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From: Frenchy Pilou (PILOU)
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Standalone
<< Cycles needs to be started from a terminal: cycles [options] file.xml
How have this terminal ?>> My script can have problems with special characters in the paths
(sure French Windows System alas has some accents... :)
Where is your script ???
I don't see it in your post!!!
http://moi3d.com/forum/index.php?webtag=MOI&msg=7208.16
From: Max Smirnov (SMIRNOV)
>> Where is your script ??
>> What must be there in the Moi's Cycles folder ? All the unzip Cycles file ?
Cycles.v.0.8.2015.02.06.zip -> moi directory/commands
Cycles_Windows64.zip -> moi directory/cycles
Ps It's a Zenit camera ? :)
Yes :-) My first slr.
From: moujiik
Hi, it's working very nicely. The exporter seems very stable and quick. Is there others options for materials?
Image Attachments:
2015.02.07-09.06.06-[Cycles]-Grille-pain.png
From: Frenchy Pilou (PILOU)
Cool!
All works this time!
From: Andrei Samardac
Frenchy Pilou what them you use for Windows? I saw that kind of windows before and I like them.
From: Frenchy Pilou (PILOU)
No Special Windows, it's the natural model by default in Windows 8! :)
(i just edit the color of 2D image for the forum ;)
But you can make the same inside Moi with editing color of the UI !
Options / View
French version and manual of Cycles for Moi
http://moiscript.weebly.com/cycles-pour-moi.html
From: Andrei Samardac
Frenchy Pilou, I just talking about windows theme, not about MoI GUI, now I understood it is Windows 8, thanks.
From: chippwalters
Does anyone know if this works with the Mac?
From: Frenchy Pilou (PILOU)
From this
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Standalone
I suppose yes, but the Max script itself I don't know!
From: Frenchy Pilou (PILOU)
Seems the render Window size is not kept if this size modified at the beginning for the next renders!
From: Max Smirnov (SMIRNOV)
New version.
Shaders support:
[D:xx] - Diffuse : Roughness 0-100
[G:xx] - Glossy : Roughness 0-100
[S:xx] - Glass : Roughness 0-100
[V:xx] - Velvet : Sigma 0-..
[C:xx] - Toon : Smooth 0-100
[T] - Translucent
[E:xx:xx] - Emission : Strength 0-... : Size (for point light sources; optional)
Added mix shader:
[G:10 C:30] - Glossy:10+Toon:30 (50/50 default)
[G:10 C:30 70] - Glossy:10+Toon:30 (30/70)
From: Finema
It's possible to do the same for mac ?
From: Max Smirnov (SMIRNOV)
Added:
[A] - Ambient occlusion
fixed point lights export bug
Finema
chippwalters
>>Does anyone know if this works with the Mac?
Unfortunately I don't have a Mac, so I can't check this.
I'll try to install MacOS to virtual machine.
>>Seems the render Window size is not kept if this size modified at the beginning for the next renders!
It's impossible to get window size information from cycles to moi.
From: Frenchy Pilou (PILOU)
<< It's impossible to get window size information from cycles to moi.
I speek about the Window's size render of Cycles: who can be anywhere on the same monitor or on another one
so not in the screen of Moi !
From: Fake Pilot (FAKEPILOT)
OSX:
I managed to get Cycles standalone running on OSX, also managed to write out an .xml file into the temp folder with your script!
Then with Terminal, I rendered it with Cycles. With this script:
/Applications/MoI\ v3.app/Contents/Resources/drive_c/moi/cycles/cycles /Applications/MoI\ v3.app/Contents/Resources/drive_c/users/Wineskin/Temp/ball_square_scene.xml
But not a programmer, so didn't understand how to edit your script so it does this automatically.
http://blender.dingto.org/cycles_standalone/Cycles_OSX_10.9_x86_64.zip
From: Frenchy Pilou (PILOU)
When you say that
"Then with Terminal"
How do you process for access to a "terminal" ?
From: Fake Pilot (FAKEPILOT)
Oh, in Applications > Utilities - you will find the Terminal app.
With the Terminal app opened, you can drag your Cycles standalone app there (to get it's location), then add a space and then drag your xml file to the Terminal window and hit enter.
This will render your xml in Cycles standalone on OSX.
Did this very fast test, to see if it worked. Pretty sweet render of glass in 30 seconds on a laptop! Like the Cycles renderer! :-D
Image Attachments:
moi_cycles_osx_test_01.png
From: Finema
What's the way to process ball_square_scene.xml
?
From: Frenchy Pilou (PILOU)
Can we imagine have some cursors in Moi for input the Different shaders against input them by hands?
And what about textures ?
From: Hamish Mead (HAIRYKIWI)
Very nice work Max! Thank you very much! :)
I had a few problems, described below, which might be a bug with the MoI script - and/or help someone else.
A big problem remains however: Cycles still isn't writing the png image to the snapshots folder despite reporting that it is, (see the screen capture below). Any ideas appreciated.
My Win7(64) was reporting compatibility issues:
- The first script didn't work, other than the Cycles window flashing open-closed after I specified the mesh geometry in MoI.
- The second script seemed to work for a while, then, after pressing Q to save and quit from Cycles, Win7 reports Cycles had terminated incorrectly and was searching for a solution; nothing saved either.
- Next time Cycles started, Win7 told me it was applying compatibility settings.
- Thereafter, pressing Q in Cycles displays a message saying it's saving the png in the MoI3.0\snapshots folder, but no file is actually saved there.
- Now I'm right back to the beginning - the Cycles window flashes open and closed after specifying the mesh geometry.
Somewhere along the way (above) I changed the script to "Cycles noexport". At first it seemed to work, then in the Cycles window that flashed open-closed, I could read "xml file not found" or words to that effect. Changing the script back to "Cycles" got it working again.
Cycles reports "Writing Image", but no file is created:
Cheers,
hairykiwi
Image Attachments:
Screenshot 2015-02-09 12.53.18.png
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