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Full Version: Nodebundle for playing with nodes

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From: Mike (MGG942)
6 Aug 2017   [#477] In reply to [#475]
Alex, as far as I can tell this is the latest from Max. It's what I'm using. http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.596
Mike.
From: Karsten (KMRQUS)
7 Aug 2017   [#478] In reply to [#475]
Hello Alex,

for me it Looks like that a modified Version is used by Mike. ScaleUVW and Concat2 are no standard nodes. So please try the Version from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7

Have a nice day
Karsten
p.s.: Most of the stuff here needs a modified or better a Version with extensions:-)
From: Mike (MGG942)
7 Aug 2017   [#479] In reply to [#478]
Karsten,

Slightly puzzled by your post as your link leads to nodeeditor.v.0.93.2017.03.09mod.zip Note the 'mod'
and my post leads to v.0.93.2017.03.09.zip - no 'mod'

Also, my shortcut key in MoI, F9, executes this command: moi.ui.createDialog( 'nodeeditor.v.0.93.2017.03.09/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Am I missing something?

Mike.
From: Karsten (KMRQUS)
7 Aug 2017   [#480] In reply to [#479]
Hello Mike,

everything is fine, If you have collected all the puzzle parts. Only from time to time I share the complete collection, for those who want to start from scratch.
The modifications are not really modifications to Maxs Versions - there are only additional nodes. So you can replace, add or delete files in the extensions Folder without an effect to the base Version from Max. So if you think something is missing, you can also add or replace single files and restart.

Have a nice day
Karsten
p.s.: You can recognize the modified Versions by the colored Cursor in the nodeeditor (yellow or blue)
From: bemfarmer
7 Aug 2017   [#481] In reply to [#479]
Note that Max added the "extensions" subdirectory for noncore/nonstandard nodes.js.
Under ui/nodeeditor93/nodes/extensions, place non-Max (some_new_node.js) nodes.

- Brian

The nodeeditor93mod name indicates that modifications have been made.
The yellow cursor is nice. I tinkered with colors, or should I say less darkness:-)
From: Mike (MGG942)
7 Aug 2017   [#482] In reply to [#480]
Thanks, Karsten, that make things clearer.
Mike.
From: Mike (MGG942)
7 Aug 2017   [#483] In reply to [#481]
Thank, Brian.

It's starting to make sense to me.

Thanks also for the 'less dark' tips which I have implemented.
Much easier on the eyes when zoomed in.

Mike.
From: AlexPolo
7 Aug 2017   [#484]
Thanks for that 0.93 mod has me up and running as this thread is so BIG maybe start NODEBUNDLE thread just for software enhancements.
A big thanks to all the developers pushing this along.

Message 7777.485 was deleted


From: Karsten (KMRQUS)
9 Aug 2017   [#486]
Hello,

I've made a twist node:-)
I hope there are no bugs in it - so it would help, when someone would test it.



Have a nice day
Karsten

Attachments:
transform2.js
twistnode.nod

Image Attachments:
twist.png 


From: Mike (MGG942)
13 Aug 2017   [#487]
Snake.
Another from MathMod.
The .nod produces a surface. I converted to a solid using Construct/Offset/Shell with Thickness 0.5mm and Direction: Flip.
Mike.


Attachments:
Snake.nod

Image Attachments:
Snake.JPG 


From: James (JFH)
15 Aug 2017   [#488]
Hi All,

An experiment showing a field of columns effected by twin attractors.
See attached.

James



EDIT: sine wave ripples new image attached

Image Attachments:
ripples.gif  twinAttracters.jpg 


From: speedy (AL2000)
24 Aug 2017   [#489]
Hi Friends
The holidays are over, we are back
In the real world ........ I hope everything is fine
for you all-
- I tried to accomplish this exercise, relative
at SuperEllipse, but applying the concept
not only to the curve 2d, but the 3d shape
In such a way as to have a shape transition
starting from an Astriod, passing through an Octahedron , a Sphere, etc etc,
to arrive on acubic smooth Shape -
I also added a variation, in which ,
varying the parameters that govern the domain of the form
in x, y, z, in the final assembly, an interesting explosion is created
of the main form-
I hope the subject is Vs interest ,
for those interested, find the material here :http://www.mediafire.com/file/1s70l89err5gyda/SuperEllipse_3d.rar
Wellcome back at all
best
al
From: Mike (MGG942)
24 Aug 2017   [#490] In reply to [#489]
Hi, Speedy, welcome back.
I've tried running Basic 3d SuperEllipse.nod with the default settings but nothing happened.
Is there a special way of using it?
Mike.
From: speedy (AL2000)
25 Aug 2017   [#491] In reply to [#490]
Hi Mike
The way you use it and scroll through the slider that will select you
the default inputs, for the different form to be obtained, and wanting ,
You can vary the value sliders, rx, ry, rz ...
Follow the pictures posted
I tried to reload the file sent ....
For me it's all Ok-
I do not know what the problem is, one should know if
Others have had your problems
Have a nice day

al
From: bemfarmer
25 Aug 2017   [#492] In reply to [#491]
The superellipse node worked fine with the latest nodeeditmod
- Brian
From: Mike (MGG942)
25 Aug 2017   [#493] In reply to [#492]
Brian - that's 0.93?
From: bemfarmer
25 Aug 2017   [#494] In reply to [#493]
Yes
From: Mike (MGG942)
25 Aug 2017   [#495] In reply to [#494]
Looked a bit more carefully - didn't have the Mirror node.
Now working fine.
From: Mike (MGG942)
28 Aug 2017   [#496]
Has the Points/MathPts node been fully implemented yet?

I ask because it seems to me that variables B & C have not been implemented in that way that variable A has been.
EDIT: Or perhaps the use of variables has not been implemented for X and Z?

I was trying to make a simple nod to produce Brian's HyperbolicParaboloid2:
_FxGraph3D a*(u+v);b*(u-v);u*v;-1;1;-1;1;50;50;1.618;1;0;UV see post 6447.73 and couldn't get it to work using variables A, B & C in Points/MathPts as below.



when I deleted variables B & C (shown below) it worked



Here's the working nod:











Attachments:
Hyperbolic paraboloid 1.nod

Image Attachments:
Hyperbolic paraboloid 01.JPG  Hyperbolic paraboloid 02.JPG  Hyperbolic paraboloid 03.JPG 


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