MoI discussion forum
MoI discussion forum

Full Version: object naming

Show messages: All  1-2  3-11

From: Michael Gibson
30 Nov 2015   [#3] In reply to [#1]
Hi wim, there is a script that can help with that, you can find it here:

AssignName - set the name of an object from a list of existing named objects:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3830.4

AssignPresetName - set the name of an object from a fixed preset list of names in a text file:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3830.8

In the future I want to make that possible from within the scene browser itself, but for now the AssignName plug-in should help.

- Michael
From: wimverbe
1 Dec 2015   [#4]
Thanks Michael. the script will do for the moment, looking forward to the (slightly more) ergonomic solution inside the UI!

wim
From: shayno
1 Dec 2015   [#5]
For ver 4
Perhaps a button that comes up next to the names already allocated, like the coloured ones have
then you can select the new items and add with 1 click to any on the list

cheers
shayne
From: Michael Gibson
1 Dec 2015   [#6] In reply to [#5]
Hi shayne,

re:
> Perhaps a button that comes up next to the names already allocated, like
> the coloured ones have then you can select the new items and add with
> 1 click to any on the list

That could be a possibility, but it's a bit awkward to try and make a good visual representation of what that little button would do... One thing I've tried to avoid with the scene browser is having it get cluttered up with too many columns of controls which are not immediately recognizable for what they would do.

So another idea that I've had is to make a button that would open a drop down menu and then on that menu there could be some items, one of which could be "Assign to this name"... That would help for future functions as well since they could easily be added to that menu and stay out of the way most of the time.

But either one of those is possible, I just have not had time yet to prototype them.

- Michael
From: wimverbe
2 Dec 2015   [#7]
this is what I had in mind.

wim


Image Attachments:
moi.gif 


From: wimverbe
2 Dec 2015   [#8]
but I like the AssignName command too! equal ergonomics!!
From: Metin Seven (METINSEVEN)
6 Sep 2018   [#9]
Hi Michael et al,

Is there a way to name an object selection without having to click on "Unnamed" in the upper right UI corner? I'm thinking of a keyboard-assignable command / inline script that pops up the name input field.

Thanks!
From: Michael Gibson
6 Sep 2018   [#10] In reply to [#9]
Hi Metin, yes see here for a script you can set up on a shortcut key that will do the same thing as clicking to set the object name:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5738.2

- Michael
From: Metin Seven (METINSEVEN)
7 Sep 2018   [#11] In reply to [#10]
Great, thank you Michael!

Show messages: All  1-2  3-11