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Full Version: Nodebundle for playing with nodes

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From: Frenchy Pilou (PILOU)
5 Jun 2019   [#1536]
James or the Braidings' Master!
From: James (JFH)
5 Jun 2019   [#1537] In reply to [#1534]
Finema,

>> it is possible to map this texture on my own model and not just a sphere ? <<

If your model is a 4 sided patch it will map. See attached. seamless texture on revolved surface.
If your model was a poly-surface it may be possible, however ensure seam map seamlessly may
be difficult.

UPDATED: more complex texture mapped form posted here:
https://www.instagram.com/nodeology/


Hope this helps.
James



NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Attachments:
triAxialWeaveSepColors.nod

Image Attachments:
triWeave.jpg 


From: Finema
5 Jun 2019   [#1538] In reply to [#1537]
Yes, it's very interesting. Too bad there are no scripts on your instagram.
From: James (JFH)
6 Jun 2019   [#1539] In reply to [#1538]
Finema,

>> Too bad there are no scripts on your instagram <<

I've uploaded .nod file to previous post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1537

James
https://www.instagram.com/nodeology/
From: mkdm
6 Jun 2019   [#1540] In reply to [#1537]
James this is really A-M-A-Z-I-N-G!!!

Simply...beautiful :)

It could be very very interesting to see some of your creations turned into reality with a 3D-printer or other kind of manufacturing process.

Listen to me, think about it James.

You could build stylish furnishing objects and decorative items for house!

Your creations deserve to be turned into reality!
From: James (JFH)
6 Jun 2019   [#1541] In reply to [#1540]
Thank you so much Marco,

>> very interesting to see some of your creations turned into reality with a 3D-printer <<

I have a cheap 3d printer which I have used to print some of these designs, with varying degree of success. I do in the future plan though to send something to Shapeways or similar for quality print.

>> You could build stylish furnishing objects and decorative items for house! <<

I thought I once posted a woven pendant lamp example, but can't find the thread posting. Anyway I have attached another here


There are other examples of my work at www.jameshargraves.com


As it happens, I do plan to do something along these lines with this triaxial weave & the randomised bulbous forms.


Thanks again for your support
James
https://www.instagram.com/nodeology/

Image Attachments:
weftPair.jpg 


From: mkdm
6 Jun 2019   [#1542] In reply to [#1541]
@You: "There are other examples of my work at www.jameshargraves.com"

Wonderful things. Congrats!
From: James (JFH)
14 Jun 2019   [#1543]
Here's an amusing little experiment inspired by the work of Christian Bird (fellow noder)
as shown here: https://www.instagram.com/christianbirdnyc/

James
https://www.instagram.com/nodeology/


Latest NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Attachments:
dandelion.nod

Image Attachments:
dandelion.jpg 


From: bemfarmer
14 Jun 2019   [#1544] In reply to [#1543]
It is amazing what can be done with MoI and Nodeeditor!
Seed count of a dandelion is on the to do list.
- B
From: mkdm
14 Jun 2019   [#1545] In reply to [#1543]
In just one word: Poetry.

Hats off!
From: speedy (AL2000)
15 Jun 2019   [#1546] In reply to [#1545]
I add "Pure Poetry "
al
From: James (JFH)
16 Jun 2019   [#1547] In reply to [#1546]
Thank you Al, Marco & Brian,

I have just begun playing around with Karsten's SimpleBridge node.
It is a bit finicky, but there is really scope for making interesting forms.

Karsten, if you're there, it could be greatly improved with addition of boolean (0 or 1) input for visibility.
Also is there a way to make the selected faces to bridge between, not persist after bridging?

James
https://www.instagram.com/nodeology/



Latest NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Attachments:
simpleBridging.nod

Image Attachments:
simpleBridging.jpg 


From: bemfarmer
17 Jun 2019   [#1548]
Based upon limited testing:

The Blend node does not seem to work.
The GetByName node does not seem to work for edges.

Trying to Blend the edge of an extruded star, with the edge of an extruded circle, then take cross sections for an array of a star changing to a circle.

- Brian
From: Karsten (KMRQUS)
18 Jun 2019   [#1549] In reply to [#1548]
Hello Brian,

the blend node only works for two edges. I think that can be changed - I have to think about it. It's a while ago that I wrote some code.

@ James: I have to look to the code - every node in subD was written quick and dirty as a platform for the development.

I'm happy to see that some of you still uses the nodeeditor and the results are amazing!

Have a nice day
Karsten
From: James (JFH)
18 Jun 2019   [#1550] In reply to [#1549]
Karsten,

It is so good to hear from you.

>> I have to look to the code - every node in subD was written quick and dirty as a platform for the development. <<

Rather than spend any of your valuable time looking at code of SimpleBridge, I would more value the addition of subDivClassic functionality and alternative option on SubD node (I'd be happy with it as a seperate node if it would male your life easier).

The beauty of subDivClassic is that outputs quads which are idea for using SimpleBridge between
&
also for populating with mFlow.

If I've piqued your interest, please let me know

All the best,
James
https://www.instagram.com/nodeology/
From: bemfarmer
18 Jun 2019   [#1551] In reply to [#1549]
Thank you Karsten for the Blend node information.
Regular MoI Blend of the Star edgeS to Circle edge, does work outside of the nodeeditor.

I'l have to look at the Blend code, :-)
and also have a look at getting Get_by_ name to use edges...

Get_by_style doesnt seem to recognize edges either...

(Haven't got around to the slicing part yet :-)

- Brian
From: bemfarmer
20 Jun 2019   [#1552] In reply to [#1551]
For clues about edges: There are about 9 shortcut key scripts which deal with Edges of BReps, currently available.

Karsten created BrepNameSubObjects node, as used in his Fillet.nod example assemblage,
and also there is ExtractEdges node, etc.

I think some new nodes to utilize edges would be helpful...
This time of year, my play time is limited.:-(.

- Brian
From: bemfarmer
21 Jun 2019   [#1553] In reply to [#1552]
So as of v4 beta (version Feb-27-2019), there were:
"Added methods to a scene browser item:
item.find('name') - will search all children and return an item with that name or null if none present."

So maybe this could be added to Get by name node?, in order to select edges, as children of a Brep object, for input for Blend node, or Fillet node?

(I noticed that in MoI3, named edges could be selected in Scene Browser)
Also the very old Separate Objects by Name script (v2), does not work for named edges (with the same name.).

- Brian
From: Michael Gibson
21 Jun 2019   [#1554] In reply to [#1553]
Hi Brian, well that scene browser thing returns a scene browser item, not a geometry object. A scene browser item is the UI element that makes up one line in the scene browser UI structure. There are functions you can call on it like alterStatus() which is like clicking on the eye icon in the scene browser or select() which is like clicking on the selection dot.

If you have a brep and you want to get its edges, there is a brep.getEdges() function that you can call which returns an object list with all the edges in it, does that do what you need?

- Michael

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