MoI discussion forum
MoI discussion forum

Full Version: V4 Wish List

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From: BurrMan
18 Mar 2017   [#219] In reply to [#218]
Hi michael,
If you do any work on the forum, an addition could be a "user filter" where one could hide a user.

I know its kindof off from a positive request, but i could find this useful for myself....
From: Michael Gibson
18 Mar 2017   [#220] In reply to [#219]
Hi Burr, that is actually possible now I just removed some of the quick links to it in the original forum streamlining.

But you can still access that forum functionality by going to Options on the top bar and then "Relationships" in the left side menu.

Search on the user name, then click on the name in the list and you can set that user's messages to be ignored.

- Michael
From: Marbleman
18 Mar 2017   [#221] In reply to [#220]
Thanks Michael.....very useful tip!
From: BurrMan
18 Mar 2017   [#222] In reply to [#220]
Bingo. Works perfectly!
From: chippwalters
21 Mar 2017   [#223]
Shhh. This is a test to see if in fact Burrman has relegated me to his discard pile.... :-)


From: BurrMan
21 Mar 2017   [#224] In reply to [#223]
Lol..... never!
From: bigseb
29 Mar 2017   [#225]
Michael,

just a small request (probably won't be too hard). I wouldn't having larger windows for layer naming, or possibly make it possible to drag the window to larger. Sometimes (often) our files name are such that I can't see the layer's entire name.

Cheers.




Image Attachments:
Capture.JPG 


From: Michael Gibson
29 Mar 2017   [#226] In reply to [#225]
Hi Sebastian, I'll see about making it resizeable in v4.

For the moment you can get what you need by editing the UI files though, go to the /ui sub-folder and edit the file named EditNameDialog.htm in a text editor.

The text field is on line number 30 which currently has:

code:
				<td><input id="nameinput" size="32" style="width:auto;"></td>



If you change the size="32" to something larger that will give you more space, like if you make it size="64" that will have room for 64 characters.

- Michael
From: bigseb
30 Mar 2017   [#227] In reply to [#226]
Cheers Michael that worked :)
From: Michael Gibson
31 Mar 2017   [#228] In reply to [#227]
Hi Sebastian, also I was able to tweak things for v4 to make the edit name dialog resizable in width by dragging the window edges. So in v4 you'll be able to just drag it to whatever width you prefer and it will remember that new width.

- Michael
From: bigseb
31 Mar 2017   [#229] In reply to [#228]
Awesome! Awaiting the beta... :D
From: Mindset (IGNITER)
4 Jul 2017   [#230]
Might it be reasonably convenient to implement OLE DB in version 4 and assign every MOI object a unique identifier to link to external databases?
Either way, MOI3D is the greatest.

-- MindSet
From: Michael Gibson
4 Jul 2017   [#231] In reply to [#230]
Hi MindSet, I'm sorry but I'm not already familiar with OLE DB and so it would take too much time to research it and figure out how to work with it.

Each object in MoI is already assigned a unique UUID though, and it is accessible to script by the .id property which returns it as a string.

Maybe the OpenNURBS library would be useful to you, it's available from https://www.rhino3d.com/opennurbs , using that library you could open .3dm files saved by MoI and access the objects with their UUIDs from your own program.

- Michael
From: Robert (MAESTROROBERTUS)
5 Jul 2017   [#232] In reply to [#60]
Just to things:
- 64 bit support, so I can really load big files.
- Block / Instance support, as this is essential in my work.. however I wonder if instances exist in output formats like OBJ (They exist in LWO).
From: Frenchy Pilou (PILOU)
5 Jul 2017   [#233] In reply to [#232]
<<"64 bits"

it's for that V4 is created! :)
From: Michael Gibson
5 Jul 2017   [#234] In reply to [#232]
Hi Robert, yes 64-bit is the main goal of the rewrite for v4, so that will be in the first beta release.

Instancing is high on my radar to work on during the v4 beta period, but it is a big area overall especially including data transfer like you mention. OBJ format does not have any concept of instancing in it. LWO format in its original form I don't think has it either actually, I can't find it mentioned here: http://static.lightwave3d.com/sdk/2015/html/filefmts/lwo2.html it's possible that it's implemented as an extension in it that's not part of the old public spec though. Trying to deal with undocumented types of data can be very time consuming.

It might be possible for FBX and SKP format for current export types. It could be a good reason to implement some additional formats like Collada.

Something that's such a large area isn't too likely to get implemented all in one single go though, it's more likely that it will come in stages with a focus on the UI for working with the instancing in MoI only at first before trying to tackle import/export to other formats.

- Michael
From: Mindset (IGNITER)
15 Jul 2017   [#235] In reply to [#231]
Hi Michael,

While I have not personally tested it, seemingly whether by ADO or OLE DB, the Database Connection can be hosted by the JavaScript interpreter.
https://www.google.com/#q=ole+db+javascript
https://www.google.com/#q=connect+html+page+to+sql+server+database+using+javascript

Does anyone on the forum have direct experience with this?

Maybe your V4 could expose the objects' unique UUID and provide a method that uses it as a parameter to select the object.
Because SQL Server has a hierarchy data type, grouping could be managed externally.
Of course SQL naturally treats all data as Boolean sets.
I would be willing to help with the SQL code, i.e. Stored Procedures, etc..

-- MindSet
From: Michael Gibson
15 Jul 2017   [#236] In reply to [#235]
Hi Mindset,

re:
> Maybe your V4 could expose the objects' unique UUID and provide a method that uses
> it as a parameter to select the object.

This is actually possible in v3 currently - in script there's an .id property on objects that returns the object's UUID in string form.

The reverse way to look up an object given the UUID is provided by the findObject() method on moi.geometryDatabase, it's used like this:
var obj = moi.geometryDatabase.findObject( id );

- Michael
From: Mindset (IGNITER)
15 Jul 2017   [#237] In reply to [#236]
Yea Michael,

I'll give it a try and report back!!

Thanks,
-- MindSet
From: bemfarmer
15 Jul 2017   [#238]
https://en.wikipedia.org/wiki/Universally_unique_identifier

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