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Full Version: Parametric design in MoI?

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From: Barry-H
18 Jan 2016   [#165]
Hi Max
Is it possible to have a node that outputs the X,Y & Z box dimensions of a selected object.
Unfortunately I don't have the ability to write it myself.
Cheers
Barry
From: James (JFH)
4 Feb 2016   [#166] In reply to [#158]
Max

Any chance of an update on Project Elephant progress.
I have been checking the forum incessantly since your last posting:
"New alpha/beta vesions will be soon :)"

Please don't mistake my enthusiasm for impatience.

- James
From: Max Smirnov (SMIRNOV)
5 Feb 2016   [#167] In reply to [#166]
Hi James

Yes, I will continue development of this project in the nearest future. But now I have no free time at all.
I'm sorry for the delay.
From: Max Smirnov (SMIRNOV)
17 Apr 2016   [#168]

From: Frenchy Pilou (PILOU)
17 Apr 2016   [#169]
Max soon the return! ;)
From: Karsten (KMRQUS)
18 Apr 2016   [#170] In reply to [#168]
Hello Max,

that looks really great! An there are a lot of interesting details! I can not wait any longer, to study these stuff!

Have a nice day
Karsten
From: James (JFH)
18 Apr 2016   [#171] In reply to [#168]
Great work Max,

I'm especially impressed with productivity enhancements.

Thanks
James
From: Max Smirnov (SMIRNOV)
18 Apr 2016   [#172] In reply to [#170]
Hi Karsten, I'll try to post the new beta version this weekend.
From: Karsten (KMRQUS)
18 Apr 2016   [#173] In reply to [#172]
That's great news!
The moment before earth quake!

p.s.: That's what I'm playing with at the moment:-)


From: Ken (OKURO)
18 Apr 2016   [#174] In reply to [#172]
Hi Max: First of all big thanks for your great support !!!

In the context of MoI and scripting I am wondering if it would be possible to integrate functions
for minimal surfaces, some kind of relaxation of meshes as it is the case with 'RhinoMembrane'
in order to create surfaces in analogy to soap films: equal tension in all directions. ???

Here are some examples for that specific form findig process of anticlastic surfaces:

http://www.ixforten.com/rhinomembrane.htm
https://www.youtube.com/watch?v=nDowdjdrqHA
https://www.youtube.com/watch?v=P41462SbG1I
http://extensions.sketchup.com/en/content/soap-skin-bubble

Any comment is highly appreciated,
thanks + best wishes !
OKURO
From: Frenchy Pilou (PILOU)
18 Apr 2016   [#175] In reply to [#173]
Names of boxes are some curious! :)
From: Karsten (KMRQUS)
18 Apr 2016   [#176] In reply to [#175]
Hello Pilou,

with respect to my wife, it is allways a good argument, to write a shopping list, while playing around with elephants;-)
From: Frenchy Pilou (PILOU)
18 Apr 2016   [#177] In reply to [#176]
A good mnemonic trick! :)
From: Karsten (KMRQUS)
18 Apr 2016   [#178] In reply to [#174]
Hello Ken,

for me it Looks like the Network command of Moi - with turned on control Points (3 and 4 sided examples). Am I right? The form finding is something else, what I didn't understand at the Moment:-(
By the way - I saw a lot of clicks!

Have a nice day
Karsten
From: Karsten (KMRQUS)
18 Apr 2016   [#179] In reply to [#178]
Hi Ken,

I had another look to these stuff. It seems to be a finite difference or a finite element analyse behind the algorithm!?!
From: Max Smirnov (SMIRNOV)
18 Apr 2016   [#180]
New nodes and features


Karsten,
Cool! I'm really impressed!

Ken,
Yes, it can be implemented to my subd script. I'll think about it later. Right now I need to finish this NodeEdit project.
From: guyver (DAVGIAN)
19 Apr 2016   [#181] In reply to [#180]
It's possible to make someting like this ?
http://www.cs.berkeley.edu/~sequin/SCULPTS/scherk.html

http://www.cs.berkeley.edu/~sequin/GEN/
From: bemfarmer
19 Apr 2016   [#182] In reply to [#181]
Hi Guyver

There are two Scherk scripts on the forum. (Search for +Scherk)

http://moi3d.com/forum/index.php?webtag=MOI&msg=6524.1

- Brian
From: bemfarmer
20 Apr 2016   [#183] In reply to [#182]
After considerable manipulation a 4 hole Scherk2 surface was created from the basic uv curves.
Only one quadrant of open curves was used. The ends were connected with a through point curve, and then mirror and revolve to get 4 sets.
The through point curves were blended 4 times, and the 8 curves joined. Then network worked quickly. A 3 point circle trimmed the rounded ends.
Vertical copy and revolve of the surface enabled join to work.

Attachments:
ScherkExample4_15.7z

Image Attachments:
Scherk2_4hole.png 


From: Max Smirnov (SMIRNOV)
23 Apr 2016   [#184]
The work goes faster than estimated. A lot of bugs fixed. A lot of small improvements added.
First beta will be today evening.

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