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Full Version: Nodebundle for playing with nodes

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Thread Split: Some posts in this thread have been moved here

From: James (JFH)
22 Mar 2016   [#49] In reply to [#48]
Thanks Karsten,
That is an improvement, but I have not had any luck with profile orientation.

RE: "The name sweep is also not very handy - any ideas?"
Perhaps Array_along_path.

Thanks again
-James
From: Karsten (KMRQUS)
22 Mar 2016   [#50] In reply to [#49]
Hello James,
yes, I agree with you! Very difficult. Nomally PDE, but not usefull to handle. I think about the idea to calculate start and endframe of curves. Maybe it is possible to calculate it with approx. secants and a Lagrange Interpolation to get start-/end-tangent. I don't know how much work it is at the Moment and which precision we will get, but that can simplify the Problem alot. Another solution could be a simple Helix and flow it to circle - only if you really need a solution next time.

Array_along_path -sounds good!
Have a nice day
Karsten
From: James (JFH)
23 Mar 2016   [#51] In reply to [#48]
Hello Karsten,

RE: "To analyse the problem, I have cloned some objects and gave them to the output - so cut the wires or delete the clone-nodes."

I also find this a useful practice. A nice implementation would be a "Preview" checkbox in the info panel. This would achieve the same effect without redundant wiring.

Have a great weekend
-James
From: Karsten (KMRQUS)
24 Mar 2016   [#52] In reply to [#51]
Hello James,

a preview is possible, but I think that we need also a checkbox, because editing text is not very effective with a lot of nodes - so we have to wait till Max next release. Nevertheless I am working on the problem to place profiles normal to curves, I have made a new node that gives also a approximated startpoint frame. It sometimes crashes, but at the moment I can't figure out why - . The deviation to a tangent snapped line is between 0.0002deg and 0.008deg in my first test. Maybe someone will have a look to improve it or have some tipps.

Have a nice day
Karsten
From: Karsten (KMRQUS)
26 Mar 2016   [#53] In reply to [#51]
Hello James,

I have fixed the problem :-)



Have a nice weekend
Karsten

Attachments:
gcurvetest.nod

Image Attachments:
gcurvetest.gif 


From: Frenchy Pilou (PILOU)
27 Mar 2016   [#54]
More and more powerful!
From: Karsten (KMRQUS)
11 Apr 2016   [#55] In reply to [#54]
Hello,

here are some new nodes for playing: Curvature-Analyse, Sweep ...

A nice day to all
Karsten

Attachments:
blend.nod
bridge.nod
infonodes.js
SubDiv.js


From: James (JFH)
13 Apr 2016   [#56] In reply to [#53]
Hello Kirsten

Sorry I have not replied before now; I have been away for a few weeks.

>fixed the problem :-)

Yes that is much better thanks.
The new sweep node does the job perfectly.

I greatly appreciate your work on these
James

Image Attachments:
toroidalhelixSweep.jpg 


From: Karsten (KMRQUS)
13 Apr 2016   [#57] In reply to [#56]
Hello James,

I'm glad that it works:-) and an aesthetically result, also. An idea that I got, while I'm looking to the pictures: If you want to control the diameter depending on the curvature of your rail, I have made a node for that in the Infonode.js. It calculates the minR and maxR of curves. This could be used to avoid squeezed surfaces. I didn't made a tryout, but maybe also an interessting experiment:-)

Have a nice day
Karsten
From: mkdm
13 Apr 2016   [#58] In reply to [#57]
Hello Karsten,

many thanks to you and Max, for your efforts on the NodeEditor project!

I would have liked to be better skilled in geometry and in mathematics, in order to join the coding of this plugin...

But anyway.....could you please share a link where is possible to get the complete NodeEditor project, in it's current stage of developing ?

A sort of repository where it would be easier get all the most recent versions of all the project files,
rather then get all the stuff here and there in the forum's threads.

Thanks again and have a nice day,

Marco.
From: Michael Gibson
13 Apr 2016   [#59] In reply to [#58]
Hi Marco,

For the nodes editor, I think the most recent release is here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.76

and the installation instructions are here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.34


> A sort of repository where it would be easier get all the most recent versions of
> all the project files, rather then get all the stuff here and there in the forum's threads.

Max has a repository of his plug-ins here, except I don't think the node editor is in there yet:
http://moi.maxsm.net/media/files/

For now you would need to get it from the above forum thread.

- Michael
From: mkdm
13 Apr 2016   [#60] In reply to [#59]
Hi Michael,

Thanks for your reply. It contains all i need for Max's code.

And...in order to get Karsten's contribution also ?

Where to look for ?

Thanks both and nice day.

Marco.
From: Karsten (KMRQUS)
13 Apr 2016   [#61] In reply to [#60]
Hello Marco,

everything is in this thread:-)

Have a nice day
Karsten
From: mkdm
13 Apr 2016   [#62] In reply to [#61]
Ok Michael,

i'll search here more deeply, as soon as i can...

Thanks and good job.

Marco.
From: Karsten (KMRQUS)
13 Apr 2016   [#63] In reply to [#56]
Hello James,

combination with the curvature seems to work.Here is picture.

Have a nice day
Karsten
From: Karsten (KMRQUS)
13 Apr 2016   [#64] In reply to [#63]
And a rendering of the bridgetest:-)


Image Attachments:
Bridge2.png 


From: Karsten (KMRQUS)
20 Oct 2016   [#65]
Hello James, Hello Al,

@ James: based on Maxs Concat node I have made a node called Concat2 - it's possible to modify the input and output type by RMB. It's not perfect, because there are some lines in Max code, I don't understand. Nevertheless, it should work for your needs.

@ Al: At the moment Blend only can process 2 edges:-( and Yes, it's not ease to understand how it works, but it's not easy to find a solution for that. I think, the Moi API isn't made for that. In the next days I will have a look for the G0-option.

A nice day to all
Karsten

Attachments:
objects2.js


From: James (JFH)
20 Oct 2016   [#66] In reply to [#65]
Hi Karsten,

Thank you for concat2 node, it is exactly what I wanted.
I hope it is useful for others as well.

Cheers for that!

-James
From: speedy (AL2000)
20 Oct 2016   [#67]
Hello Karsten
Thanks for the answer, and for the new Node Concatenate
I saw ,scrolling the page , that you posted in 11-April
a SubDiv- Node......
I ask you is compatible with the v.085 , who currently use...
if it were possible I would try it-

To be honest I have seen many more of your and James Node,
but I do not know if they are compatible.........
I would not create a chaos in my current Nodeeditor folder
best
al
From: Karsten (KMRQUS)
20 Oct 2016   [#68] In reply to [#67]
Hello Al,

don't try the old nodes, they won't work. I'm actually update the nodes to the version v0.85 - SubDiv also (very poor and rudimentary modeling). I had a look to the Blend node for G0 - means point continuity - means Loft between two edges;-)

Have a nice day
Karsten

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