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Full Version: Nodebundle for playing with nodes

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From: mkdm
21 Sep 2017   [#556] In reply to [#555]
@You : "...so I've taken care of yours too..."

Thanks a lot Karsten!
From: Frenchy Pilou (PILOU)
21 Sep 2017   [#557] In reply to [#553]
<< Sometimes it is more fascination to explore something with a Little suspense or a suprise, than to know the result at first.

Sure ... but can be dangerous for emotive people! :)


From: mkdm
21 Sep 2017   [#558] In reply to [#557]
@You : "...Sure ... but can be dangerous for emotive people! :)..."

LOL :) :)

Ciao Pilou!
From: Michael Gibson
21 Sep 2017   [#559] In reply to [#552]
Hi Pilou,

> So no more add work to reccord it with something like that...
> http://blog.bahraniapps.com/gifcam/

It is more work though, that's another program that someone needs to download, install, and run.

I'm not saying it's a whole lot of work, it's true that it's only a small amount of extra work. But extra work and extra steps nonetheless.

When the purpose of the message is to share some node work with other "node enthusiasts" it's reasonable for them to just post the node files and expect that others that are interested in it will load it.

If it was in the gallery or in a reply to some other thread where the creator of the thread might not be familiar with the node editor then that's a different case. But here it's a thread specifically for node stuff.

- Michael
From: Frenchy Pilou (PILOU)
21 Sep 2017   [#560] In reply to [#559]
So I must find some times for launch each new nodes and make my own "graphic repository" !

Maybe this winter! Will be in French but you will have images & links to the original! Intolerable suspense ! :)

Message 7777.561 was deleted


From: Max Smirnov (SMIRNOV)
25 Sep 2017   [#562] In reply to [#561]
Hi James,

it seems the scaleVec function is missing. It's not a nodeeditor bug. Check your nodebundle files.
From: Karsten (KMRQUS)
25 Sep 2017   [#563] In reply to [#561]
Hello James,

it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory;-)

Have a nice day
Karsten
From: James (JFH)
25 Sep 2017   [#564] In reply to [#563]
Hi Karsten,

>>it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory<<

Yes it's true. When Max said check node bundle, I discovered that "libs" folder was empty. Stupidly this is not the first time I have done this when adding extensions to a new Max version. But after Max's warning RE: "changes in getInputData function" I wrongly thought that there was code conflict, in this instance.

Anyway thanks for getting back to me
James
From: speedy (AL2000)
25 Sep 2017   [#565]
Hi Friends
a new file to test the possibility of using Elephant in the Architectural field
to look for Conceptual Scketching....
I have to say that it is very difficult to break into the forest of Node,
at first sight , the Canvas appears almost like a picture of Pollock.
How many interested are find the material at this link :
http://www.mediafire.com/file/tx9fmd9pv9bmbu9/Three_Towers.rar
Wellcome your comments
Have a nice day to all
al
From: Karsten (KMRQUS)
25 Sep 2017   [#566] In reply to [#565]
Hello Al,

it's amazing that you're keeping the overview!??

Very cool and complex project!

Have a nice day
Karsten

p.s.: You need the new Macro Feature in the latest Version most:-)
From: speedy (AL2000)
25 Sep 2017   [#567]
Hi Karsten
Many tanks ......
Yes...I need to load new Macro Version
I saw is this morning
best
al
From: mkdm
25 Sep 2017   [#568] In reply to [#563]
Hi Karsten

@You : "...it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory;-)..."

I'm sorry but...where is that file ?

Thanks.
From: James (JFH)
25 Sep 2017   [#569] In reply to [#568]
Hi Marco

File directory is as follows:

nodeeditor/nodes/extensions/libs/basicFunctions.js

Ciao James
From: mkdm
25 Sep 2017   [#570] In reply to [#569]
Hi James .

Ok. But...the extensions/libs folder of the official new releases of P. Elephant is empty.

Could you please give me the correct basicFunctions.js file ?

Thanks a lot.
From: Karsten (KMRQUS)
25 Sep 2017   [#571] In reply to [#570]
Hello Marco,

please take all files of extensions from this source and copy them to the extensions Folder of the new Version.

http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7

Have a nice day
Karsten
From: mkdm
25 Sep 2017   [#572] In reply to [#571]
Thank you very much Karsten for the support.

Have a nice day.
From: James (JFH)
28 Sep 2017   [#573] In reply to [#571]
Hi Karsten

A while ago, I asked you about surface to point conversion.
I realised that we already have nodes for this, but to simply it I've compiled them into a macro: "Surface to Points".




It is going to be very handy when we can share macros between projects
James

Image Attachments:
surf_to_Pt.jpg 


From: speedy (AL2000)
28 Sep 2017   [#574]
Good Morning James ,
Cool result ........
Bravo , Your Macro work fine-
best
al
From: mkdm
28 Sep 2017   [#575] In reply to [#573]
Hi James.

Thanks a lot! This is a very useful node.

Very useful for replicating an object over a surface with the help of a bunch of Max's node.

Bye.

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