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Full Version: Nodebundle for playing with nodes

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From: mkdm
21 Sep 2017   [#549]
Hi everyone!

After a very long time I'm back to play with P. Elephant.
I forgot almost everything... :)

Just to make a warm lap I did this very simple "pseudo bolt" generator.

It works with latest version of P. Elephant (get it at http://moi.maxsm.net/nodeeditor/)

This is the .nod file : http://take.ms/auUrs

Check this video : http://take.ms/bBp3n



Bye!
From: Karsten (KMRQUS)
21 Sep 2017   [#550] In reply to [#549]
Hello Marco,

thanks for sharing the Video. It will help People to start with the nodeeditor - and the Project is it worth that more People use it.

Have a nice day
Karsten
From: mkdm
21 Sep 2017   [#551] In reply to [#550]
You're welcome!

I hope to find some spare times in the next days to translate my old PointArray utility nodes for the 0.94 version of Elephant.
But, as I said....I remember almost anything of Elephant :)

Bye.
From: Frenchy Pilou (PILOU)
21 Sep 2017   [#552] In reply to [#547]
<< why not just download it and run it so you can see it right there on your own screen?

Sure but I suppose that a creator of node must run its node for test it! :)

So no more add work to reccord it with something like that...
http://blog.bahraniapps.com/gifcam/

and for a reader of the tread it's more easy to know what is the visual subject of something than darky words like
Minimal surface-Cattalan :)
From: Karsten (KMRQUS)
21 Sep 2017   [#553] In reply to [#551]
Hello Marco,

all additional nodes of v0.93 should work in V0.94 also - at the Moment I can't see changes in the internal function of the nodes - as Max mentioned it a while ago.

@Pilou: Sometimes it is more fascination to explore something with a Little suspense or a suprise, than to know the result at first.

So a nice day to all
Karsten
From: mkdm
21 Sep 2017   [#554] In reply to [#553]
Hi

@You : "...all additional nodes of v0.93 should work in V0.94 also.."

Thanks for the info.

The problem is that I wrote my utility nodes long time before v0.93 so I don't know is they work.
I have to check.

Bye.
From: Karsten (KMRQUS)
21 Sep 2017   [#555] In reply to [#554]
I consider all additional nodes as our little babies - regardless of their origin - so I've taken care of yours too;-) But nevertheless It's a Little bit difficult to check them all.
From: mkdm
21 Sep 2017   [#556] In reply to [#555]
@You : "...so I've taken care of yours too..."

Thanks a lot Karsten!
From: Frenchy Pilou (PILOU)
21 Sep 2017   [#557] In reply to [#553]
<< Sometimes it is more fascination to explore something with a Little suspense or a suprise, than to know the result at first.

Sure ... but can be dangerous for emotive people! :)


From: mkdm
21 Sep 2017   [#558] In reply to [#557]
@You : "...Sure ... but can be dangerous for emotive people! :)..."

LOL :) :)

Ciao Pilou!
From: Michael Gibson
21 Sep 2017   [#559] In reply to [#552]
Hi Pilou,

> So no more add work to reccord it with something like that...
> http://blog.bahraniapps.com/gifcam/

It is more work though, that's another program that someone needs to download, install, and run.

I'm not saying it's a whole lot of work, it's true that it's only a small amount of extra work. But extra work and extra steps nonetheless.

When the purpose of the message is to share some node work with other "node enthusiasts" it's reasonable for them to just post the node files and expect that others that are interested in it will load it.

If it was in the gallery or in a reply to some other thread where the creator of the thread might not be familiar with the node editor then that's a different case. But here it's a thread specifically for node stuff.

- Michael
From: Frenchy Pilou (PILOU)
21 Sep 2017   [#560] In reply to [#559]
So I must find some times for launch each new nodes and make my own "graphic repository" !

Maybe this winter! Will be in French but you will have images & links to the original! Intolerable suspense ! :)

Message 7777.561 was deleted


From: Max Smirnov (SMIRNOV)
25 Sep 2017   [#562] In reply to [#561]
Hi James,

it seems the scaleVec function is missing. It's not a nodeeditor bug. Check your nodebundle files.
From: Karsten (KMRQUS)
25 Sep 2017   [#563] In reply to [#561]
Hello James,

it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory;-)

Have a nice day
Karsten
From: James (JFH)
25 Sep 2017   [#564] In reply to [#563]
Hi Karsten,

>>it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory<<

Yes it's true. When Max said check node bundle, I discovered that "libs" folder was empty. Stupidly this is not the first time I have done this when adding extensions to a new Max version. But after Max's warning RE: "changes in getInputData function" I wrongly thought that there was code conflict, in this instance.

Anyway thanks for getting back to me
James
From: speedy (AL2000)
25 Sep 2017   [#565]
Hi Friends
a new file to test the possibility of using Elephant in the Architectural field
to look for Conceptual Scketching....
I have to say that it is very difficult to break into the forest of Node,
at first sight , the Canvas appears almost like a picture of Pollock.
How many interested are find the material at this link :
http://www.mediafire.com/file/tx9fmd9pv9bmbu9/Three_Towers.rar
Wellcome your comments
Have a nice day to all
al
From: Karsten (KMRQUS)
25 Sep 2017   [#566] In reply to [#565]
Hello Al,

it's amazing that you're keeping the overview!??

Very cool and complex project!

Have a nice day
Karsten

p.s.: You need the new Macro Feature in the latest Version most:-)
From: speedy (AL2000)
25 Sep 2017   [#567]
Hi Karsten
Many tanks ......
Yes...I need to load new Macro Version
I saw is this morning
best
al
From: mkdm
25 Sep 2017   [#568] In reply to [#563]
Hi Karsten

@You : "...it Looks like you forgot to copy basicFunctions.js to the extensions/libs directory;-)..."

I'm sorry but...where is that file ?

Thanks.

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