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Full Version: ping - Max Smirnov

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From: BurrMan
9 Sep 2017   [#18] In reply to [#17]
Just 1 question from me.....

How the hell are you?

Take care!
From: Max Smirnov (SMIRNOV)
9 Sep 2017   [#19] In reply to [#18]
Hi BurrMan

>> How the hell are you?
I'm fine :) Everything is as usual. I'm working hard last months (as always) so I haven't time for MoI at all.
From: mkdm
9 Sep 2017   [#20] In reply to [#17]
Hi Max!!

Wow! ...it's a pleasure to see you here again!!

I hope this isn't inappropriate, but...just a simple question.

What's your main job ? What you do for a living ?

I'm a software developer.

Thanks and have a nice day.

Bye.
From: Max Smirnov (SMIRNOV)
9 Sep 2017   [#21] In reply to [#20]
Hi Marco

I'm lead engineer in a company which design and installs fire alarm systems, security systems, building automation etc.
In recent years my team mostly works at Moscow public transport objects (subway stations, depot).
From: mkdm
10 Sep 2017   [#22] In reply to [#21]
Hi Max!

Thanks a lot for sharing!

@You : "...I'm lead engineer..."

Ok. Now all it's clear :)

Now I understand why your scripts are so reliable!

Have a nice day.
From: James (JFH)
10 Sep 2017   [#23] In reply to [#17]
Hi Max,

Great to hear from you, and I am excited that you had already thought along the lines of a physics engine node/s for project elephant.

It is inconceivable what parametric possibilities this will unleash.

I can't wait...
James
From: bemfarmer
21 Nov 2017   [#24]
Hi Max,
I just copied editor.css and editor.js to MoI4betaNov18.

The following script seems to work properly in MoI4beta, but maybe there is a bug in MoI3 version of the script?

In MoI3, the first time it is run, it defaults to UV mode, not U mode.
Repeat runs open in U mode.


_FxGraph3D log(u)/log(10);(v);0;1;10;-0.5;0.5;9;1;0;0;0;U

It is of very minor concern :-)

- Brian
From: mkdm
21 Nov 2017   [#25]
Hi Max!

I've tested some of your nodes with V4.

Here you can find a detailed report : http://moi3d.com/forum/index.php?webtag=MOI&msg=8682.49

Ciao!
From: mkdm
22 Nov 2017   [#26]
Hi Max.

Maybe you could find interesting this conversation started at http://moi3d.com/forum/index.php?webtag=MOI&msg=8667.17

We are talking about your subDiv tools :)

Ciao!
From: Max Smirnov (SMIRNOV)
22 Nov 2017   [#27] In reply to [#24]
Hi Brian

>>In MoI3, the first time it is run, it defaults to UV mode, not U mode. Repeat runs open in U mode.
I tested this script with 3.0(win) and 3.1(mac), and I can't reproduce this UV/U bug. :(
From: Max Smirnov (SMIRNOV)
22 Nov 2017   [#28] In reply to [#25]
Hi Marco

>>ERROR : Cloth.v.0.96.2014.02.23.zip (Mon Nov 3 23:56:24 2014)
Thank you, I know about this script error. I'll check it this weekend.

>>Maybe you could find interesting this conversation..
OK, I'll read it right now
From: bemfarmer
22 Nov 2017   [#29] In reply to [#27]
Hi Max,
Upon further testing: If there is a space following the final U, then the UV mode pops up, the first time only.
(I was picking up a trailing space when highlighting for Ctrl_C, Ctrl_V) (silly error)
:-)
From: Max Smirnov (SMIRNOV)
22 Nov 2017   [#30] In reply to [#29]
:))
I added a command which removes all spaces from script parameters.
You can download new version of the script from my file archive.
http://moi.maxsm.net/files
From: Metin Seven (METINSEVEN)
23 Nov 2017   [#31]
Hi Max,

I just nticed that cMorph doesn't work in the MoI beta. I get this error message:

———————

SyntaxError: Expected an identifier but found 'var' instead

cMorph.js line 47

43: curvesF.setInput( 0, objectpicker.objects );
44: curvesF.setInput( 1, 'Refit' );
45: curvesF.setInput( 2, 0.001 );
46: var curves = curvesF.calculate(),
47: >> var closedCurves = curves.item(0).isClosed && curves.item(1).isClosed;
48:
49: moi.ui.beginUIUpdate();
50: moi.ui.hideUI( 'SelectionPrompt' );
51: moi.ui.showUI( 'MorphOptions' );

———————

Many thanks in advance for updating it.
From: r2d3
23 Nov 2017   [#32] In reply to [#31]
46: var curves = curvesF.calculate(),


there is a , instead a ; at the end of the line
Perhaps it helps if you change it...

Ralf
From: Metin Seven (METINSEVEN)
23 Nov 2017   [#33] In reply to [#32]
Yep, that turned out to be the culprit, thanks!

Here's the corrected version:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8682.79
From: Max Smirnov (SMIRNOV)
23 Nov 2017   [#34] In reply to [#33]
Hi Metin,

thank you! :)
I uploaded fixed version to my file archive
From: mkdm
23 Nov 2017   [#35] In reply to [#34]
@You : "I uploaded fixed version to my file archive"

Perfect Max! Thanks.
From: James (JFH)
23 Nov 2017   [#36] In reply to [#19]
Hi Max

I updated my post with new error message

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757

James
From: James (JFH)
24 Nov 2017   [#37] In reply to [#17]
Hi Max

Excepting the bug "Invalid function argument 1 line0" I get when running pentakisDodeca&TruncIcosa.nod (see http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.757), all other .nod files run perfectly.

However generally I have the following error intermittently when trackpad navigating & resizing within NE interface. It appears to be triggered by 2 finger gestures (pan & zoom)



TypeError: undefined is not a constructor (evaluating 'this.getCanvasWindow()')

moi://ui/nodeeditor/core/main.js line 4509

4505: case "touchend": type="mouseup"; break;
4506: default: return;
4507: }
4508:
4509: >> var window = this.getCanvasWindow();
4510: var document = window.document;
4511:
4512: var simulatedEvent = document.createEvent("MouseEvent");
4513: simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null);



Thank you for your great work
James

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