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Full Version: V4 Wish List

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From: Michael Gibson
11 Nov 2016   [#116] In reply to [#115]
Hi Marco, well that's an awfully long list that you've got there, v4 would take a really long time to come out if I tried to implement all those things in it. I'd hope to get at least some of those things but I have to prioritize and so I'd have to say things related to surfacing continuity, display modes, and surface control point editing are areas that are quite a bit more specialized in use than some of the other things.

The main goal for MoI is to try and make it quick and easy to build simple objects. Many of the tools you are asking for there such as G4 continuity for example are not really in line with that, so it's hard to give them very high priority. Maybe if I understood more details about how having a G4 blend instead of a G2 blend would solve a particular problem for you that could change things though.

I don't in general like to comment too much on wishlist posts because I don't really want to discourage others from posting about what they really want, and my priorities can change a lot if I see a pattern in many people asking for the same stuff. I will tend to comment though if someone posts just one wish saying they hope it will be in the next version but it's either not a good fit or would require a whole lot of work and so isn't too likely anytime soon - I just want to let them know that if some other program already handles what they are asking for they are probably better off using that other program for their work currently (so they can solve their problem and therefore make progress with their productivity) rather than trying to use MoI for something that it's not really designed to do.

One thing to keep in mind is that it's not really a goal for MoI to try and do every single task that's in every existing CAD program all added together. The main goal is more something like trying to take some of the most convenient areas of CAD and make them easier to access both in workflow, UI, and in lower learning curve. But these are rather fragile things and they can pretty easily be lost just simply by "feature bloat" of accumulating a large number of features that are not frequently used. So any new feature kind of starts out with a negative weight to it, and it gains in priority if it would make more people's jobs easier to do in some way. Also my time is fundamentally limited, so each feature comes at a cost - I mean if I'm working on one area it implicitly means some other feature is not getting worked on at that same time. So it tends to be good for me to work on areas that deliver the most "bang for the buck".

- Michael
From: mkdm
11 Nov 2016   [#117] In reply to [#116]
Michael I want to thank you for your quick and honest reply! Thanks a lot.

> " I mean if I'm working on one area it implicitly means some other feature is not getting worked on at that same time. So it tends to be good for me to work on areas that deliver the most "bang for the buck"."

I totally understand you about this point. As i told you some times ago I'm a (little) ISV and so I fully understand the problems regarding the limited time :)

Let me explain better...
Some of the features I'm asking for, are relative to the fact that I'm using almost exclusively Moi for my nurbs modelling,
while at the same time I also own RhinoV5 and V6 WIP.

But when I bought Rhino, I bought it only for some of its particular commands
(surface continuity, G3 G4 blend, UV point editing, cage, and some other stuff).

So it would be really great for me if Moi could give us these 4-5 features that Rhino has in order to get rid of Rhino,
because I don't love its UI and workflow and I see that in McNell they don't have any intention to change this thing.

I asked you about (at least) G3 blend because IMHO G2 it's not sufficient in some case for a good surface continuity.

Anyway, it's not my intention to bore you with tedious and long discourses,
so I'm confident that you will get all ours wish list and will do the best job!

Thanks for all and have a nice day Michael.

Ciao!
From: Michael Gibson
11 Nov 2016   [#118] In reply to [#117]
Hi Marco, no problem!

re:
> So it would be really great for me if Moi could give us these 4-5 features that
> Rhino has in order to get rid of Rhino, because I don't love its UI and workflow and
> I see that in McNell they don't have any intention to change this thing.

I'm sorry but it's just not practical for me to make it a focus point on replicating specialized Rhino tools into MoI. The fundamental problem with a goal like that is that different people will have a different set of 4-5 features and all combined together you're then talking about an awful lot of features to add in.

It's really more the opposite in fact - because Rhino already has those specific features you need to use, and you can easily work with MoI and Rhino together, that actually makes it all the less of a priority for me to replicate them because you can solve your problem of accessing those features already at the current moment by using MoI and Rhino in combination with each other.

At this time it's still more of a priority for me to work on much more basic things than that in MoI. At some point in the future it could be possible for some of these fancier things to trickle in, but it just doesn't make much sense to focus my effort on G3 surface blends when I still don't have dimensions in MoI as of yet. There's still quite a lot of work left to do in widely used basic functions like that.


> I asked you about (at least) G3 blend because IMHO G2 it's not sufficient in some case
> for a good surface continuity.

Do you have any examples you could send to me? With G2 reflection lines are already smooth, G3 and G4 are getting into very esoteric properties that are difficult to perceive.

Thanks, - Michael
From: mkdm
11 Nov 2016   [#119] In reply to [#118]
Ciao Michael.

Thank you very much Michael for your additional clarifications. Much appreciated!

> "..The fundamental problem with a goal like that is that different people will have a different set of 4-5 features and all combined together you're then talking about an awful lot of features to add in."

Aaaaahhhh LOL LOL :)

I apologize...you're totally right!! Customers' desires are almost like the wind....supremely difficult to catch!!

> "It's really more the opposite in fact - because Rhino already has those specific features..."

Ok. So the brutal truth for me it's that I have to surrender to use Rhino for that things :)
(Luckily, the are funny things like Fusion360...)


> "Do you have any examples you could send to me? With G2 reflection lines are already smooth, G3 and G4 are getting into very esoteric properties that are difficult to perceive."

ASAP I will post some example of what I want to say regarding G3 vs G2.

Thanks again and have a nice day.

- Marco (mkdm)
From: MajorGrubert (CARLOSFERREIRAPINTO)
11 Nov 2016   [#120]
Hello,

My whish list:

1. Groups
2. Instancing
3. Dimensions (improve Max's Dimensions)
4. Ghost mode view (semi-transparent objects)
5. Joint mechanism (don't know if this could fit or make sense in Moi's)

Thanks.

Carlos
From: eric (ERICCLOUGH)
11 Nov 2016   [#121]
Hi Michael ...

My priority remains: dimensioning and Text that is not made up of 3d solids.

Yes, I have Rhino and it is not a big chore to switch back and forth but I would rather not have to.

2nd on my list are line types.

Printing would be nice.

Thank you for MoI.

cheers,
eric
From: Son Kim (SONKIM)
12 Nov 2016   [#122]
So my biggest wish is 64-bit, a client sent me a huge data sets(I talking entire buildings...)! Also if the viewport can handle huge data would be nice, being able to move around and work on huge data is a must once you go 64-bit. Fusion360 still struggles in the latter area.
From: Metin Seven (METINSEVEN)
13 Nov 2016   [#123]
Michael, could you please add a "Create cool model" button to MoI V4. I'd appreciate that.

Thanks in advance,
From: Frenchy Pilou (PILOU)
13 Nov 2016   [#124] In reply to [#123]
@ Metin
Try Shift + Ctrl + Alt + Click on the Icon Options (Bottom right screen)
From: Karsten (KMRQUS)
14 Nov 2016   [#125]
Hello,

while playing with the API, I try to use the freehand sketch tool, but using it, allways gives no satisfactory result. It's so final. So I tried to improve the behavior, but its very difficult to implement in JS. Nevertheless I want to make a proposal for maybe v4 or v5. The sketch curve isn't finished until I make a gesture or until a timer runs out.




If not that, a G2-Patch tool for 3-4 sided gaps in joined surfaces.

Have a nice day
Karsten
From: Metin Seven (METINSEVEN)
16 Nov 2016   [#126] In reply to [#124]
Frenchy: :D
From: Metin Seven (METINSEVEN)
16 Nov 2016   [#127] In reply to [#125]
Karsten, good suggestion, to be able to correct parts of a freehand curve. That'd be great.
From: Karsten (KMRQUS)
16 Nov 2016   [#128] In reply to [#127]
Hello Metin,

yes - my problem is, that I have a pen-tablet, but I never use the Sketch, becaus e- after I've made the Sketch, I always make a rebuild, switch on the control points and move them around:-(
I've written a script for sketch/stroke manipulation, but the result is still unsatisfying (as shown)
Anyway it would a cool feature for tablet users and would build a bridge to a more natural workflow on tablets.

Have a nice day
Karsten
From: Michael Gibson
16 Nov 2016   [#129] In reply to [#128]
Hi Karsten, I've thought before about trying to make a curve shaping tool that worked sort of like an airbrush where you could apply multiple airbrush strokes and then I'd work on fitting a curve through the densest region of it. Then maybe you could alter it by erasing the edges of some airbrush areas or applying more airbrush strokes on top of other areas.

Unfortunately it will require a lot of very time consuming experimental work to make that happen so I'm not likely to be able to get to it very soon.

Right now if you want more control than what the current sketch can do, I'd recommend drawing with control points instead.

- Michael
From: Karsten (KMRQUS)
16 Nov 2016   [#130] In reply to [#129]
Hello Michael,
I'm sure you've already thought about it. And I agree with you, that you have to do some more important things at the moment, but I believe it would fit perfectly to Moi's intuitive concept.
Many thanks
and have a nice day
Karsten
From: Mindset (IGNITER)
21 Nov 2016   [#131]
Hello Michael,

Might it be convenient to introduce a feature to manage a user-defined list of observation vantages for the 3D viewport?
It may be useful, between edits, to have the ability to reset the perspective view to that of a prior screenshot.

MOI is the best software experience.
-- Mindset
From: Michael Gibson
22 Nov 2016   [#132] In reply to [#131]
Hi Mindset, yes that's often times called a "named view" or "saved view" and it is something I want to add. I've been thinking about making a new section in the Scene Browser that could hold some "lists of things" like this, such as saved views, cplanes, and maybe background bitmaps should go under there as well.

- Michael
From: Peter S (PETERSAAL)
24 Nov 2016   [#133]
Hi Michael,

My top 3:

1. Support for nested groups, for example to preserve the hierarchy of imported STEP data
2. Support for nested group hierarchy in the skp export
3. Instancing

Thanks for your commitment and excellent work. MoI is an indispensable tool in our workflow.

Happy Thanksgiving!
From: James (JFH)
27 Nov 2016   [#134]
Michael,

No doubt you have been monitoring the development of Project Elephant. I am especially excited by recent embryonic development of paneling functionality made possible by "polyLoft" & "mFlowObj" nodes.

This advancement could be fully unleashed with an extension to the "Flow" option : "Flow Between"

Instead of flowing over a compound nurbs surface, the item would be flowed between an inner and outer planar target surfaces. This functionality incorporated into a version of "mFlowObj" node would bring true paneling tools to MOI3D. (although probably not perceivable in below image: FlowPaneling.jpg, the flowed units all distort in one direction) The outer surface may simply be an offset of the inner surface, however it may also deviate dramatically from it (smooth inside/undulating outside)

I recall you stating in an earlier post that paneling functionality involve complicated mathematics:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1753.4
however one part of the problem has already been solved by node editor (the populating of planar facets of a mesh surface).

I love this software, and would like to see its popularity grow and I do think that this one area for attracting a whole new customer base.

Let me know if any of this is unclear.

Regards
-James




Image Attachments:
FlowBetween.jpg  FlowPaneling.jpg 


From: Michael Gibson
28 Nov 2016   [#135] In reply to [#134]
Hi James, it's probably more likely that kind of deformation would fit in a "Cage edit" command, rather than as a 2 surface to 2 surface flow. For Flow I'm not sure how Flow could incorporate those without negative consequences for the existing workflow, since picking 2 surfaces would likely need additional selection steps.

- Michael

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