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Full Version: Parametric design in MoI?

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From: Frenchy Pilou (PILOU)
9 Nov 2015   [#13] In reply to [#12]
Only PC :)
From: Elang
14 Nov 2015   [#14] In reply to [#11]
Hi, Pilou...

Could you please elaborate more with the V1 'have maximum functions'?
I would like to know before download it.

Thank you very much in advance.
From: Frenchy Pilou (PILOU)
14 Nov 2015   [#15] In reply to [#14]
You have for example this very cool function Blend who don't more existing in the V2 !!!
;)


From: Max Smirnov (SMIRNOV)
16 Nov 2015   [#16] In reply to [#7]
Frenchy Pilou
>> or wait a little for have this inside MOi!
A little? :) I never told that. It will come right after MoI v4, or later, or it will never come at all.
From: Frenchy Pilou (PILOU)
16 Nov 2015   [#17] In reply to [#16]
So a big little during a new moment of inspiration! :)
From: Max Smirnov (SMIRNOV)
18 Nov 2015   [#18]

From: Frenchy Pilou (PILOU)
18 Nov 2015   [#19] In reply to [#18]
Seems you don't drop the affair! ;)
Courage!
From: Max Smirnov (SMIRNOV)
19 Nov 2015   [#20] In reply to [#19]
Hi Pilou,
In fact I didn't spend a lot of time writing it. I decided to finish the main core script, and then share it with community.
I still do not have plans to write the whole node-system for MoI.
From: James (JFH)
19 Nov 2015   [#21]
Max,

I think there is a real business opportunity here.
I for one, would be prepared to pay for a node-based parametric add-on for Moi3d.

James
From: Max Smirnov (SMIRNOV)
23 Nov 2015   [#22]
This project is very close to alpha release :)
In the last build I added Save/Load functions, node info/edit panel, slider node.


From: Frenchy Pilou (PILOU)
23 Nov 2015   [#23]
Seems terrific! Pleasure of the coding! ;)
Any functions valuable ?
From: Karsten (KMRQUS)
24 Nov 2015   [#24] In reply to [#22]
Hi Max,

I am deeply impressed! Hats off to You!

With respect and Kind regards

Karsten
From: Vojtisek
24 Nov 2015   [#25] In reply to [#22]
Unbelievable, this is realy great. Bringing MoI closer to tools like Houdini etc.

Great work Max
.
From: guyver (DAVGIAN)
24 Nov 2015   [#26]
hello ,
it is possible integrate appleseed or similar?

http://appleseedhq.net/features.html

http://appleseedhq.net/gallery.html#http%3A%2F%2Fappleseedhq.net%2Fimg%2Fscreenshots%2Fgafferseed.jpg
From: Max Smirnov (SMIRNOV)
25 Nov 2015   [#27]
Preview 3


James,
>>I think there is a real business opportunity here.
Maybe.. Anyway this script will be free for every MoI user.

Frenchy Pilou
>>Any functions valuable ?
Sorry, I don't understand you question.

guyver
>>it is possible integrate appleseed or similar?
Everything is possible. But I have no plans about it. ;)

Vojtisek, Karsten, Frenchy Pilou, James thank you! :)
From: Frenchy Pilou (PILOU)
25 Nov 2015   [#28] In reply to [#27]
Very neat!

@ Max
>>Any functions valuable ?
>>Sorry, I don't understand you question.

Just if all functions of the Moi UI will be present on the nodes system! ;)

Another thing : your nodes will be easily accessible for translation ?

Like this for example


From: Michael Gibson
25 Nov 2015   [#29] In reply to [#27]
It's looking really cool Max, I think a lot of people will be interested in it!

- Michael
From: wastzzz
26 Nov 2015   [#30]
It's looking cool indeed, time to parametrize some stairs!
Thanks Max,
Max.
From: Max Smirnov (SMIRNOV)
29 Nov 2015   [#31]
Frenchy Pilou
>>Just if all functions of the Moi UI will be present on the nodes system! ;)
Not every function can be implemented.

>>Another thing : your nodes will be easily accessible for translation ?
At the moment this program doesn't support translations at all. The engine uses names of variables as labels. So, you can't just rename labels.
I'll make multilanguage support later. But now it will be English only.
From: Max Smirnov (SMIRNOV)
29 Nov 2015   [#32]
Good news :) Today evening will be first public release of this node-editor.

Btw, could somebody help me with documentation? As you can see, my english is far from perfect, so I'll waste a lot of time if I do it myself.
I definetely need help :)

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