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Full Version: V4 Wish List

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From: Metin Seven (METINSEVEN)
10 Oct 2017   [#316]
Sounds great Michael!

A question: will all MoI V3 scripts remain compatible with MoI V4? I rely heavily on a few scripts, such as Max's ImportObj and Subdiv.

Thanks,
From: Michael Gibson
10 Oct 2017   [#317] In reply to [#316]
Hi Metin, yes that is the goal that existing scripts should also work the same with MoI v4.

But there have been enough changes in the back end stuff that it's possible a couple may not work at first without adjusting a couple of things, either in a couple of lines in the script or in MoI. But I think that shouldn't be common.

- Michael
From: Metin Seven (METINSEVEN)
11 Oct 2017   [#318] In reply to [#317]
It's comforting to know that current MoI commands / scripts will be compatible with MoI V4, or need just minor tweaks to work again, thanks Michael, and good luck with the last straws before the beta premiere.
From: Rudl
29 Oct 2017   [#319]
I would like to have a possibility to make simulatons like in Inventor for example. To you plan something like this in V4.

https://www.youtube.com/watch?v=RQA8f_l421Q
From: Michael Gibson
29 Oct 2017   [#320] In reply to [#319]
Hi Rudl, sorry no that's not in the plans for V4. I'm not really sure that MoI will ever have something like that built in, it's a pretty large area of work.

If you need to do that I would definitely recommend looking for some other software that could do that function for you now that you could import your MoI models into. You shouldn't wait to get it in MoI.

- Michael
From: mkdm
7 Nov 2017   [#321]
Michael, when you will release the first beta of V4 could you please create a brand new forum thread specifically concerning ONLY the "V4 debugging and testing" ?

Thanks in advance.
From: Michael Gibson
7 Nov 2017   [#322] In reply to [#321]
Hi Marco, there will definitely be an individual thread specifically for the beta release, same as all previous beta releases. It will be titled something like "V4 beta Nov-11-2017 available now".

- Michael
From: mkdm
7 Nov 2017   [#323] In reply to [#322]
Thanks a lot!

Ciao.
From: Marc (TELLIER)
7 Nov 2017   [#324]
November 11th? Cool!! ;)
From: Frenchy Pilou (PILOU)
7 Nov 2017   [#325] In reply to [#324]
11 November ...

Armistice 1918 ? ;>)
From: r2d3
7 Nov 2017   [#326] In reply to [#325]
11.11.2017 begin of "Fasching (Fastnacht,Karneval)" so i expect V4 at exactly at 11.11 o'clock!

<;-)
From: chippwalters
7 Nov 2017   [#327]
Michael,

Not sure if asked before, but will the UI CSS stay the same or will there be changes?
From: Michael Gibson
7 Nov 2017   [#328] In reply to [#327]
Hi Chipp, there are a few changes like there's a new class for controlling the borders of flyout menus rather than that coming from a bitmap image, and flexbox layouts are now done using the newer style standardized flexbox instead of the deprecated webkit-specific flexbox. So some css property names for flexbox properties are different.

Most of it is the same, there's like 50 lines different out of 1000. I've attached the CSS files here if you want to diff them to see the differences.

- Michael

Attachments:
moi_v3.css
moi_v4.css


From: mkdm
8 Nov 2017   [#329] In reply to [#328]
Hi Michael!

@You : "...moi_v4.css..."

This is the very first public "piece" of the V4 !

:)
From: mkdm
8 Nov 2017   [#330]
Hi!

This is a quick and only "visual" check of the difference between V3 and V4 css.

The video : http://take.ms/w6ct3

Ciao!
From: mkdm
10 Nov 2017   [#331]
Hello Michael!

Just a "quick and dirt" question...

Maybe there's a little chance that soon I can get my hands on the wanderful iPad Pro 12.9 second generation with Apple Pencil,
a true "piece of cake" for digital artists/enthusiasts.

Is there any chance to see Moi running on iOs 11/iPad Pro ?

Thanks and have a nice day.

Marco (mkdm)
From: Michael Gibson
10 Nov 2017   [#332] In reply to [#331]
Hi Marco, sorry no I don't have any plans currently to do an iOS port, it's a fairly different system and that makes various complications such as not all the libraries that MoI uses have an ARM binary available.

Just supporting 2 operating systems has pretty much pushed me to the limit as it is.

You might want to check out Shapr3D, it's an interesting design program that does run on iPad Pro.

- Michael
From: mkdm
10 Nov 2017   [#333] In reply to [#332]
Thanks Michael for the suggestion of Shapr3D.

I didn't know it.

Ciao!
From: Michael Gibson
10 Nov 2017   [#334]
Ok, well I've got the shaded surface display fully functional now. The line/curve drawing looks pretty gross though, I think just a couple of days to get that at least partially tuned up so it's not too distracting and then the first v4 beta will be ready.

- Michael
From: James (JFH)
10 Nov 2017   [#335] In reply to [#333]
Marco,

I can tell you, that shapr3d is great fun. It is not without it's idiosyncrasies and missing functionality, but modelling on an iPadpro with stylus ("pencil") is a real joy.

In terms of moi3d, it is possible to use the iPad as a second screen with duet,
so laptop screen is fully devoted to Nodeeditor while viewport is assigned to iPad.

And with another soft: Astropad, the iPad Pro can be transformed into a pseudo wacom cintiq.

Further....there is a raft of graphic programs built for iPadPro. I can't made any recommendations, as I have not made use of any to date, but I would be interested in your opinion of them.

Have a great weekend
James

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