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Full Version: Nodebundle for playing with nodes

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From: Barry-H
26 Oct 2017   [#669] In reply to [#668]
Hi Karsten,
thanks will try the camera as you suggested.
Barry
From: Karsten (KMRQUS)
26 Oct 2017   [#670] In reply to [#669]
p.s.: You can also use ImageJ to convert the pngs to an avi. For that use Import->Image Sequence , Then save as avi:-) For a not moving camera you have to Trigger the node with a constant value from the quartz node eg. a math node that gives allways a constant. Choose a path and Directory e.g D:\test\ for Windows systems.
From: Barry-H
26 Oct 2017   [#671] In reply to [#670]
Hi Karsten,
can you explain or post a simple nod file showing how to use the camera.
Also is it possible to do a fly thro with it.
Thanks
Barry
From: Karsten (KMRQUS)
26 Oct 2017   [#672] In reply to [#671]
Hello Barry,

test the attached node file. Switch to 3D-Viewport and press run. Now stop. Double click the camera node. Insert a valid file path. And switch save to On. Press Run. Now every position of the camera will make a single screen shot. Starting with the start index up to Frames number.

Have a nice day
Karsten

Attachments:
cameratest.nod


From: Barry-H
26 Oct 2017   [#673] In reply to [#672]
Hi Karsten,
thanks for the camera nod file looks like I will have plenty of options for recording
animations with added camera movements to give walk thro and around.
So again many thanks for your help much appreciated.
Barry
From: r2d3
31 Oct 2017   [#674]
I have a problem with the ObjToArray nod. It seems not to work (for me)...
With my nod i like to select a straight line and draw a circle around the start and th end point of this line...
But ObjToArray seems not to give any array of points.
What is wrong?

Attachments:
Obj2Array.nod

Image Attachments:
objtoarray.gif 


From: Karsten (KMRQUS)
31 Oct 2017   [#675] In reply to [#674]
Hello R2D3,

The objToArray node converts point objects to a pointarray. So a better name would be Pt-ObjectsToPointArray but that's to long;-) I think that what you looking for is pathArray or mPathArray - to find under Points2. The node takes input curves evaluates an orientated frame at the start point and distributes orientated frames along the curve. The Div value defines the amount of frames/Points along the curve. The orientation option controls the orientation along the curve. The order option is only important if you have multiple curves: Along gives you an array with all points from the first curve followed by the points of second and so on. Across gives you an array with the first point of the first curve followed by the first point of the second curve and so on. The point array has an internal organization to cluster the points. Following nodes e.g. Curve can break this clusters to independent curves. Have a look to the attached node file. Don't forget to reselect your curve.

Have a nice day
Karsten

Attachments:
mpath-array.nod


From: Karsten (KMRQUS)
31 Oct 2017   [#676] In reply to [#675]
p.s.:
Circle can take also multiple centers - so there is a shorter way:

Image Attachments:
c.png 


From: r2d3
31 Oct 2017   [#677] In reply to [#675]
Ahaaa :-)

That makes it clear now - and it works!
I like the idea of the nodebundle project very much - playing around with them is fun (even without docs...)

Thanks a lot Karsten

Ralf
From: Karsten (KMRQUS)
31 Oct 2017   [#678] In reply to [#677]
Hello Ralf,

most of the nodes and the functionality of the extension are build by a user request or a missing functionality of the core. Max can't write everything by itself with respect to his time and work on the core. The different aspects of use for such an application is a wide field. So it's not only a tool for generative geometry creation, its also a generative process to get the tool. The documentation was not in the focus. I tried to start a wiki, but I was the only one who wrote something. Nevertheless there is also an outdated Excel sheet where you can look for some functionality:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.200
Maybe the menu position had changed, but node names and functionality should still work.

Have a nice day
Karsten
From: Barry-H
31 Oct 2017   [#679]
Hi,
I am playing with James surf to Pnt.nod and I am getting the result shown in photo.
The panelling is covering all the surface except for last line.
Is it possible to cover this ?
Cheers
Barry

Image Attachments:
Panelling Test.png 


From: speedy (AL2000)
31 Oct 2017   [#680]
Hello Friends

my sixth Macro
Rectangular grid;

input
n ° cells in x
n ° cells in y
size in x
size in y
Origin Point
Rotation value

output
Grid Barycenter
Rectangles
Rectangular center
Rectangular points

For those interested , file at this link:
http://www.mediafire.com/file/1xh5asd91bvvxg2/M-_Rectangular_Grid.rar
Have a nice evening to all
best
alberto
From: speedy (AL2000)
31 Oct 2017   [#681]
Hi Barry
maybe it depends on the surface
one should know if it is a single or Trimmed Surface ,
I think in the second case there may be problems
you should do some tests ..
Anyway my and only an impression, but I could check it out
that the Isocurve command, on which the James macro is based, sometimes gives the
problems, dependent on the Extraction Surface
best
alberto

Message 7777.682 was deleted


From: James (JFH)
31 Oct 2017   [#683] In reply to [#679]
UPDATED: "retop.nod" & image

Hi Barry,

Please find attached nod file with new macro for U&V isocurves
and points at their intersection.

Image below shows surface faceted & point mesh to extents.





Also Karsten mentioned that he had developed a "network" node that
combined with "retop" macro U&V outputs will retopologized input surface.
I will incorporate "network" node within the macro, once it is delivered.

James

Image Attachments:
retop2.png 


From: Barry-H
1 Nov 2017   [#684] In reply to [#683]
Hi James,
thanks it works great now.
Is it possible to flow selected tiles to this topology as Rhino's panelling tool ?
Cheers
Barry
From: James (JFH)
1 Nov 2017   [#685] In reply to [#684]
Hi Barry,

<<Is it possible to flow selected tiles to this topology as Rhino's panelling tool ?>>

Yes, now it is. I have updated my earlier post with new "retop. nod" with ordered points.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.683

It should work now.

James

Image Attachments:
retopFlow.jpg 


From: Barry-H
1 Nov 2017   [#686] In reply to [#685]
Hi James,
got this result when I ran your latest nod the outer facets extend inside any idea's ?
Cheers
Barry

Image Attachments:
retopo.png 


From: Barry-H
1 Nov 2017   [#687] In reply to [#685]
Hi James,
not sure if the attached photo showing highlighted facet helps.
So the facet seems to loft from outer boundary to inner on opposite side and vice versa for other side.
Thanks.
Barry

Image Attachments:
retopo facet.png 


From: James (JFH)
1 Nov 2017   [#688] In reply to [#687]
Hi Barry,

Can you please upload .nod file so I can understand what you are trying to do.

James

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