Full Version: Cycles for MoI

From: Frenchy Pilou (PILOU) [#1]
 29 Jan 2015
To: ALL

Any chance to have the same for Moi ?

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From: Michael Gibson [#2]
 29 Jan 2015
To: ALL

Hi Pilou,

> Any chance to have the same for Moi ?

Sorry no not likely at the current time - Rhino plug-ins are very specifically built to run inside of Rhino's environment, you can't run a Rhino plug-in in a different host software environment like MoI. Running a plug-in is not the same kind of thing as data exchange through a file format.

At this time MoI does not have an extensive low level SDK for extensions that this would require.

I think there is something where cycles is packaged up as a standalone renderer, you might look into that.

- Michael

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From: Frenchy Pilou (PILOU) [#3]
 30 Jan 2015
To: ALL

Yes you right!
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Standalone

Maybe not very friendly UI ! :)

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From: Max Smirnov (SMIRNOV) [#4]
 30 Jan 2015
To: ALL

I thought about this, and I don't see any difficulties. But I need to finish my subdiv script.

P.S. Corona alphav6 standalone will be better choice :) https://corona-renderer.com/

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From: dinos [#5]
 30 Jan 2015
To: ALL

At some point in the past i wanted to do something similar using http://www.mitsuba-renderer.org but i never had the free time..

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From: MajorGrubert (CARLOSFERREIRAPINTO) [#6]
 30 Jan 2015
To: ALL

Hi Max,

If you develop a bridge for Corona, from Moi ou Modo, i'll buy it in a second : )

Cheers

Carlos

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From: Frenchy Pilou (PILOU) [#7]
 30 Jan 2015
To: ALL

https://corona-renderer.com/blog/corona-alpha6-is-out/
cool...
But I don't see the standalone version ?
"Fully integrated into 3dsmax, standalone A6 version will follow"
but...
or there is something to do ?

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From: Max Smirnov (SMIRNOV) [#8]
 30 Jan 2015
To: ALL

https://corona-renderer.com/forum/index.php/topic,905.msg39557.html#msg39557

New standalone with extended timelock, working unitl 2016
https://www.dropbox.com/sh/kgzu0cqy903ygmb/AABiYJ9POECEmPAAUQLA7YHka/!Standalone/2014-09-15-extended%20timelock/fullspeed?dl=0

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From: Frenchy Pilou (PILOU) [#9]
 30 Jan 2015
To: ALL

Ah ok! Thx!
Not at the target because some msvcp120.dll is missing on my computer! :)
Whishing install this one don't bring disagreament! :)

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From: Michael Gibson [#10]
 30 Jan 2015
To: ALL

Hi Pilou,

re: Not at the target because some msvcp120.dll is missing on my computer! :)

Try downloading and installing the "Visual C++ Redistributable Packages for Visual Studio 2013" from Microsoft, that should probably get you set up with msvcp120.dll on your machine:

http://www.microsoft.com/en-GB/download/details.aspx?id=40784

- Michael

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From: Frenchy Pilou (PILOU) [#11]
 30 Jan 2015
To: ALL

Thx for the info!

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From: Max Smirnov (SMIRNOV) [#12]
 4 Feb 2015
To: ALL



;)

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From: chippwalters [#13]
 4 Feb 2015
To: ALL

You purposefully tease us ;-)

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From: PaQ [#14]
 4 Feb 2015
To: ALL

Haha excellent,

I was investigating about the possibility to bridge modo render, but cycles sounds good enough !
Maybe it would be great to have an option to cycle between a couple of hdr environment (daylight, studio).

Very exciting news !

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From: Frenchy Pilou (PILOU) [#15]
 5 Feb 2015
To: ALL

Well, well! Excellent! :)
The negative point is the Blender learning! :D

PS Does it transformation Nurbs -- Polys during the process ?

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From: Max Smirnov (SMIRNOV) [#16]
 6 Feb 2015
To: ALL

First public release of Cycles for MoI script

Installation:
- extract script archive into the MoI/commands directory
- download Cycles standalone (http://blender.dingto.org/cycles_standalone/Cycles_Windows64.zip) and extract it into MoI/cycles directory
- create MoI/snapshots directory


Script usage:
_Cycles -> export selected objects as cycles xml files, start Cycles
_Cycles noexport -> If you exported scene objects once, you don't need to export it every time when you run Cycles. This mode useful while changing camera position or material settings.

Materials:
Default material - Diffuse, Rougness 80%
You can change the material by editing the style name
Examples:

[D:20] = Diffuse, Rougness 20%
[G:20] = Glossy, Rougness 20%
[S:10] = Glass, Rougness 10%
[E:1000]= Emission, Strength 1000

Cycles hotkeys:
P - pause
Q - save image and quit
I - interactive mode

Image Attachments:
cyclesdirs.PNG  cyclesstyles.png  moicycles.png 

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From: Frenchy Pilou (PILOU) [#17]
 6 Feb 2015
To: ALL

A futur hit!
Prodigious! Don't know that Cycles existing as Stanalone! (So no need to learn Blender! :D

Ah damned : don't works for me!
Just appear and disapear the Cycles Windows! (1/10 second ! ;)

No problem that Moi is in the (x86) folder and Cycles who seems a 64 bits program is inside this Moi's folder ?

What exactly the process ?
I launch Moi - I export an object as .xml ??? i have not that inside Moi !
I launch Cycles (?)
or other... ?

...must I install the last version of Blender too?

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From: Max Smirnov (SMIRNOV) [#18]
 6 Feb 2015
To: ALL

anyway it should works.
Does export window appears?

No, just install cycles standalone.

My script can have problems with special characters in the paths.. I'll check it tomorrow.

Image Attachments:
2015.02.07-02.01.png 

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From: Frenchy Pilou (PILOU) [#19]
 6 Feb 2015
To: ALL

Just a Dos (?) window as I can see on this rapid view! :) and just 1/10 second then nothing!

What must be there in the Moi's Cycles folder ? All the unzip Cycles file ?

Ps It's a Zenit camera ? :)

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From: Frenchy Pilou (PILOU) [#20]
 6 Feb 2015
To: ALL

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Standalone

<< Cycles needs to be started from a terminal: cycles [options] file.xml

How have this terminal ?>> My script can have problems with special characters in the paths
(sure French Windows System alas has some accents... :)

Where is your script ???
I don't see it in your post!!!
http://moi3d.com/forum/index.php?webtag=MOI&msg=7208.16

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