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Full Version: Nodebundle for playing with nodes

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Thread Split: Some posts in this thread have been moved here

From: Psygorn (DRILLBIT)
14 Mar 2022   [#1849]
Hello James,

I tried to recreate what you have made here: https://www.instagram.com/p/CbAAG0Xrssv/

However, for me, it doesn't work! I have problems creating an Array with Knob

.nod file is attached.

Could you please help me through it?

Attachments:
Phyllotaxis Arrangement of Cones.nod


From: James (JFH)
14 Mar 2022   [#1850] In reply to [#1849]
Psygorn,

The equation that feeds into "Z" input of point node should be:

sqrt(a-pow(sqrt(b),2))*c

Also the cone needs to be beefed up in size, & importantly
have a negative number for "Height" input so it points outwards.

I used "Radius": 15 "Height" : -35
James
https://www.instagram.com/nodeology/
From: Psygorn (DRILLBIT)
14 Mar 2022   [#1851] In reply to [#1850]
Hi James,

Thank you for your reply I am using sqrt(a-pow(sqrt(b),2))*c to feed into "Z" input of the point node now. however, I still don't get your result!

No need to mention I changed cone specifications to what you suggested there appears only one cone!

My question is that I see your "shiftDublicate" node says "numArray" while mine says "In" what am I doing wrong?
From: James (JFH)
14 Mar 2022   [#1852] In reply to [#1851]
Psygorn

Not sure why it is not working your end, because your NOD file with
the recommended changes works for me.

You could try replacing "shiftDublicate" node with "Basic/Progression" node.

In this setup, they are effectively the same, and "Progression" node
would be the more obvious choice, however when I built this circuit
I was initially attempting something different from what I ended up with.
Sorry if this created confusion.

James
https://www.instagram.com/nodeology/
From: MO (MO_TE)
1 Apr 2023   [#1853]
"ConnectPoints" node
Update: range mode

Address: Curves2/ConnectPoints

Attachments:
ConnectPoints.js


From: MO (MO_TE)
2 Apr 2023   [#1854]
An update on "idxSelect" node
Inverse mode added.

Attachments:
idxSelect.js


From: James (JFH)
2 Apr 2023   [#1855] In reply to [#1854]
MO,

Thank you very much for update of "idxSelect" node.
This incremental change will have a profound effect on the usability of NE.

There is another node that could be revised to great effect.
Less incremental change than change to increments.
Please see link below:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.3

There several ways this could be achieved, but perhaps the easiest would be to introduce a RMB option as per image below


What do you think?
James
https://www.instagram.com/nodeology/

Image Attachments:
knob.jpg 


From: MO (MO_TE)
2 Apr 2023   [#1856] In reply to [#1855]
I'm glad you liked it.
I did take a look at "Knob" node.
It looks a bit scary to be honest! :)
Maybe I can add a "step" property, but not sure.
From: MO (MO_TE)
3 Apr 2023   [#1857]
Unfortunately I couldn't find a decent way to do this, But somehow I managed to reach a result.
I added a "step" property.(Default: 1 But it can be negative too)
It can increment by step number, but the incremental mode works only with mouse wheel.
I post it here in case someone wants to use or improve it.

Attachments:
Widget_Knob.js


From: MO (MO_TE)
4 Apr 2023   [#1858]
"ArrayGem" node
Inputs:
Object: Objects + an optional base circle
Path: curve/curves
Surface: To set objects orientation (optional)



Address:
Objects2/ArrayGem

Attachments:
ArrayGem.js


From: MO (MO_TE)
8 Apr 2023   [#1859]
"SurfaceNormals" node
Moved here
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.321

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