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From: Max Smirnov (SMIRNOV)
Hi Brian
>>In MoI3, the first time it is run, it defaults to UV mode, not U mode. Repeat runs open in U mode.
I tested this script with 3.0(win) and 3.1(mac), and I can't reproduce this UV/U bug. :(
From: Max Smirnov (SMIRNOV)
Hi Marco
>>ERROR : Cloth.v.0.96.2014.02.23.zip (Mon Nov 3 23:56:24 2014)
Thank you, I know about this script error. I'll check it this weekend.
>>Maybe you could find interesting this conversation..
OK, I'll read it right now
From: bemfarmer
Hi Max,
Upon further testing: If there is a space following the final U, then the UV mode pops up, the first time only.
(I was picking up a trailing space when highlighting for Ctrl_C, Ctrl_V) (silly error)
:-)
From: Max Smirnov (SMIRNOV)
:))
I added a command which removes all spaces from script parameters.
You can download new version of the script from my file archive.
http://moi.maxsm.net/files
From: Metin Seven (METINSEVEN)
Hi Max,
I just nticed that cMorph doesn't work in the MoI beta. I get this error message:
———————
SyntaxError: Expected an identifier but found 'var' instead
cMorph.js line 47
43: curvesF.setInput( 0, objectpicker.objects );
44: curvesF.setInput( 1, 'Refit' );
45: curvesF.setInput( 2, 0.001 );
46: var curves = curvesF.calculate(),
47: >> var closedCurves = curves.item(0).isClosed && curves.item(1).isClosed;
48:
49: moi.ui.beginUIUpdate();
50: moi.ui.hideUI( 'SelectionPrompt' );
51: moi.ui.showUI( 'MorphOptions' );
———————
Many thanks in advance for updating it.
From: r2d3
46: var curves = curvesF.calculate(),
there is a , instead a ; at the end of the line
Perhaps it helps if you change it...
Ralf
From: Metin Seven (METINSEVEN)
Yep, that turned out to be the culprit, thanks!
Here's the corrected version:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8682.79
From: Max Smirnov (SMIRNOV)
Hi Metin,
thank you! :)
I uploaded fixed version to my file archive
From: mkdm
@You : "I uploaded fixed version to my file archive"
Perfect Max! Thanks.
From: James (JFH)
Hi Max
I updated my post with new error message
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757
James
From: James (JFH)
Hi Max
Excepting the bug "Invalid function argument 1 line0" I get when running pentakisDodeca&TruncIcosa.nod (see
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757), all other .nod files run perfectly.
However generally I have the following error intermittently when trackpad navigating & resizing within NE interface. It appears to be triggered by 2 finger gestures (pan & zoom)
TypeError: undefined is not a constructor (evaluating 'this.getCanvasWindow()')
moi://ui/nodeeditor/core/main.js line 4509
4505: case "touchend": type="mouseup"; break;
4506: default: return;
4507: }
4508:
4509: >> var window = this.getCanvasWindow();
4510: var document = window.document;
4511:
4512: var simulatedEvent = document.createEvent("MouseEvent");
4513: simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null);
Thank you for your great work
James
From: James (JFH)
Hi Max
I spoke too soon. Attached is an example that runs v3 but not v4.
James
From: Metin Seven (METINSEVEN)
Hi Max,
I feel like a real coder now, having changed a "," into a ";". :D
Thank you too!
From: Frenchy Pilou (PILOU)
Yes you just understand that the world's stability depends only on "'" , ",", ":" and sometime ";" without speak about "{" or "}" :)
And alas surely miss some important ones! For exaple the "." :D
From: Metin Seven (METINSEVEN)
@ Frenchy: :D
From: mkdm
Hello Max.
I've assembled another (I hope) useful model to test your SubDiv scripts and its results.
You can find it at :
http://moi3d.com/forum/index.php?webtag=MOI&msg=8667.47
Ciao ;)
Marco (mkdm)
From: Max Smirnov (SMIRNOV)
James
>>I updated my post with new error message
Lets wait the next MoI v4 beta
>>However generally I have the following error intermittently when trackpad navigating & resizing within NE interface.
Sorry, I don't use trackpad, so I can't find a solution of this problem right now.
But few weeks ago I made some changes in functions which affects on getCanvasWindow. I will release a new NE version soon.
Metin
>> I feel like a real coder now, having changed a "," into a ";". :D
Thank you :) It was just a typo.
Marco
Thank you
But I have no plans to continue development of the Subd script this year.
From: mkdm
Hi Max.
@You : “Lets wait the next MoI v4 beta”
Wise decision!
@You : “But I have no plans to continue development of the Subd script this year.”
No problem Max. I can understand.
You already did a wanderul job (and also for free!)
Ciao.
From: James (JFH)
Hi Max
Thanks for the update v.0.98.
FYI
>> I made some changes in functions which affects on getCanvasWindow.<<
Despite the changes, the error perists with2 finger trackpad gestures.
TypeError: undefined is not a constructor (evaluating 'this.getCanvasWindow()')
moi://ui/nodeeditor/core/main.js line 4508
4504: case "touchend": type="mouseup"; break;
4505: default: return;
4506: }
4507:
4508: >> var window = this.getCanvasWindow();
4509: var document = window.document;
4510:
4511: var simulatedEvent = document.createEvent("MouseEvent");
4512: simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null);
I understand that without a MacBook Pro or trackpad periphery device you can't test & find solution, but am reporting it so you are aware.
Thanks
James
From: Max Smirnov (SMIRNOV)
Hi James,
thank you for this bugreport
I made some changes to main.js
http://moi.maxsm.net/nodeeditor/main.js
Try it
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