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From: mkdm
24 Nov 2016   [#202] In reply to [#200]
Hi Karsten and thank you very much for your post and your new "unofficial" version of Project Elephant!

I have seen that the archive contains also all my nodes and all the other nodes written so far.

That's a very good thing because it's exactly what I meant when I suggested to start to be more clear and plain
when we present new nodes to the community.

This is a good starting point for next unofficial versions of Project Elephant.

I think that this way will greatly help anyone to play with the Node Editor :
an updated zip file containing the new version and a .xls file for a basic documentation.

In the last few days, thanks to some sporadic spare time, I'm testing and coding a new node dedicated to PointArray elaboration,
and I think that soon I should be able to publish a new "unofficial" version of Project Elephant containing this new node.


Best,
From: James (JFH)
24 Nov 2016   [#203] In reply to [#200]
Hello Karsten,

One small request: Planar node
It need only have a single input & single output
with no options. I can test for you & upload new mod files

Have a great weekend
-James

 

something like this:

 

// Planar
function Planar()
{
this.addInput("In","objectlist");
this.addOutput("Out","objectlist");
}

Planar.title = "Planar";
Planar.desc = "Planar";

Planar.prototype.onExecute = function()
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var output = moi.geometryDatabase.createObjectList();
if ( inObj.length> 1 ) output = factory ('planarsrf', inObj);
this.setOutputData(0, output);
}

LiteGraph.registerNodeType("Construct2/Planar", Planar);
From: speedy (AL2000)
25 Nov 2016   [#204]
Hello Karsten and Friends
I can not install this latest version
I attach some pictures ...
I think I did all right
in your opinion what's the problem
any help is extremely welcome
thank you
best
al

Image Attachments:
1.jpg  2.jpg  3.jpg  4.jpg 


From: Karsten (KMRQUS)
25 Nov 2016   [#205] In reply to [#203]
Hello James,

good idea. It looks like the planarsrf factory make a multiprocess by itself, but it dosen't work for non planar curves. We have also look to the UV configuration - depending on what someone want to do with it, we also need network or a two rail sweep with 2 profiles.

Have a nice day
From: James (JFH)
25 Nov 2016   [#206] In reply to [#205]
Hello Karsten

Can you please have a look at the code and tell me what is missing or wrong.
I would really appreciate it

Have a great weekend
-James
From: Karsten (KMRQUS)
25 Nov 2016   [#207] In reply to [#204]
Hello Al,

My italian is very limited, but it seems that the folders are empty. Something went wrong with the copy or the extraction of the files. I downloades and checked the zip file and here it seems to be ok.

Please check and give a feedback.

Have a nice day
Karsten
From: Karsten (KMRQUS)
25 Nov 2016   [#208] In reply to [#206]
HelloJames,

I cant't test at the moment - I have to work, but here a some things I saw.

// Planar
function Planar()
{
this.addInput("In","objectlist");
this.addOutput("Out","objectlist");
} <<<<Brace missing

Loft.title = "Planar"; <<<<<< Planar
Loft.desc = "Planar"; <<<<<<

Loft.prototype.onExecute = function() <<<<<<
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var output = moi.geometryDatabase.createObjectList();
if ( inObj.length> 1 ) output = factory ('planarsrf', inObj);
this.setOutputData(0, output);
}

LiteGraph.registerNodeType("Construct2/Planar", Planar);

Then it should work.

- Karsten
From: speedy (AL2000)
25 Nov 2016   [#209] In reply to [#207]
Hi Karsten
In the folder there are all files as you can see ....
perhaps there is a conflict because I do not know what else
best
al

Image Attachments:
5-.png 


From: James (JFH)
25 Nov 2016   [#210] In reply to [#208]
Hi Noders,

Please find attached zip file of updated node editor with inclusion of new "Planar" node.
: located Construct2/Planar

It does just as the Planar tool in Construct menu of MOI i.e. convert a closed curve to a planar surface. If one or more curves lie wholly within the perimeter of a curve it will create planar surface of boolean difference.

Have a great weekend
- James
From: Karsten (KMRQUS)
25 Nov 2016   [#211] In reply to [#209]
Hello Al,

quit difficult to say from here. Did you try to reinstall? Is the old one with all the before posted js files still running? If yes! You are up to date.

Maybe someone that have already tested the zip file, can give a feedback if it is running, to exclude a general problem?

We will find a solution!

Karsten
From: speedy (AL2000)
25 Nov 2016   [#212] In reply to [#211]
Hi Karsten and James

INCREDIBLE
I searched a lot
to understand what is not working ..
result:
I wrote "nodeditor- instead nodeeditor" in folder
patience
now everything works fine.......

<James>
"Planar surf " wel done, although I still have not
tested , there is an absolute need to repopulate the surface tools ..
Just a question , he also works with points (3 or 4)
replacing somehow meshes.......
In any case Many Thanks for your interest-

Have a nice weekend to all
al
From: James (JFH)
25 Nov 2016   [#213] In reply to [#212]
Hi Al

>>Just a question , he also works with points<<

No, it is simply a node equivalent of manual Planar tool,
with the same limitations: it only converts planar closed
curves to a planar surface bound by that curve.

But despite its limitations, it is quite useful.
Compare the 2 node files I did for wastzzz:
hexMESH.nod and hexMESH2.nod

mFlowObj only works on single input objects,
so separate flows were needed for outside and inside curves,
so there is lots of unnecessary wiring.

Also with flowed planar surfaces, the normals remain associated
with each individual surf obj, hence each obj extrudes individually.
(assuming not flowed over compound curvature: MOI cannot handle)
This is not the case for surfaces constructed after constituent curves.

That said it would be better if the node did more.
We want node editor to have a small number of very powerful nodes,
like MOI itself, rather than bloatware solution
with hundreds of single purpose nodes.

Have a great weekend & happy noding.
-James

Message 7777.214 was deleted


From: mkdm
26 Nov 2016   [#215]
Hi everyone.

Just in order to keep Project Elephant's stuff straighten up a little bit, I created this new thread :

"Project Elephant's UNOFFICIAL Repository"
at http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.1

I hope that it will be useful for everyone.

Best!
From: James (JFH)
27 Nov 2016   [#216] In reply to [#211]
Hi Karsten,

Thank you for new Logic nodes. They will be a supremely useful.

Can you please copy your post to this thread, so others don't reply in the "Project Elephant's UNOFFICIAL Repository" thread. I think Marco would like it free of discourse, and only as a directory to various versions of node editor.

On the subject of Marco; if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes . Now that would be a powerful combination.

Keep up the good fight!
-James

PS I have been desperately trying to create a "SelEdges" node based on "SelectEdges" script. It would seem a simple task, since all the code is there in the script, but for the life of me, I can't get it to work. I wonder if you can see the utility of such a node, if it might be a task that you could turn your superior skills towards.
From: mkdm
27 Nov 2016   [#217] In reply to [#216]
Hi James, Karsteen and everyone.

> "...I think Marco would like it free of discourse, and only as a directory to various versions of node editor..."

Thanks a lot James for this clarification!
You're totally right!

"Project Elephant's UNOFFICIAL Repository" thread should be only a directory to all versions of Project Elephant,
and SHOULD NOT INCLUDE ANY COMMENT OR DISCOURSE.

If we use it in this way, it could be really helpful for everyone and could be a very fast way to get all versions of P.E. (Project Elephant)

So Karsteen,
regarding your latest post in "Project Elephant's UNOFFICIAL Repository" thread (http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2),
in which you talk about an update to your "Nodeeditor v0.85 mod 9" version, could you please instead post a new "Reply to All"
composed by a copy of my first post followed by your new P.E. version ?

So, the new reply in "Project Elephant's UNOFFICIAL Repository" thread should be like this :

"Project Elephant versions:
-----------------------------

<A copy of all the text of the latest post in the thread. That is :

1) Project Elephant version "v.0.85" - ********* MAX'S OFFICIAL VERSION *********
......

------------------------------------------------------------------------------------------------------

2) Project Elephant version "v.0.85_mod"
...

...

8) Project Elephant version X
...

------------------------------------------------------------------------------------------------------"

With the addition of the text for the new version :

9) Project Elephant version "V.0.85-mod10"
downloadable at < Url>

Support Files :
<Url to any documentation file (doc, xls, txt, etc...)
<Url to any .nod file to test the new functionality>
------------------------------------------------------------------------------------------------------


I hope I made myself clear enough :)

Ciao!

- Marco (mkdm)
From: mkdm
27 Nov 2016   [#218] In reply to [#216]
Hi James,

> "..if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes"

ASAP I will work on this "Pattern" input. Thanks.


Best,
From: Karsten (KMRQUS)
28 Nov 2016   [#219]
Hello,
I want to share an update for the Nodeeditor v0.85 mod 9. I have worked on Logic nodes. For those are interested in - please replace the nodelogic.js with the posted one. It contains some boolean stuff that are useful to create simple geometric filter. The example shows a filter for the curve length.
Find the files here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2
Have a nice day
Karsten
From: speedy (AL2000)
28 Nov 2016   [#220]
Hi Friends
Sometimes it's also nice to play with Nodes ........
in any case , with this test of SudSurf (which I must say works fine)
there are still some limitations:
1- Offset works well with low values
otherwise it produces artifacts
2- Extrude on Surf does not work
3- Intersect between SubDSurf and lines do not work
4- It would also be interesting and useful make Active option
Thickness in the Node Offset

Have a nice week to all and good Work
best
al
Ps-I can not put all the files ..
how can do ?....
I'll try to make send separate ...
........some other solution?

Image Attachments:
Head1.png 


From: Frenchy Pilou (PILOU)
28 Nov 2016   [#221]
French version of the XLS file! ;)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

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