MoI discussion forum
MoI discussion forum

Full Version: V4 Wish List

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From: trc (TERRYC)
16 Jun 2016   [#41]
I would like to add my support for native dimensioning and notation. No disrespect for Max's script which has been very helpful, but MOI deserves a fully integrated approach to communicating with clients. For me, that means a robust and flexible notation environment that can be exported to Illustrator as editable paths without a clunky background image. I realize that a background image may be needed to support model shading but I would like to see MOI's notation capabilities implemented in the same manner as its curves. For me, the most significant improvements in MOI will be those that help me communicate with my clients and production teams. And... by the way... thanks for this software.
From: wastzzz
18 Jun 2016   [#42] In reply to [#41]
+1 for that.
I also have the need to communicate with clients thus annotation tools are essential.. Also, a block\instance system would make everyone's life easier.
From: ptaszek
18 Jun 2016   [#43]
Do we know when v4 will be released? :)
I would like to have an option for dark UI and new icon ;)))
I could design one for free :P
From: 2byts
18 Jun 2016   [#44]
A more Robust Fillet Engine.
Outliner for organization.
Parenting with nulls

Subdivision support like with polygons and being able to toggle subdivison level. Will help with more organic possibilities.
From: amur (STEFAN)
18 Jun 2016   [#45]
I have currently only one wish, which is VRML (.wrl) export for 3D color prints, to avoid importing into Blender and preparing the model(s) there, for export.

Regards
Stefan
From: Michael Gibson
18 Jun 2016   [#46] In reply to [#43]
Hi ptaszek,

> Do we know when v4 will be released? :)

Sorry no, there isn't any specific release date set yet.

- Michael
From: Jacob (JACOB_H)
19 Jun 2016   [#47]
I know its not entirely v4 related but what about a forum overhaul?
From: 3image
19 Jun 2016   [#48]
I don't know if this was already mentioned, but I'd love to see a kind of "fillet to maximum" option in the filleting settings. You know, you have to fiddle sometimes to make a fillet as big as possible until MoI says "calculation failed". I'd like MoI to do this for me and fillet to the maximum distance that's possible for that certain set of edges.
From: Michael Gibson
19 Jun 2016   [#49] In reply to [#47]
Hi Jacob,

> I know its not entirely v4 related but what about a forum overhaul?

I will be doing a web site overhaul here at some point but probably not until v4 is further along.

The forum will probably get some cosmetic tweaks at that time, but functionally it's working quite well and so I don't expect to have any major changes in how it actually works.

- Michael
From: Michael Gibson
19 Jun 2016   [#50] In reply to [#48]
Hi 3image,

> but I'd love to see a kind of "fillet to maximum" option in the filleting settings.

Unfortunately that's a quite difficult thing to calculate and there isn't anything set up for that in the geometry library.

- Michael
From: Mindset (IGNITER)
20 Jun 2016   [#51]
Hello to All...

I don't know if it is even plausible... but a multi-segment marquee selection tool might be useful in some situations.
Over all, I'd say that MOI3D is my favorite software of all time, and certainly the forum community too.
From: chippwalters
20 Jun 2016   [#52]
FWIW, Thoughts and wishes...

Here are my 'like to haves' for V4:
  1. Groups
  2. Instancing of Groups
  3. Better Filleting and Shelling
  4. History: Nice if parametric but can be as simple as saving UNDO cache XXX number of UNDOs
  5. If not fixed in 64 bit: Support for better 'picture' taking (currently crashes when taking 4K pics)
  6. Support for transparent 'Styles'
  7. Cloud library for user generated 'doohickies'
  8. "Read my mind" mode

From: blindfoldjump
20 Jul 2016   [#53] In reply to [#52]
Might be a good idea to have a poll for everyone to be able to vote on their favorite features from the "V4 Wish List(s)".
So that Michael can get a better overview.

Also my own wish for the next version is improved selections. MODO is very good at selections, perhaps draw some inspiration from there.
From: Michael Gibson
20 Jul 2016   [#54] In reply to [#53]
Hi blindfoldjump, a poll doesn't really work all that well for me, it's probably better just to post say your top 5 wishes here, and it can help if you give some explanation too, like for your case about selection are there any details or more specific things that you could describe?

Thanks, - Michael
From: mkdm
21 Jul 2016   [#55] In reply to [#54]
Hi Michael,


As said by blindfoldjump in its previous post (http://moi3d.com/forum/index.php?webtag=MOI&msg=6925.53),
regarding some improvements in the selection area, I would greatly welcome if Moi would give us some sort of "LASSO" selection tool.
It would by very handy in many scenarios.

Have a nice day and I wish you every success in your work!

Ciao.

- Marco (mkdm).
From: blindfoldjump
21 Jul 2016   [#56]
Michael - Regarding selections:
To be able to grow/shrink a selection along an edge loop, edge by edge would be great.
Double click an edge to select the whole loop is another example.
Also grow a selected face in all directions outwards would be very handy as well, and shrink it back.
Having an edgeloop selected - jump to, or add the next parallell loop.
From: Michael Gibson
21 Jul 2016   [#57] In reply to [#56]
Hi blindfoldjump, the thing is those tools in Modo are related to manipulating 3D point cages for organic sculpting. CAD solids cannot be manipulated in the same way as edge loops in polygon modeling, so there's kind of a mismatch between Modo and MoI in that sense.

For growing and shrinking a face selection to its neighbors, you can do that currently by a script, see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6988.4

There is also a select loop script which you can find here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3335.5

I do want to add some more ways to select a chain of edges in the future too, but since the overall CAD workflow does not share the same major focus on manipulating edge loops like sub-d modeling has it might not be something that gets elevated to double click though.

- Michael
From: Michael Gibson
21 Jul 2016   [#58] In reply to [#56]
Hi blindfoldjump, also another reason why I like to have people explain their requests instead of just pick something from a poll, is that often it is already possible to do something that they request like grow/shrink face selection in this particular case.

- Michael
From: Bob (APTIVABOY)
21 Jul 2016   [#59]
For me...

- A stronger fillet option.
- The ability to "lock" parts within a design together.
- More solid modeling tools.
From: blindfoldjump
21 Jul 2016   [#60] In reply to [#58]
Hey Michael
Thank you for taking the time to answer and being patient - sorry about me not educating myself on the topic properly before suggesting things. In the back of my head I kinda suspected you already been through this.

"For growing and shrinking a face selection to its neighbors, you can do that currently by a script, see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6988.4"

Didn't know about this one, thanks!

"Hi blindfoldjump, also another reason why I like to have people explain their requests instead of just pick something from a poll, is that often it is already possible to do something that they request like grow/shrink face selection in this particular case."

Gotcha :)

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