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Full Version: Parametric design in MoI?

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From: mkdm
9 Mar 2018   [#811] In reply to [#809]
Hi Max.

This version works with V4 only or also with V3 ?

Thank you very much :)
From: Frenchy Pilou (PILOU)
9 Mar 2018   [#812] In reply to [#809]
Done ;)
Of course must be tested in action! :)
(i change the name of the file for avoid some erase on my rustic Web site)

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/nodeeditortranslation_fr1_10_03_2018.xlsx

Some Lines are empty in column D ?
From: Max Smirnov (SMIRNOV)
9 Mar 2018   [#813]
Marco,

>>This version works with V4 only or also with V3 ?
I forgot to test this version with V3, but it should work fine.

Frenchy Pilou
Thank you!
>>Some Lines are empty in column D ?
You may leave it empty when French and English words are same.
From: mkdm
9 Mar 2018   [#814] In reply to [#813]
@You : "...I forgot to test this version with V3, but it should work fine..."

Ok! Thanks.
From: James (JFH)
31 May 2018   [#815] In reply to [#809]
Hi Max,

How are you going with finalisation of NE v1.0 release?

I have a proposal for an extension to switch node
that you might consider including.

It is pretty self explanatory; allowing branching between 2 paths.
& would be useful for checking outputs and readings at various
critical points for debugging purposes.

I know that there is a work around with split + 0-1 knob,
or alternatively, split + switch + 2x const, but they're cumbersome.

All the best,
Keep up the good work
James


Image Attachments:
fork.gif 


From: Max Smirnov (SMIRNOV)
4 Jun 2018   [#816] In reply to [#815]
Hi James,

I didn't write a line of code since 1.0 rc3 release. Sorry, have no time at all.

>>I have a proposal for an extension to switch node
Good idea. I'll add it to Switch node.
From: FDP
3 Jul 2018   [#817] In reply to [#816]
Hi Max,
Thanks for building this awesome tool!

I'm having a problem with node editor v 1.0 (rc3). It appears that Macros aren't working for me at all (either in MoI 3 or 4 beta). The following error pops up if I select Macro (the error looks identical in 3 and 4 beta, although I can only cut and paste the error in 4 beta):

Script error

TypeError: undefined is not an object (evaluating 'document.URL.split(/moi:\/\/appdata\/(.*\/).*/g)[1].replace')

moi://ui/nodeeditorv10rc3/core/main.js line 4404

4400: var entries = {};
4401: for(i=0; i<values.length; i++) { if ( values[i] ) entries[i] = { value: ">"+values[i], content: lang.getTranslation(values[i]), is_menu: false }; }
4402:
4403: var dir = (moi.filesystem.getAppDataDir)?moi.filesystem.getAppDataDir:moi.filesystem.getProcessDir;
4404: >> var path = dir()+document.URL.split(/moi:\/\/appdata\/(.*\/).*/g)[1].replace(/\//g,"\\")+"macros\\";
4405:
4406: if ( moi.filesystem.dirExists(path) )
4407: {
4408: var files = getFiles(path);



Any ideas on what I am doing wrong?

-FDP
From: Max Smirnov (SMIRNOV)
3 Jul 2018   [#818] In reply to [#817]
Hi FDP,

I'll check it this weekend. I have no idea at the moment.
From: FDP
12 Jul 2018   [#819] In reply to [#818]
Hi Max,
Any chance to look into that error? I'm sorry to be bugging you with this - understand if you are super busy!

-FDP
From: Karsten (KMRQUS)
13 Jul 2018   [#820] In reply to [#819]
Hello FDP,

could you make a zip of your nodeeditor Folder and post it - maybe something is wrong with it. As a Workaround I would Switch back to an older Version. Worth a try.

Have a nice day
Karsten
From: FDP
13 Jul 2018   [#821] In reply to [#820]
Thanks!

Attached the zip. This is from my: 'Program Files/MoI 4.0 beta Jun-6-2018/ui' folder (64bit).

Attachments:
nodeeditorv10rc3.zip


From: Barry-H
14 Jul 2018   [#822] In reply to [#821]
Hi FDP,
not sure if this is your problem but you are missing the basicfunctions.js
I have attached a copy that you need to put in the libs folder that is within the node extensions folder.
Hope this helps.
Barry

Attachments:
basicFunctions.js


From: Karsten (KMRQUS)
16 Jul 2018   [#823] In reply to [#821]
Hello FDP,

it seems that an Installation und /ui/ Folder doesn't work. I think you have to install under appdata/Roaming/moi/.

Have a link to this post: http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.767

Maybe Max can help hopefully.

Have a nice day
Karsten
From: James (JFH)
24 Jul 2018   [#824]
Hi Max/Karsten & others who may be interested.

There is a component (widget) in grasshopper called "GraphMapper" that remaps a numerical array to values under a user defined curve. see below



I imagine that coding for such a node would be quite difficult, however I propose a more limited node that may be more achievable (below image)



In essence it would take a linear progression of number (say point distances from an attractor) and shift them to ease in and out.

Your thoughts?
James

P.S. a NE widget equivalent of GraphMapper would nevertheless still be the ideal... one day; See attached image below

Image Attachments:
curve-from-points-with-y-graph-mapper1.jpg  easing.gif  graphMapper.jpg 


From: bemfarmer
25 Jul 2018   [#825] In reply to [#824]
The FrenetKTCurve script scans a curve for values of x and y.
- Brian
From: speedy (AL2000)
25 Jul 2018   [#826]
Hi James and Friends
it is strange and curious, as though distant miles of Kilometers
our thoughts are so close ....
Just a few days ago I thought about how it would be useful
to be able to insert something similar to Graph Mapper ...
of our beloved Grasshopper, in Elephant
For this purpose, I tried to use the available tools
to recreate something similar .......
The result I have to say was better than I thought ...
But it certainly would be very useful to be able to implement it
Our gurĂ¹ (max and Karsten) have material to focus on
I'd say....
We hope for good news
the file and some images at this link:
http://www.mediafire.com/file/ots3p0n6dboq42w/-Similar_Graph_Mapper.zip/file
Have a nice day to all
al

Message 7713.827 was deleted


From: James (JFH)
25 Jul 2018   [#828]
Hi All,

I have knocked up a simple macro for applying easing to a num array.
It achieves the result by physically emulating what graph mapper does with code,
by actually projected on to a user defined curve, not elegant but it works.

To see easing in action, I have included in my latest .nod file:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1182

James

Image Attachments:
easingMacro.gif 


From: James (JFH)
25 Jul 2018   [#829] In reply to [#828]
Hi All,

To better illustrate how easing macro works
please find attached animation.

In this example, the new array is input into x component of Point node,
but it could alternatively be circle/polygon radii, angles, star ratios etc.
See small image and multiEasing.nod attached

James

Image Attachments:
easingMacroAnim.gif  multiEasing.jpg 


From: James (JFH)
27 Jul 2018   [#830] In reply to [#818]
Hi Max

I had a look in the nodeeditor directory to see if there was a css file that I may alter so that the nodes showed input and output colours by default rather than only when being connected to. I believe it would be better if the nodes communicated what they "needed" from the outset. (perhaps when they were being connected to, they could high-light in white? OR alternatively dot coloured from the outset & labels coloured only when being connected)

Also in most cases it seems redundant to label outputs, but even more so, if they are coloured.

Maybe you are not in agreement with this proposal, but please give it some consideration.

Have a great weekend
James

PS I found css stuff, in index.html. I'll see if I can modify.

Image Attachments:
nodeColour.gif 


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