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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
24 Oct 2017   [#656] In reply to [#651]
Hi Pilou,

<<This structure has it's mesh truly intersected ?>>

The grids do not intersect, it is just a pattern mapped to surface of the solid.
If you run the .nod file, you'll see that any appearance of intersection is an
optical illusion in portraying 3d model in 2d image.

Does this make sense?
James
From: Frenchy Pilou (PILOU)
24 Oct 2017   [#657] In reply to [#656]
Yes perfectly! :)
From: mkdm
24 Oct 2017   [#658] In reply to [#649]
Hi James!

Thanks a lot for this amazing node !!

Had some fun with it...

(the 3dm file is pretty big...almost 80MB)

The picture is from a Moi screen export at 3x the original screen size and retouched in Affinity Photo, then scaled down.





Ciao!

Marco (mkdm)
From: James (JFH)
24 Oct 2017   [#659] In reply to [#658]
WOW! Marco,

Your graphic is beautiful!
Did you apply subD & shell prior to export to Affinity?

Thanks for sharing
ciao
James
From: James (JFH)
24 Oct 2017   [#660] In reply to [#655]
Hi Pilou,

Thank you for the link:
http://www.savoir-sans-frontieres.com/JPP/telechargeables/free_downloads_transit.htm

At first I did not pay the website any regard, because the layout/design is so appalling.
However I did return to it & am glad I did.

It is a wonderful resource, and right up my alley.
My favourite topics delivered for easy consumption (comic form) for the lazy geek.

Thanks again
James
From: mkdm
24 Oct 2017   [#661] In reply to [#659]
Hi James!

@You : "...Did you apply subD & shell prior to export to Affinity?..."

Oh yeah James!

It took a consistent amount of time to compute on my i7-7700K and I almost get Moi blown up reaching up to 3.5 GB of used memory !!!

:) LOL !

Ciao!
From: speedy (AL2000)
25 Oct 2017   [#662]
Hi Friends ,
this is an exploration of the various surfaces
Topologically related to that of the Taurus-
I think the Height Torus and some variations are
very interesting
how many interested in the subject find the file available
at this link;
http://www.mediafire.com/file/mbvxj8k8qh688dv/Heigt_Torus_Variation.rar
Good in-depth
Have a nice day to all
best
alberto
From: mkdm
25 Oct 2017   [#663] In reply to [#662]
Ciao Alberto.

What a wanderful node!!

You rock!!!

I would really like to have your math skill :)

But...unfortunately this wasn't my area of expertise... :(

Thanks!

ASAP I will make some CG elaboration with your node...

Ciao.
From: Karsten (KMRQUS)
25 Oct 2017   [#664]
Hello,

would someone post Al's last nodefile - Mediafire isn't working for me at the Moment.

Thanks in advance!
Karsten
From: mkdm
25 Oct 2017   [#665] In reply to [#664]
Hi Karsten.

Here is the file : http://take.ms/kAx7x

It is a modified version of the node based on your indications found in "Deviations.xls" that you posted of some days ago.

It works for me.

Ciao!
From: Barry-H
25 Oct 2017   [#666]
Hi All,
I don't know if I'm reinventing the wheel (it can probably be done with the existing nodes)
but I have managed to coded a simple Key Frames node to use for animation.
It as the following features.
1) Inputs: Time, action start and action end.
2) Output: Count and action length.
I'm new to javascript so if someone cares to have a look over it and tell where it can be improved
that would be great.
Many Thanks
Barry





Attachments:
Animation.js

Image Attachments:
Screenshot (21).png 


From: speedy (AL2000)
26 Oct 2017   [#667]
Hello Friends
this my fifth Macro
- Bezier Curves by an open or closed polyline-
it is a great flexibility tool, and I also hope for usefulness
in the drawing

Input:
Open or closed polyline
Output:
Bezier Curve

the file is at this link:
http://www.mediafire.com/file/a6cq469wyhkaq1x/M_-Bezier_Curve_from__Polyline.rar
Have a nice day to all
... (for my friend Marco, thank you for your appreciation )
best
alberto
From: Karsten (KMRQUS)
26 Oct 2017   [#668] In reply to [#666]
Hello Barry,

Looks great. For the Keyframes-Node the mode:[ "Long",...] isn't used and not necessary. So you can remove that. It is only useful with multiprocessing.
If you want to make film sequences you can also use the camera node. It makes single Pictures from each step. After that you can join them together with ffmpeg or mencoder(command line).

Have a nice day
Karsten
From: Barry-H
26 Oct 2017   [#669] In reply to [#668]
Hi Karsten,
thanks will try the camera as you suggested.
Barry
From: Karsten (KMRQUS)
26 Oct 2017   [#670] In reply to [#669]
p.s.: You can also use ImageJ to convert the pngs to an avi. For that use Import->Image Sequence , Then save as avi:-) For a not moving camera you have to Trigger the node with a constant value from the quartz node eg. a math node that gives allways a constant. Choose a path and Directory e.g D:\test\ for Windows systems.
From: Barry-H
26 Oct 2017   [#671] In reply to [#670]
Hi Karsten,
can you explain or post a simple nod file showing how to use the camera.
Also is it possible to do a fly thro with it.
Thanks
Barry
From: Karsten (KMRQUS)
26 Oct 2017   [#672] In reply to [#671]
Hello Barry,

test the attached node file. Switch to 3D-Viewport and press run. Now stop. Double click the camera node. Insert a valid file path. And switch save to On. Press Run. Now every position of the camera will make a single screen shot. Starting with the start index up to Frames number.

Have a nice day
Karsten

Attachments:
cameratest.nod


From: Barry-H
26 Oct 2017   [#673] In reply to [#672]
Hi Karsten,
thanks for the camera nod file looks like I will have plenty of options for recording
animations with added camera movements to give walk thro and around.
So again many thanks for your help much appreciated.
Barry
From: r2d3
31 Oct 2017   [#674]
I have a problem with the ObjToArray nod. It seems not to work (for me)...
With my nod i like to select a straight line and draw a circle around the start and th end point of this line...
But ObjToArray seems not to give any array of points.
What is wrong?

Attachments:
Obj2Array.nod

Image Attachments:
objtoarray.gif 


From: Karsten (KMRQUS)
31 Oct 2017   [#675] In reply to [#674]
Hello R2D3,

The objToArray node converts point objects to a pointarray. So a better name would be Pt-ObjectsToPointArray but that's to long;-) I think that what you looking for is pathArray or mPathArray - to find under Points2. The node takes input curves evaluates an orientated frame at the start point and distributes orientated frames along the curve. The Div value defines the amount of frames/Points along the curve. The orientation option controls the orientation along the curve. The order option is only important if you have multiple curves: Along gives you an array with all points from the first curve followed by the points of second and so on. Across gives you an array with the first point of the first curve followed by the first point of the second curve and so on. The point array has an internal organization to cluster the points. Following nodes e.g. Curve can break this clusters to independent curves. Have a look to the attached node file. Don't forget to reselect your curve.

Have a nice day
Karsten

Attachments:
mpath-array.nod


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