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Full Version: Parametric design in MoI?

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From: Max Smirnov (SMIRNOV)
29 Nov 2015   [#34]
v0.2 alpha (tech demo)

Extract .zip archive to /ui/ directory:
\ui\nodeeditor\index.html
\ui\nodeeditor\core\imgs
\ui\nodeeditor\core\litegraph-editor.js
\ui\nodeeditor\core\litegraph.js
\ui\nodeeditor\core\imgs\*
\ui\nodeeditor\css\litegraph-editor.css
\ui\nodeeditor\css\litegraph.css
\ui\nodeeditor\css\style.css
\ui\nodeeditor\nodes\basic.js
\ui\nodeeditor\nodes\factories.js
\ui\nodeeditor\nodes\interface.js
\ui\nodeeditor\nodes\objects.js

use this command to run the script:
code:
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow )


You can run this script using CustomUI addon. Put attached "99 NodeEdit.htm" file to /ui/customui/ directory and restart MoI.
From: wastzzz
29 Nov 2015   [#35] In reply to [#34]
It works, I like the interface also.
Of course the more functions available, the better it gets.
Thank you
From: Frenchy Pilou (PILOU)
29 Nov 2015   [#36]
Custom UI : http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.1
From: Frenchy Pilou (PILOU)
29 Nov 2015   [#37]
Works fine! Very neat! And very smart when you have 2 screens! Bravo!
French Version of the Install! ;)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

The tricky thing is (re) install the Custom UI if not existing! ;)

No Erase All or New?
No Undo ? (When create some nodes)
A very minor default : little flickering when we resize the window ;)

Seems translation possible with some attention to the code! :)


Access to the nodes


Here the Nodes accessible : Maybe I have forgotten something ?


Properties of the nodes

From: bemfarmer
29 Nov 2015   [#38] In reply to [#32]
Hi Max,

I'll try to help with documentation.

- Brian
From: Frenchy Pilou (PILOU)
30 Nov 2015   [#39]
@Max
In this portion I must translate only red lines : more, less? I am not sure for the "objectlist"...
Generally all words between 2 "" ?


From: Frenchy Pilou (PILOU)
30 Nov 2015   [#40]
I have this at start but after all works fine! (Maybe an extra translation of something...)
Or maybe the default node that I have erased in previous session ?
And quasi all nodes are now in French! Not so evident! :)






From: speedy (AL2000)
30 Nov 2015   [#41]
Hi Max
Great Job... Wonderful
Your Plug make a quality jump to Moi...
I have a question ;
Can I install the plug NodeEditer , without , before to install
Custom UI in my computer
thanx
al
From: Max Smirnov (SMIRNOV)
30 Nov 2015   [#42]
Pilou
>> Generally all words between 2 "" ?
No. You can safely change only "In" "Out" Loft.title Loft.desc
P.S. Don't waste your time. Wait for the beta version.

speedy
>> Can I install the plug NodeEditer , without , before to install Custom UI in my computer
Yes. You need to extract archive to /ui/ directory and then bind "moi.ui.createDialog...." command to any button you want (Options/Shortcut keys).
From: BurrMan
30 Nov 2015   [#43] In reply to [#41]
You dont need custom ui. Put the zip files in the moi ui folder and then make a shortcut with the line of code in the post.
From: Frenchy Pilou (PILOU)
30 Nov 2015   [#44] In reply to [#42]
@ Max
Cool to know!
As all is quasi done, I am waiting now the beta! :)
From: bemfarmer
30 Nov 2015   [#45]
I began an extremely rough initial documentation, which I hesitantly post here. :-)

- Brian

Attachments:
Documentation for NodeEdit program002.pdf


From: BurrMan
30 Nov 2015   [#46] In reply to [#42]
Hey Max,
Just loaded it and am getting a blank white dialogue window... Have you seen this yet?

Using windows 7. Nothing particularly different from a default install of it.

[EDIT] Please disregard.... I installed the files incorrectly. Got it sorted out....[EDIT]
From: bemfarmer
1 Dec 2015   [#47] In reply to [#45]
Did a revision of one paragraph of documentation, post 45.
From: Max Smirnov (SMIRNOV)
1 Dec 2015   [#48]


Frame node rewritten
Added Rotate object node

extract this archive to /ui/nodeeditor/nodes/

bemfarmer
Thank you!! Great!
From: Frenchy Pilou (PILOU)
1 Dec 2015   [#49]
Keep the impetuous work! Excellent!
Very cool video explanation!
From: Max Smirnov (SMIRNOV)
2 Dec 2015   [#50] In reply to [#49]
Hi Pilou,

today I'll add a multilanguage support to this project. Could you make french translation using this form:

"Out" : "Vers",
"Radius" : "Rayon",
"Knob" : "Potar",
"X axis" : "..."
From: bemfarmer
2 Dec 2015   [#51]
Had a very brief peek at the code to see about trying to code catenary, or something.
(This may be within my capability, after the roof leaks are patched:-)

Searched on the litegraph link and saw a demo. (Non Moi)
http://tamats.com/webglstudio/litegraph/demo/

Several dozens or hundreds of Objects, etc, left to program...

- Brian
From: Frenchy Pilou (PILOU)
2 Dec 2015   [#52] In reply to [#50]
@Max
No problem!
Perfect : I will make that in no time this evening! :)

Like this ;)

"Out" : "Vers",
"Radius" : "Rayon",
"Knob" : "Potar",

"In" : "De",
"X axis" : "Axe X",
"Circle" : "Cercle",
"Sphere" : "Sphère",
etc...

In general it can arrive some problems with accents! (UTF / ANSI)
For the moment seems I must convert to ANSI when I edit the file and resave!

You will post a text(s) file(s) ressource with list with some items with empty second part of line like above
or I must collect myself some words in some existing little files ?
(i am not sure in all cases if it's a real word to translate or a variable or other! ;)
From: Max Smirnov (SMIRNOV)
2 Dec 2015   [#53] In reply to [#52]
Frenchy Pilou

>>"In" : "De",
>>"X axis" : "Axe X",
Exactly :)

>>In general it can arrive some problems with accents! (UTF / ANSI)
It's ok. Just convert the file to UFT and send it to me.

>>I must collect some words in some existing little files ?
Yes, but you don't need to dig into the files. Just translate everything you see. Order doesn't matter.

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