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Full Version: Dimension tool (as in sketchup)

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From: Max Smirnov (SMIRNOV)
14 Sep 2015   [#103]
>>Here you must change the "2" with number of decimals wished!
:) Ok, boss
From: Frenchy Pilou (PILOU)
14 Sep 2015   [#104] In reply to [#103]
>> :) Ok, boss

You rocks!
French Version : http://moiscript.weebly.com/cotations.html



PS Here 10...
Seems 14 is the Maximum possible! So suffucient I presume! :)
So maybe you can change the 4 in 14! (line 282) ;)
From: Max Smirnov (SMIRNOV)
14 Sep 2015   [#105] In reply to [#104]
No-no-no. :)
In fact nobody uses more than 2 digits after decimal point.
From: Frenchy Pilou (PILOU)
14 Sep 2015   [#106] In reply to [#105]
@Max (imum)
You don't know perversity of some geometric's maniacs! :D
So my version will be customized with funny thing max="14" (line 282) :D
From: Frenchy Pilou (PILOU)
14 Sep 2015   [#107]
And for Type 4 & 5 with CTRL seems we must make this! (THX Chri)
if ( arrowType.value == 4 || arrowType.value == 5 ) { f = moi.VectorMath.createPoint (c.x+dx, c.y+dy, c.z+dz ); fixedDist = round(R, 2); }

by

if ( arrowType.value == 4 || arrowType.value == 5 ) { f = moi.VectorMath.createPoint (c.x+dx, c.y+dy, c.z+dz ); fixedDist = round(R, decimals.value); }


Ps I don't know if all that work for Imperial ? Never used, too complex for me! :(



From: Max Smirnov (SMIRNOV)
14 Sep 2015   [#108] In reply to [#107]
Yes. Missed one Round call. Fixed and uploaded.
From: BurrMan
14 Sep 2015   [#109] In reply to [#106]
""""""""So my version will be customized with funny thing max="14" (line 282) """""""""""""""

Mine is set to "15" and outputs 15....

I also set my default at 4 and wrote in to default with "units" checked and also to have "in" as the trailer.......
From: Frenchy Pilou (PILOU)
14 Sep 2015   [#110] In reply to [#109]
you right 15 seems the ultime limit :)
From: toggi
12 Oct 2015   [#111] In reply to [#103]
wow. that script is phantastic. thanks a lot!
that really will save me a lot of time.
From: JL82 (JML82)
20 Dec 2015   [#112]
the script is not working for me. I got the script error. The language is Finnish.


Image Attachments:
Moi3d-2.JPG 


From: Michael Gibson
21 Dec 2015   [#113] In reply to [#112]
Hi JL82,

re:
> the script is not working for me. I got the script error.

From the error it looks like you are running MoI version 2, and I think the script requires MoI version 3 in order to run properly.

- Michael
From: JL82 (JML82)
21 Dec 2015   [#114] In reply to [#113]
Yes, I have version 2.
From: GonzoRus
2 Apr 2016   [#115] In reply to [#114]
Hello everybody.

The distance, the red arrow can be changed? Between the dimension line and digits?

Through editing files "_Dimensions.htm" or "_Dimensions.js"?


Image Attachments:
Change_the_Distance.png 


From: Frenchy Pilou (PILOU)
2 Apr 2016   [#116] In reply to [#115]
I am affraid not yet but just select and move it! ;)
From: Michael Gibson
2 Apr 2016   [#117] In reply to [#115]
Hi GonzoRus,

> The distance, the red arrow can be changed? Between the dimension line and digits?
>
> Through editing files "_Dimensions.htm" or "_Dimensions.js"?

Yes it's possible to change that spacing by editing the _Dimensions.htm file.

Using the latest version Dimensions.v.1.0.2015.09.14.zip which you can get from here: http://moi.maxsm.net/media/files/ , you would want to modify line #135 which sets the placement of the text.

135:     textframe.origin = frame.evaluate(textShift, (1-2*(angle>=180))*(lineWidth+textSize/3)/2, 0);

You would want to add something to the 2nd parameter to frame.evaluate(), like this for example (see the bold text for the + 1 that is added):

135:     textframe.origin = frame.evaluate(textShift, (1-2*(angle>=180))*(lineWidth+textSize/3)/2 + 1, 0);


- Michael
From: Frenchy Pilou (PILOU)
3 Apr 2016   [#118] In reply to [#117]
Cool ! Will be added to the manual!

Done! http://moiscript.weebly.com/cotations.html :)


From: Max Smirnov (SMIRNOV)
3 Apr 2016   [#119]
Hi guys :)

This +1 method doesn't work correct in some cases.
It will be better to use the following line:
code:
textframe.origin = frame.evaluate(textShift, (1-2*(angle>=180))*(lineWidth+textSize/2)/2, 0);
or
code:
textframe.origin = frame.evaluate(textShift, (1-2*(angle>=180))*(lineWidth+textSize/1)/2, 0);
or
code:
textframe.origin = frame.evaluate(textShift, (1-2*(angle>=180))*(lineWidth+textSize*3)/2, 0);

From: Frenchy Pilou (PILOU)
4 Apr 2016   [#120] In reply to [#119]
Maybe input this on the Dimension Menu will be very fine! ;)
From: GonzoRus
4 Apr 2016   [#121] In reply to [#120]
"Maybe input this on the Dimension Menu will be very fine! ;)"

YES!!! it would be amazing!
From: GonzoRus
15 Apr 2016   [#122] In reply to [#121]
Changed line 135

textframe.origin = frame.evaluate(textShift, (1-2*(angle>=180))*(lineWidth+textSize/1)/2, 0);

The distance from the dimension line has increased.

BUT! The angles are displayed incorrectly.


Image Attachments:
Degrees_not_correct.png 


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