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Full Version: Nodebundle for playing with nodes

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Thread Split: Some posts in this thread have been moved here

From: Karsten (KMRQUS)
11 Mar 2019   [#1384] In reply to [#1383]
Hello Brian,

It's a draft. Untested - limited to one loop. Any criticism or suggestion is welcome. The place in the menu is also in question. Is feedback not the right word for that? Response better?
Please let me know
and have a nice day
Karsten
From: bemfarmer
11 Mar 2019   [#1385] In reply to [#1384]
Hi Karsten,
I've yet to study your loop node, so can make no comments yet.
(Hoopsnake is a grasshopper component.)
- Brian
From: bemfarmer
11 Mar 2019   [#1386]
Hi James and Karsten.
The Sweep.html looks very nice in Windows 10 file explorer.
Where is the RMB pushed to see the html in nodeeditor?

(The html has been placed in the extensions/Documentation/EN folder, and basicfunctions.js updated.)

- Brian
From: Karsten (KMRQUS)
11 Mar 2019   [#1387] In reply to [#1386]
Hello Brian,

Sorry for the unclear post.

please place also the posted construct2.js in the extensions folder. Place a sweep node into the canvas. Then you will find an info option by pressing the Right Mouse Button on the sweep node.

Hopefully it works for you also - let me know!

Have a nice day
Karsten
From: bemfarmer
11 Mar 2019   [#1388] In reply to [#1387]
Thank you Karsten.

I've been making a lot of blunders getting everything in the correct various directories, my fault.

So for Windows 10, The RMB on the displayed Sweep node now works to display the Sweep.htm, for the standard "DARK" display mode of nodeeditor.

For the "LIGHT" display mode of nodeeditor, only a very small white vertical rectangle, with X in it, is displayed. I have yet to investigate any of the code.

- Brian

Also, either html box persists on top of the MoI screen, when the nodeeditor is closed. So maybe a small cleanup should be done when closing nodeeditor.
From: Karsten (KMRQUS)
11 Mar 2019   [#1389] In reply to [#1388]
Hello Brian,

I missuse a moi function for dialog boxes to display the html (moi.UI.createDialog). It's an easy and hopefully lightweight way to show some Information.

I'm more weired about the problem with the light display mode. Typically is something wrong with the path, when that happens. The path is evaluated in basicfunctions.js.

Looking forward
Karsten

Thread Split: This post has been moved here

From: bemfarmer
11 Mar 2019   [#1391] In reply to [#1389]
Hi Karsten,

The html box is easy to delete, so not much of a problem.

The docupath in basicfunctions.js refers to "index.html", which matches "dark" hotkey,
whereas "light" hotkey refers to .../indexhtml?scheme=Light"...


My Shortcut key for "dark" nodeeditor, Ctrl+Alt+M:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

 

My Shortcut key for "light" nodeeditor, Ctrl+Alt+N:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?scheme=Light', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Modification to reverse the html problem, but not correct it:
In docupath, replace ..."index.html"... with ..."index.html?scheme=Light"
Now the dropdown works in Light mode, BUT not in Dark mode.

So this is not a solution. I can now use the dropdown documentation in Light mode, but not in Dark mode.

- Brian

Maybe a fix in docupath would be to do: If index.html?scheme=Light, do the dark dialog, else do the light dialog. Or something similar?
From: bemfarmer
11 Mar 2019   [#1392] In reply to [#1391]
The little tiny doc window is the same as the window for info for a node that does not have any .html info code. (YET:-)

- Brian
From: Michael Gibson
11 Mar 2019   [#1393]
Split off Bravlin's post above to its own separate discussion thread. - Michael
From: bemfarmer
11 Mar 2019   [#1394] In reply to [#1391]
My bad code deleted.

- Brian
From: bemfarmer
11 Mar 2019   [#1395]
They call this nitpicking:-)

Modified the text of the .html a little bit. ist = is, places = place, imputs = inputs, rebuilt = rebuild, olaces = placed, orientated = are oriented

"placed TO the rails" or "placed TO the first rail" do not sound quite right to me, but may be OK.
alternatives might be "placed on the rails or "placed along the rails..."

Also the AAABBBCCC placement description was not clear to me.
A description of the ABCABCABC placement would also be helpful.
Or even just AABBCC placement?
A specific example, say 4 objects to place, and two rails...(?)

####


The Sweep node has two options available by the RMB:



One Rail:



Takes one Rail for each Sweep. The number of profiles used for each rail is defined by the whole number of profiles divided by the number of rails. The order in which the profiles are placed to the rail is defined by the switch in the infos panel. AAABBBCCC means the first, second, third, ... profile in the objectlist is placed to the first rail.

Two Rails:



Takes pairs of curves from the rail inputs and places profiles from the profiles input to them. The order in which the profiles are placed to the rail is defined by the switch in the infos panel. AAABBBCCC means the first, second, third, ... profile in the objectlist is placed to the first rail pair.





Info Panel



Options under the Info panel:


  • P Seq - which profiles are placed to which rail/rails
  • Twist - Defines how the profiles are oriented to the rail
  • Pointy ends - defines the form of the start and end of the sweep
  • cap ends - closes the start and end profile of the sweep
  • Profiles -defines the precision how the profiles are processed
  • Num Points - has only an effect if NumPoints is chosen under Profiles. It defines the number of points used to rebuilt the profile curves
  • #### - Brian

From: Karsten (KMRQUS)
12 Mar 2019   [#1396] In reply to [#1395]
Hello Brian,

I'm very grateful for your invertigations and improvements. Feel free to change things and send me the improved html, please. There are alot of other nodes to describe.

Thank You very much!
Karsten
From: James (JFH)
13 Mar 2019   [#1397] In reply to [#769]
Ralf,

We are looking to rationalise the extension nodes, & with a view to this I have retributed your node contributions into existing submenus. Have a look at attached r2d3.js file, & let me know what you think.



Also, I was having a play with your stream2array node: icosStream.nod attached.
I posted an animation to instagram (it too big to post here, I'm running out of server allowance)
https://www.instagram.com/nodeology/

Anyway, I have noticed some anomalous behaviour. Have a look at 2nd instance of stream2array node. It is not connected to an output but rather outputs through the 1st instance of the node. Curious!

Nevertheless, I am enjoying exploring your nodes

Thanks
James
NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1
From: Karsten (KMRQUS)
13 Mar 2019   [#1398] In reply to [#1394]
Hello Brian,

could you please test this:

code:
 if ( document.URL.indexOf("appdata") > 0 ) { docupath = document.URL.split("index.html")[0]+"nodes\/extensions\/Documentation\/"+lang.LANGUAGE + "\/"; }
					else { docupath = document.URL.split(/moi:\/\/(.*\/).*/g)[1].replace("ui","")+"nodes\/extensions\/Documentation\/"+lang.LANGUAGE + "\/"; }


Thanks in advance!
Karsten
From: bemfarmer
13 Mar 2019   [#1399] In reply to [#1398]
Hi Karsten,
This version enables the doc dropdown in both "Light" and "default Dark" versions of nodeeditor. (It looks like you added [0] to your code.)

However it also creates a "mouse scroll/zoom wheel" "Hole" at the top center of the nodeeditor screen, Light or Default version.

- Brian
From: Karsten (KMRQUS)
14 Mar 2019   [#1400] In reply to [#1399]
Hello Brian,

I've changed to split and take the first part by [0].

The scroll wheel issue doesn't happenend here with Windows 7 64bit and MoI Beta V4. I've tested also on Windows 10 - also no Problem!?

Have a nice day
Karsten
From: bemfarmer
14 Mar 2019   [#1401] In reply to [#1400]
Hi Karsten,

So far, no one else has reported having the "Hole", so ...?...

- Brian
From: bemfarmer
14 Mar 2019   [#1402] In reply to [#1401]
Hi Karsten,

It seems that snaggit13 was causing the "Hole", so your latest code seems to be just fine, and enables Light and Default Dark nodeeditor, along with the ne doc dropdown.

- Brian
From: Karsten (KMRQUS)
14 Mar 2019   [#1403] In reply to [#1402]
This world is too complicated for an old man like me.

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