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Full Version: Nodebundle for playing with nodes

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From: James (JFH)
2 Apr 2023   [#1855] In reply to [#1854]
MO,

Thank you very much for update of "idxSelect" node.
This incremental change will have a profound effect on the usability of NE.

There is another node that could be revised to great effect.
Less incremental change than change to increments.
Please see link below:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.3

There several ways this could be achieved, but perhaps the easiest would be to introduce a RMB option as per image below


What do you think?
James
https://www.instagram.com/nodeology/

Image Attachments:
knob.jpg 


From: MO (MO_TE)
2 Apr 2023   [#1856] In reply to [#1855]
I'm glad you liked it.
I did take a look at "Knob" node.
It looks a bit scary to be honest! :)
Maybe I can add a "step" property, but not sure.
From: MO (MO_TE)
3 Apr 2023   [#1857]
Unfortunately I couldn't find a decent way to do this, But somehow I managed to reach a result.
I added a "step" property.(Default: 1 But it can be negative too)
It can increment by step number, but the incremental mode works only with mouse wheel.
I post it here in case someone wants to use or improve it.

Attachments:
Widget_Knob.js


From: MO (MO_TE)
4 Apr 2023   [#1858]
"ArrayGem" node
Inputs:
Object: Objects + an optional base circle
Path: curve/curves
Surface: To set objects orientation (optional)



Address:
Objects2/ArrayGem

Attachments:
ArrayGem.js


From: MO (MO_TE)
8 Apr 2023   [#1859]
"SurfaceNormals" node
Moved here
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.321

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