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Full Version: Parametric design in MoI?

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From: Karsten (KMRQUS)
9 Dec 2015   [#109] In reply to [#106]
Hello James,

I think you can't make it better with this basic nodes. I tried to make something flexible - on the other side it is difficult to handle and confused to work with it. I think we need some more specialized nodes in the future for particular things. Nevertheless, it seem you have fun and that's important! I have:-) in any case.

I think that the following approach can make things easier, but it's buggy, crashes the script-engine, and can't store the reference to the selected object. I don't know how to solve the problem, and I don't know if it is possible at all:-(
(my programming abilities are very limited)





Kind regards
Karsten

Image Attachments:
pickedCurve.gif 


From: James (JFH)
9 Dec 2015   [#110] In reply to [#109]
Karsten

Yes it is great fun.

I see in your animated gif that you have developed some more nodes: Revolve & PickedCurve
as well as a set of Logic nodes.

I would love to have a play with them. Can you please make them available.

Love your work
James
From: Karsten (KMRQUS)
9 Dec 2015   [#111] In reply to [#110]
Hello James,

sure!

But there are a lot of bugs in some functions. If you want to use "pickedCurve", you have first select the Curve and then generate the node. Before you leave the nodeeditor, remove the node - otherwise the Editor crashes. I think the reference to Moi's database locks something!? Maybe Michael or Max should have a look on this sometimes, but I think they have something better to do presently.

Have a nice day
Karsten

p.s.: Be Aware everything I made is only a draft!

Attachments:
nodeeditor_with_lot_of_bugs.zip


From: James (JFH)
9 Dec 2015   [#112] In reply to [#111]
Karsten

Thank you for the files. Can you tell me what "pickedCurve" offers over & above "Selected" node?

Thanks again
James
From: Karsten (KMRQUS)
9 Dec 2015   [#113] In reply to [#112]
Hello James,

sorry, I didn't get you. Could You give me some more Details?

Kind regards
Karsten
From: Karsten (KMRQUS)
9 Dec 2015   [#114] In reply to [#113]
WTF!!!

Thank You for your note!!! Now I understand! It is already implemented! I have fail to see!

Now I can study how Max has solved the Problem:-)
Have a nice day

Karsten
From: James (JFH)
9 Dec 2015   [#115] In reply to [#114]
Hi Karsten

I am unable to switch off caps on your "revolve" node.
I have tried inputting a false result from a logic operator
but caps remain. Is this a bug?

Regards
James
From: James (JFH)
9 Dec 2015   [#116] In reply to [#115]
To better explain my issue I have attached screen shot and .nod file
By my reckoning the A>B operator should switch off caps on the hyperboloid.

It is a brilliant node regardless.

James
From: Karsten (KMRQUS)
10 Dec 2015   [#117] In reply to [#116]
Hello James,

the function was not fully implemented. My problem is that I don't know, if this is the right way. Maybe it is possible to build in controlelements inside the nodes. Maybe it is a better way to make special nodes for different behaviors of the same base function. Nevertheless here is a file:-)

Kind regards
Karsten

Attachments:
factories.js


From: James (JFH)
10 Dec 2015   [#118] In reply to [#117]
Thanks Karsten

That did the trick :)

Cheers
James

Message 7713.119 was deleted


From: Frenchy Pilou (PILOU)
12 Dec 2015   [#120]
Flower power! ;) With the Astra above! :)



Seems format of number is not yet managed ?


Does a zoom is existing for Elephant ?

Message 7713.121 was deleted


From: Frenchy Pilou (PILOU)
12 Dec 2015   [#122] In reply to [#121]
>> Has this been done parametrically?
No, that was some normal Circular Array after your Astra nodes result! :)

But of course you can as shown with your last post! ;)
And you can make some fractal "LinePoly" of "LinePoly" of "LinePoly" of .......... :)

LinePoly Works fine for me!

Now Make the same with a selected object! ;)

PS Zoom is not existing in the edit window of Elephant ?

And yes now the problem is the tumultuous new nodes functions to integrate in the core of Elephant! :)
(4 th generation of factories.js file! :)

PSS Better if you can put the entiere drawing image of the Nodes! ;)
Sorry here in French/English


From: James (JFH)
12 Dec 2015   [#123] In reply to [#122]
Pilou

I have been aware of you for many years, going back at least to the old Silo days.
It is weird to be communicating with your directly. It could be even further back
than that: did you post on EIAS (Electric Image) forum?

Anyway it is good to make you acquaintance.

RE: "Better if you can put the entiere drawing image of the Nodes! ;)"

I understand, but the node graphs are growing in such complexity that
they often do not fit within the limits of my screen and hence can't be screen-grabbed.

Is it not enough to just include the .nod file?

James
From: Frenchy Pilou (PILOU)
12 Dec 2015   [#124] In reply to [#123]
:)
<< than that: did you post on EIAS (Electric Image) forum?
No Sorry I have not this program

<< Is it not enough to just include the .nod file?
Yes it's sufficient !
I reload it and make an image of it! :)
So you don't lost time for that and you can concentrate you on the code!
My old brain is a little slow for this sort of sport (Nodes creation) and unlucky i begin in the same time a return to another languages! :)
(Processing world... :)

But wish that Max make a zoom because make some images of a big Nodes will be maybe a little painful! :)
From: James (JFH)
12 Dec 2015   [#125] In reply to [#124]
Pilou / Karsten

RE: "My old brain is a little slow for this sort of sport (Nodes creation)"

Yeah me too. My meagre contribution to the node set has exhausted my coding limits.
Not surprising, considering how limited they are.

I have been trying without success to create a extrude node. Perhaps Karsten, you
could turn your mind to this.

It would be greatly appreciated.
James
From: BurrMan
12 Dec 2015   [#126] In reply to [#125]
Was wondering if it was possible for Max to make an additional feature of this. Basically an addition for "external factories"..

At this point, modifying one of the fundamental cores of the plug, will get out of hand pretty quick... The regular factories file could be kept for agreed upon, fully implemented additions, where the "external factories" would be a place to load whatever is coded for the day.....

Just a thought.....
From: Max Smirnov (SMIRNOV)
12 Dec 2015   [#127]
Hi guys
I didn't have enough free time last week.
Finally today I continued to write the program. I made significant changes in nodeeditor core.
Point and Frame data types is obsolete now. I replaced them with unified pointarray type. Most of the nodes should be rewritten.
Also I added droplists properties, and Math/Function node. This node based on my FxGraph script and supports any math expressions.

Please remember that nodeedior is currently at alpha stage. This means that I can change everything in the main core. And every change may cause that every node must be rewritten from the beginning. Be ready to do it again and again. Or wait until a beta version will be released.

Pilou
>> But wish that Max make a zoom because make some images of a big Nodes will be maybe a little painful
Zooming will be enabled in the next alpha-release.
From: Karsten (KMRQUS)
12 Dec 2015   [#128] In reply to [#127]
Hello Max,

that's really good news - especially the flexible Math-Node - it will reduce the wiring a lot. For me it was clear that most of the nodes has to be rewritten or will some day obsolete. I saw and I see it, as an exercise in JavaScript and the moi-api and I have a lot of fun with it. My intention is to clarify what can to be done with such a system, check limitations and what is most needed. So see me as one of elephants alpha-test-users:-).
In the last hours I fail about the problem to make the link of "Selected" persitent/permanent. The idea was to evaluate the name of the selected object, if it has no name, give it one (simple UUID-routine - example from stackoverflow.com) put it in the label. After store and reload evaluate from label (it seems the informations are in the node file.) But I fail - My limitations:-( - any ideas?

Nevertheless I will show another approach for using such a node-editor:-)


It can also be expanded for clash detection:-)

Thank You very much Max, Pilou, James, Michael, .....

Kind regards
Karsten

Image Attachments:
motor.gif 


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