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Full Version: Cycles for MoI

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From: Frenchy Pilou (PILOU)
29 Jan 2015   [#1]
Any chance to have the same for Moi ?


From: Michael Gibson
29 Jan 2015   [#2] In reply to [#1]
Hi Pilou,

> Any chance to have the same for Moi ?

Sorry no not likely at the current time - Rhino plug-ins are very specifically built to run inside of Rhino's environment, you can't run a Rhino plug-in in a different host software environment like MoI. Running a plug-in is not the same kind of thing as data exchange through a file format.

At this time MoI does not have an extensive low level SDK for extensions that this would require.

I think there is something where cycles is packaged up as a standalone renderer, you might look into that.

- Michael
From: Frenchy Pilou (PILOU)
30 Jan 2015   [#3] In reply to [#2]
Yes you right!
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Standalone

Maybe not very friendly UI ! :)

From: Max Smirnov (SMIRNOV)
30 Jan 2015   [#4]
I thought about this, and I don't see any difficulties. But I need to finish my subdiv script.

P.S. Corona alphav6 standalone will be better choice :) https://corona-renderer.com/
From: dinos
30 Jan 2015   [#5]
At some point in the past i wanted to do something similar using http://www.mitsuba-renderer.org but i never had the free time..
From: MajorGrubert (CARLOSFERREIRAPINTO)
30 Jan 2015   [#6]
Hi Max,

If you develop a bridge for Corona, from Moi ou Modo, i'll buy it in a second : )

Cheers

Carlos
From: Frenchy Pilou (PILOU)
30 Jan 2015   [#7] In reply to [#4]
https://corona-renderer.com/blog/corona-alpha6-is-out/
cool...
But I don't see the standalone version ?
"Fully integrated into 3dsmax, standalone A6 version will follow"
but...
or there is something to do ?
From: Max Smirnov (SMIRNOV)
30 Jan 2015   [#8] In reply to [#7]
https://corona-renderer.com/forum/index.php/topic,905.msg39557.html#msg39557

New standalone with extended timelock, working unitl 2016
https://www.dropbox.com/sh/kgzu0cqy903ygmb/AABiYJ9POECEmPAAUQLA7YHka/!Standalone/2014-09-15-extended%20timelock/fullspeed?dl=0
From: Frenchy Pilou (PILOU)
30 Jan 2015   [#9] In reply to [#8]
Ah ok! Thx!
Not at the target because some msvcp120.dll is missing on my computer! :)
Whishing install this one don't bring disagreament! :)
From: Michael Gibson
30 Jan 2015   [#10] In reply to [#9]
Hi Pilou,

re: Not at the target because some msvcp120.dll is missing on my computer! :)

Try downloading and installing the "Visual C++ Redistributable Packages for Visual Studio 2013" from Microsoft, that should probably get you set up with msvcp120.dll on your machine:

http://www.microsoft.com/en-GB/download/details.aspx?id=40784

- Michael
From: Frenchy Pilou (PILOU)
30 Jan 2015   [#11] In reply to [#10]
Thx for the info!
From: Max Smirnov (SMIRNOV)
4 Feb 2015   [#12] In reply to [#11]


;)
From: chippwalters
4 Feb 2015   [#13] In reply to [#12]
You purposefully tease us ;-)
From: PaQ
4 Feb 2015   [#14] In reply to [#13]
Haha excellent,

I was investigating about the possibility to bridge modo render, but cycles sounds good enough !
Maybe it would be great to have an option to cycle between a couple of hdr environment (daylight, studio).

Very exciting news !
From: Frenchy Pilou (PILOU)
5 Feb 2015   [#15]
Well, well! Excellent! :)
The negative point is the Blender learning! :D

PS Does it transformation Nurbs -- Polys during the process ?
From: Max Smirnov (SMIRNOV)
6 Feb 2015   [#16]
First public release of Cycles for MoI script

Installation:
- extract script archive into the MoI/commands directory
- download Cycles standalone (http://blender.dingto.org/cycles_standalone/Cycles_Windows64.zip) and extract it into MoI/cycles directory
- create MoI/snapshots directory


Script usage:
_Cycles -> export selected objects as cycles xml files, start Cycles
_Cycles noexport -> If you exported scene objects once, you don't need to export it every time when you run Cycles. This mode useful while changing camera position or material settings.

Materials:
Default material - Diffuse, Rougness 80%
You can change the material by editing the style name
Examples:

[D:20] = Diffuse, Rougness 20%
[G:20] = Glossy, Rougness 20%
[S:10] = Glass, Rougness 10%
[E:1000]= Emission, Strength 1000

Cycles hotkeys:
P - pause
Q - save image and quit
I - interactive mode
From: Frenchy Pilou (PILOU)
6 Feb 2015   [#17]
A futur hit!
Prodigious! Don't know that Cycles existing as Stanalone! (So no need to learn Blender! :D

Ah damned : don't works for me!
Just appear and disapear the Cycles Windows! (1/10 second ! ;)

No problem that Moi is in the (x86) folder and Cycles who seems a 64 bits program is inside this Moi's folder ?

What exactly the process ?
I launch Moi - I export an object as .xml ??? i have not that inside Moi !
I launch Cycles (?)
or other... ?

...must I install the last version of Blender too?
From: Max Smirnov (SMIRNOV)
6 Feb 2015   [#18] In reply to [#17]
anyway it should works.
Does export window appears?

No, just install cycles standalone.

My script can have problems with special characters in the paths.. I'll check it tomorrow.
From: Frenchy Pilou (PILOU)
6 Feb 2015   [#19] In reply to [#18]
Just a Dos (?) window as I can see on this rapid view! :) and just 1/10 second then nothing!

What must be there in the Moi's Cycles folder ? All the unzip Cycles file ?

Ps It's a Zenit camera ? :)
From: Frenchy Pilou (PILOU)
6 Feb 2015   [#20]
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Standalone

<< Cycles needs to be started from a terminal: cycles [options] file.xml

How have this terminal ?>> My script can have problems with special characters in the paths
(sure French Windows System alas has some accents... :)

Where is your script ???
I don't see it in your post!!!
http://moi3d.com/forum/index.php?webtag=MOI&msg=7208.16

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