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Full Version: ping - Max Smirnov

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From: Metin Seven (METINSEVEN)
24 Nov 2017   [#41] In reply to [#40]
@ Frenchy: :D
From: mkdm
24 Nov 2017   [#42] In reply to [#28]
Hello Max.

I've assembled another (I hope) useful model to test your SubDiv scripts and its results.

You can find it at :

http://moi3d.com/forum/index.php?webtag=MOI&msg=8667.47

Ciao ;)

Marco (mkdm)
From: Max Smirnov (SMIRNOV)
24 Nov 2017   [#43]
James
>>I updated my post with new error message
Lets wait the next MoI v4 beta

>>However generally I have the following error intermittently when trackpad navigating & resizing within NE interface.
Sorry, I don't use trackpad, so I can't find a solution of this problem right now.
But few weeks ago I made some changes in functions which affects on getCanvasWindow. I will release a new NE version soon.

Metin
>> I feel like a real coder now, having changed a "," into a ";". :D
Thank you :) It was just a typo.

Marco
Thank you
But I have no plans to continue development of the Subd script this year.
From: mkdm
24 Nov 2017   [#44] In reply to [#43]
Hi Max.

@You : “Lets wait the next MoI v4 beta”

Wise decision!

@You : “But I have no plans to continue development of the Subd script this year.”

No problem Max. I can understand.
You already did a wanderul job (and also for free!)

Ciao.
From: James (JFH)
25 Nov 2017   [#45] In reply to [#43]
Hi Max

Thanks for the update v.0.98.

FYI

>> I made some changes in functions which affects on getCanvasWindow.<<

Despite the changes, the error perists with2 finger trackpad gestures.



TypeError: undefined is not a constructor (evaluating 'this.getCanvasWindow()')

moi://ui/nodeeditor/core/main.js line 4508

4504: case "touchend": type="mouseup"; break;
4505: default: return;
4506: }
4507:
4508: >> var window = this.getCanvasWindow();
4509: var document = window.document;
4510:
4511: var simulatedEvent = document.createEvent("MouseEvent");
4512: simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null);



I understand that without a MacBook Pro or trackpad periphery device you can't test & find solution, but am reporting it so you are aware.

Thanks
James
From: Max Smirnov (SMIRNOV)
26 Nov 2017   [#46] In reply to [#45]
Hi James,
thank you for this bugreport

I made some changes to main.js
http://moi.maxsm.net/nodeeditor/main.js
Try it
From: James (JFH)
26 Nov 2017   [#47] In reply to [#46]
Hi Max

Thank you for main.js
It fixed the error message, however there is still some anomalous behaviour with zoom (2 fingers up & down)
Sometime it works, while other time it draws a selection box. This is also true for panning: works intermittently.

Also control clicking on a node does not create a copy of the node.
This is a particularly useful feature, but I think it may have been absent prior to new main.js

Thanks for looking at this. At least now it is possible now to work with NE in v4

Regards
James
From: r2d3
1 Dec 2017   [#48]
Hi Max,

i found a bug in nodeeditor...

if you have a slider or knob you can change values with the mousewheel - but if you use a MagicMouse2 or a trackpad it causes NaN if you scroll sideways...

if i go to interface.js and delete all the:

############
WidgetKnob.prototype.onMouseWheel = function(e)
{
var v = this.internal.position;
var delta = e.wheelDeltaY/Math.abs(e.wheelDeltaY)/100;
var time = LiteGraph.getTime();
if ( time - this.local.wheelTime < 50 ) { delta *=5 }
else if ( time - this.local.wheelTime < 100 ) { delta *=2; }
this.local.wheelTime = time;
v += delta;
if (v> 1.0) { v = 1.0 } else if (v < 0.0) { v = 0.0 }

this.internal.position = v;
this.properties.value = this.properties.min + (this.properties.max - this.properties.min) * this.internal.position;
this.properties.value = this.properties.value.toFixed(this.properties.digits);
this.updateThisNodeGraph();
this.graph.setisChangedFlag(this.id);
}
############

No more Mousewheel ;-(
but no more NaNs :-)

THX for nodeeditor!!
From: Max Smirnov (SMIRNOV)
1 Dec 2017   [#49] In reply to [#48]
Hi Ralf,

thank you for bugreport.
Try to replace this line
code:
var delta = e.wheelDeltaY/Math.abs(e.wheelDeltaY)/100;

with this one
code:
var delta = e.wheelDeltaY || e.wheelDeltaX; delta = delta/Math.abs(delta)/100;

From: r2d3
1 Dec 2017   [#50] In reply to [#49]
YES! Thats it!

The mousewheel doesnt make any NaNs anymore :)

Thank you
From: Max Smirnov (SMIRNOV)
2 Dec 2017   [#51] In reply to [#50]
I fixed Knob and Slider nodes.
You can download updated interface.js here: http://moi.maxsm.net/nodeeditor/
From: Frenchy Pilou (PILOU)
2 Dec 2017   [#52] In reply to [#51]
Tireless repairing! ;)

PS new French lang.js (3 dec 2017)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.js

edit: same address but modified!
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.js

Does all that (+ nodeditor) works also for the V3 or it's only for the beta V 4 ?
From: Finema
3 Dec 2017   [#53] In reply to [#51]
Hi Max,
Thanks for node editor update.
where we put interface.js and index.htm file ?
From: Max Smirnov (SMIRNOV)
3 Dec 2017   [#54]
Frenchy Pilou
>>Does all that (+ nodeditor) works also for the V3 or it's only for the beta V 4 ?
Yes. The current version of nodeeditor are fully compatible with all v3/v4 win/mac MoI versions.

Finema
>>where we put interface.js and index.htm file ?
nodeeditor/nodes/interface.js
nodeeditor/index.htm
From: r2d3
3 Dec 2017   [#55] In reply to [#53]
Hi Finema,

just there:



Image Attachments:
nodeeditorfolder.png 


From: Finema
4 Dec 2017   [#56] In reply to [#55]
Thanks Max & Ralf :)
From: bemfarmer
4 Dec 2017   [#57]
Hi Max,
In either MoI3, or MoI4beta, if the MoI window is not maximized,
and the External scripts screen is too big, or bigger in size,
(Mine has about 395 files in it.),
Then the external scripts screen only shows when the left (or right) mouse button is held down.
- Brian
From: James (JFH)
5 Dec 2017   [#58] In reply to [#54]
Hi Max,

I would like to get your thoughts on the idea of making a small alteration to Widget/Knob.
Often in developing node circuitry, There is the need for dialling even integers only ( or at other times, only odd numbers). This could easily be achieved by changing the "Digits" field to an "Increment" field, as shown:


The default setting of course would be 1, and Decimals could also be accommodated, for example, using 0.01 instead of 2 as presently used to represent the same. I also think it is more intuitive.

I understand that making this change couldl create backwards compatibility issues, but perhaps this could be avoided by having RMB options of Digit (Default) and Increment (2nd option).

Thanks for your continued development
I am excited to get my hands on v1

James

P.S. Also sometime ago we discussed the inclusion of button & switch, that you had planned to repurpose code that you have already developed for a different application.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.689




Another revision that would be simple (I think) but very useful would be to use createRadialGradient() method to lay a radial gradient (dark grey to light grey) behind grid in NE interface. This would offer visual cue to locate area within main window in reference to the totality. At the moment, at time when you fully zoom out, if nodes are not shown, there is no way to be sure which way to pan to move towards the centre to find node circuitry. Of course a "zoom to extents" function would be better but also more involved (I imagine)

Image Attachments:
knob.gif 


From: Max Smirnov (SMIRNOV)
15 Dec 2017   [#59]
Sorry, I was extremely busy last week.

Brian
>>Then the external scripts screen only shows when the left (or right) mouse button is held down.
I can't reproduce it. Anyway I use MoI's built-in functions to show the window, so I can't fix this issue by myself.

James
>>I would like to get your thoughts on the idea of making a small alteration to Widget/Knob
I need to significantly change all widget nodes to implement this feature. Sorry, I can't make it in the nearest future.

>>Also sometime ago we discussed the inclusion of button & switch, that you had planned to repurpose code that you have already developed for a different application.
I rewrote this node for using with NE.
You can download an updated interface.js from my site: http://moi.maxsm.net/nodeeditor/

>>Of course a "zoom to extents" function would be better but also more involved (I imagine)
I'll add this feature in the next NE release.
From: James (JFH)
15 Dec 2017   [#60] In reply to [#59]
Max

Thanks for switch node, it is masterfully resolved & will be very useful.

>> need to significantly change all widget nodes to implement this feature. <<
Is this also true if feature is a RMB second state option of knob only?

Thanks again for your continued development of NE
James

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