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Full Version: Nodebundle for playing with nodes

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Thread Split: Some posts in this thread have been moved here

From: James (JFH)
27 Sep 2018   [#1232] In reply to [#1231]
Hi Al (and others),

I have attached nod file for generating voronoi pattern from field of tessellated triangles (also attached).
This turned out to be far less complicated than originally thought. The real problem to solve now is converting
a field of points to delaunay triangulation.

James

Image Attachments:
voronoiCells.gif 


From: Karsten (KMRQUS)
27 Sep 2018   [#1233] In reply to [#1232]
Wow!!!
From: James (JFH)
27 Sep 2018   [#1234] In reply to [#1233]
Thanks Karsten, but it wouldn't be possible without your foundational node contributions.
Have you been working on anything new?
James
From: speedy (AL2000)
27 Sep 2018   [#1235]
Hi James and Friends
I saw your file, ingenious enough to create
a thicker along the edges of the polygons, then working
with the boleans we will get what we want ...
but it still does not work ...
In any cases where we want an integral polygon, we can not do it
because the connecting lines of the centers with the midpoints
the edges of the triangles intersect each other ...
even more if the mesh of the triangles and pretty uneven
here:
http://www.mediafire.com/file/1pf6zo59nkj5uq1/VORONOI.zip/file
you will find files that will better illustrate the problem,
I have also worked on your file, deforming the triangular mesh a little
and trying to lower the size of the line
(Sweept profile) but, under a certain value you can not go,
and so, as you will see, the result is not ,according to me, yet
satisfactory
have a nice day
al
From: Karsten (KMRQUS)
27 Sep 2018   [#1236] In reply to [#1234]
Hello James,
>>Have you been working on anything new?

I'm afraid not. I'm in the middle of divorcing my wife.

Some day I will start again.
Karsten
From: James (JFH)
27 Sep 2018   [#1237] In reply to [#1236]
Hi Karsten,

I'm sorry to hear that. I can only imagine how dispiriting that must be.
Please feel free to PM me if you need to vent to a sympathetic ear.
Perhaps a friend you've never met would be the perfect sounding post.

>> Some day I will start again. <<

For our sake, but mostly yours, I hope that day is soon
All the best
James
From: speedy (AL2000)
3 Oct 2018   [#1238]
Hi Friends
I continue with my research and study of interesting surfaces ,
and now it is the turn of this fairly recent geo-mathematical form
due to the genius and research of Paul Schatz ,
it was born only in 1939 and therefore relatively young ...
and In my opinion it is a charming, elegant shape that leaves
with open mouth......
how many interested will find here:
http://www.mediafire.com/file/9ftdpaksnr1mn2e/Oloid.zip/file
the math construction file of the form (relatively simple, I must say)
and a small simulation of movement ...
The Oloid is the only three-dimensional shape that can rotate over its entire surface.
and put in oscillating produces a movement of great charm,
on the web you will find news about the use of this shape to reproduce in the water
a wave similar to the natural one
Have a nice evening to all
al
From: amur (STEFAN)
5 Oct 2018   [#1239]
Hi all,

sorry for being off-topic, but i like to show you my aluminium sign,
from schildermaxe.de (excellent quality) from my previous post
here. Hope you like!

IMG_0713

P.S. i did not went for laser engraving, because the price was to high.
Instead i used a sign maker service.

Regards
Stefan
From: Michael Gibson
5 Oct 2018   [#1240] In reply to [#1239]
Hi Stefan, that's cool!

- Michael
From: amur (STEFAN)
6 Oct 2018   [#1241]
Thank you, Michael!

Regards
Stefan
From: James (JFH)
9 Oct 2018   [#1242]
Hi node Coders,

I'm attempting to create a node based on Marco's ExtractCurvesControlPoints script: http://moi3d.com/forum/display.php?webtag=MOI&print_msg=8010.17

I think the problematic code is below shown in red

Any help would be greatly appreciated

James





// extractPts
function extractPts()
{
this.addInput("In","objectlist");
this.addOutput("Out","objectlist");
}

extractPts.title = "extractPts";
extractPts.desc = "extractPts";

extractPts.prototype.onExecute = function()
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var output = moi.geometryDatabase.createObjectList();

var selPts = moi.geometryDatabase.getSelectedObjects().getCurves();

if (inObj.length > 0 )
{
inObj.setProperty('showPoints', 1);
moi.geometryDatabase.selectAll();
moi.geometryDatabase.copyToClipboardCommand(selPts);

output = moi.geometryDatabase.pasteFromClipboard();
}
this.setOutputData(0, output);
}
LiteGraph.registerNodeType("Objects2/extractPts", extractPts);
From: Michael Gibson
9 Oct 2018   [#1243] In reply to [#1242]
Hi James, maybe you're missing step #4 from that http://moi3d.com/forum/display.php?webtag=MOI&print_msg=8010.17 example - if the curve itself is selected along with all the control points it will copy the curve. To get points it needs to be curve itself not selected but its points are selected.

So try something like selPts.setProperty('selected', 0); in between the selectAll() and the copyToClipboardCommand()

- Michael
From: James (JFH)
9 Oct 2018   [#1244] In reply to [#1243]
Hi Michael,

>> missing step #4. <<

Yes the curve does need to be deselected, but the real issue is that either, the selectAll() method does not seem to capture any geometry or copyToClipboardCommand() doesn't copy: (certainly, the clipboard is empty on running nod file.)

James
From: Karsten (KMRQUS)
9 Oct 2018   [#1245] In reply to [#1244]
Hello James,

I can't test or Experiment with the code at the Moment, but I'm not sure that the curves are already members of the database.

Have a nice day
Karsten
From: bemfarmer
9 Oct 2018   [#1246] In reply to [#1245]
Karsten's comment reminded me of Michael's help in the chain script, back in 2013, related to using a circle in a sweep:

// Next line is needed for sweep to work, per MG.
moi.geometryDatabase.addObject( circle );

- Brian
(For what it is worth...)
From: Michael Gibson
9 Oct 2018   [#1247] In reply to [#1244]
Hi James, yeah like Karsten and Brian write above selectAll() will only get the objects if they are in the geometry database and not if they are "loose" objects.

- Michael
From: James (JFH)
13 Oct 2018   [#1248] In reply to [#1242]
Hi All,

Well, I have not manage to get "extractPt" node to work.
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1248

After repeated failed attempts, I was feeling a little disheartened; and really needed a win, so I returned to a node I was confident I could solve.

So please find attached new arraysExt.js inclusive of new "reRange" node (shown in red) which performs an identical function to my "reMAPrange" macro (see output arrays X & Y in image).

There are a lot of applications for remapping the differential domain of an array, so it is deserving of a dedicated node rather than a macro.

A great weekend to all,
James



UPDATED:

ArrayExt.js has been moved to here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1251


I have also included a couple of simple utility nodes: "arrayRev" which reverses the order of an num array & "arraySort" which sorts an array into ascending order. see below

Image Attachments:
reRange.gif  sort&Reverse.gif 


From: Unknown user
14 Oct 2018   [#1249]
Hi all.
It was. Just another version of an unusual door.
Vladimir.
From: James (JFH)
14 Oct 2018   [#1250] In reply to [#1249]
Hi Vladimir,

Great stuff! Very elegantly done.

You'll find playing in NodeEditor is fun & quite addictive.
I look forward to seeing more from you in the future :)

James
From: James (JFH)
15 Oct 2018   [#1251]
Hi All,

I have also included in ArrayExt.js a full* set of logic gates(based on Max's "Compare" node) :
AND(a,b)
OR(a,b)
NAND(a,b)
NOR(a,b)
XOR(a,b)
XNOR(a,b)

They perform boolean logic and hence are made to operate on 1 (true) & 0 (false) inputs,
however any number greater than 0 will be interpreted as a 1 and any number not will be interpreted as 0.

*There is no distinct NOT gate, however either NAND or NOR gates will perform this function by wiring input (whether 1 or 0) into both inputs.

These node options would allow the simulation of electronic circuitry, if one was so inclined.
Other than that they may be utilised for testing certain conditions to trigger events.

James



UPDATED: New ArrayExt.js attached with bug fix

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