (Karsten's cleanup menu):
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

It appears to be robust, but rename original
so you may easily revert to it if problems arise.

James


Attachments:
objects2.js
truchet.nod

Image Attachments:
truchet.jpg 

Reply


From: mkdm [#732]
 6 Nov
To: ALL

Wow!

Wanderful node James.
You rock!!

Ciao!

Reply


From: bemfarmer [#733]
 6 Nov
To: ALL

Looks cool James.

- Brian

Reply


From: speedy (AL2000) [#734]
 13 Nov
To: ALL

Hi friends
This is my last Macro- Rhombic Grid,
I thought of it as my utility for
the creation of the Clifford Torus-
Anyway I think it can be a tool
of wide use ...
at least I hope ,
the exercise at this link:
http://www.mediafire.com/file/0lpo8m4fxsselje/M-Rhombic_Grid.rar
Have a nice day to all
alberto

Reply


From: bemfarmer [#735]
 13 Nov
To: ALL

Nice node Alberto.

(note, getting an error with MoIV4 NEv0.97)

- Brian

Reply


From: speedy (AL2000) [#736]
 14 Nov
To: ALL

Many thanks Brian....
I have not yet tried Elephant with the New Beta V4
just released, my philosophy is to wait
Max puts his hand to new versions making
compatible
Thanks again.....
Have a nice day
alberto

Reply


From: bemfarmer [#737]
 14 Nov
To: ALL

Agreed alberto.

Tried out Motor2017 node, and CycloidGear node with V4, and they work well.
- B

Reply


From: speedy (AL2000) [#738]
 17 Nov
To: ALL

Hi Friends
I want to share this last search
in the field of Special Surfaces, I tried to make a Variation
to Boy's Surface ...
some parts are similar to those next to (polo)
the rest I changed by doing it maybe
more feasible, I think....
file to this link:
http://www.mediafire.com/file/x13bn7kpkm11mq1/BOY_%27S_Variation.rar
Have a great weekend to all
best
alberto

Reply


From: James (JFH) [#739]
 18 Nov
To: ALL

Hi All,

Please find .nod file with spaceFrame macro.

It is a requirement for execution that extractEdges node be present.
"object2.js" to replace similar in "nodeeditor/nodes/extensions".
can be found in my earlier post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.729
Also requires most recent NE mod (Karsten's cleanup menu):
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Be warned that generation time may be approx. 20 secs

James


Attachments:
spaceFrame2.nod

Image Attachments:
spaceFrame2.jpg 

Reply


From: speedy (AL2000) [#740]
 20 Nov
To: ALL

Hi Friends
I want to share this new one
exercise of Sub Poly Triacontahedron
really interesting I think ......
file to this link:
http://www.mediafire.com/file/024zcfv5ctinjpp/New_Triacontahedron_Subd.rar
Have a nice day to all
alberto

Ps- James nice result gives you exercise frame

Reply


Show messages:  1-20  …  661-680  681-700  701-720  721-740  741

Reply to All

Back to thread list | Login

© 2017 Project Beehive Forum