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Full Version: Nodebundle for playing with nodes

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From: speedy (AL2000)
12 Jul 2018   [#1170]
Hello Friends
I saw this object, flipping through old images I had saved,
I was struck by its simple elegance and
I tried to rebuild it using Elephant-
at this link:
http://www.mediafire.com/file/gzlawf27l4dr6zd/Chandelair.rar/file
find the result of my attempt.....
(I'm quite satisfied)
regards
al
From: speedy (AL2000)
12 Jul 2018   [#1171]
Hi Karsten ,
How are you?
I hope everything is OK-
The new Extension import, just posted , is fine
at least I think, if Barry's goal was to create a Heklix
with variable radius .... thanks for your intervention ...
but I believe that if I post some examples
from which we can better understand how to manage
the points imported ... would be the maximum ..
thanks again , and have a nice day
al
From: Barry-H
12 Jul 2018   [#1172] In reply to [#1169]
Hi Karsten,
once again thanks for your help all's working well.
Barry
From: speedy (AL2000)
16 Jul 2018   [#1173]
Hi All
an exercise, using M_Helix and the new M_1Blend,
revised and I believe improved ...
the file and some images at this link:
http://www.mediafire.com/file/dsrqyaj65okasi3/Bulb.zip/file
Have a nice day to all
al

Message 7777.1174 was deleted


From: mkdm
17 Jul 2018   [#1175] In reply to [#1174]
Super AMAZING creation!!!
This is the beauty of math :)

James you're a "math painter"!
From: mkdm
17 Jul 2018   [#1176] In reply to [#1174]
P.s. now only a background music is missing!
After that we could use Moi like a DJ in a dance floor :)
From: Barry-H
21 Jul 2018   [#1177]
Hi,
can someone help I am trying to get the inverse of sine for a calc within the node editor.
Is there away to do this to get the angle in degrees or radians ?
Barry
Got it used asin() function
From: James (JFH)
23 Jul 2018   [#1178] In reply to [#1153]
Hi Karsten,

Your M_PathArray node is extremely useful, however I have a thought of how it may be be made even more powerful.

If the input is a single decimal number < 1 (e.g. 0.6 as shown in attached image)
then a point would be positioned at that percentage of the curve length.

I know that something similar can now be achieve with use 0 & 1 concatenated to either side of the number; but this becomes a problem with multiprocessing multiple curves with input numarray parametrically determined by say proximity to attractor point.

Hopefully, this makes sense.
Thanks
James

Image Attachments:
evaluateCrv.gif 


From: speedy (AL2000)
23 Jul 2018   [#1179]
Hi James, I agree with you, it would be extremely useful to be able to use
a single decimal or a decimal progression,
leaving out the concatenate with the No. 1
I hope Karsten can improve
the functionality of this Node, I do not think it's too difficult for him ...
at least I hope.....
Have a nice day
al
From: speedy (AL2000)
23 Jul 2018   [#1180]
HI to All,
I send you Macro_1Gear
for creating toothed wheels...
file at this link :
http://www.mediafire.com/file/hitnvsas047hfsq/-GEAR.zip/file
good depth to everyone
best
al

Message 7777.1181 was deleted


From: James (JFH)
24 Jul 2018   [#1182]
Hi All,

Another experiment with performative screening.

James

Image Attachments:
facadePattern.gif 


From: mkdm
24 Jul 2018   [#1183] In reply to [#1182]
WOW!!! Wonderful!
From: Barry-H
25 Jul 2018   [#1184]
Hi All,
created this nod after reading this thread http://moi3d.com/forum/index.php?webtag=MOI&msg=8986.1
Having originally done the calcs on a spreadsheet I wanted to see if it could all be done with the node editor and it's
a good way for me to learn how some of the nodes work ( still lot to learn )
I have been working on 2 options the first being the one posted which adds the helix to a core this gives the slot bottom a curved shape.
Option 2 which subtracts the helix to get the slot thus the slot bottom will be flat more like it would be machined.
Cheers
Barry











Attachments:
Globoid Cam.nod

Image Attachments:
Screenshot (119).png  Screenshot (120).png  Screenshot (121).png 


From: James (JFH)
27 Jul 2018   [#1185]
Hi All,

GEMERATOR: A fun little macro utility

Have a great weekend!
James

Image Attachments:
gemerator.gif 


From: Finema
28 Jul 2018   [#1186] In reply to [#1185]
cool ! thanks
From: Finema
28 Jul 2018   [#1187] In reply to [#1186]
a test of this node with a keyshot render
From: James (JFH)
28 Jul 2018   [#1188] In reply to [#1187]
Beautiful render! Thanks
From: mkdm
28 Jul 2018   [#1189] In reply to [#1187]
Very very nice!

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