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Full Version: Polygonal Converter.

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From: Max Smirnov (SMIRNOV)
1 Oct 2014   [#70] In reply to [#69]
Thank you Michael.
I still having an issues with extraordinary vertices because I didn't finished with Pm-Patches yet. I hope it will be really cool but a little bit later :)
I plan to release a stable beta at weekend.
From: Frenchy Pilou (PILOU)
1 Oct 2014   [#71]
Sorry where is the Subdiv command ?
It's the one you want release this weekend ?
From: Max Smirnov (SMIRNOV)
1 Oct 2014   [#72] In reply to [#71]
At this moment subdiv script is not ready for public release. Wait a few days. :)
From: Frenchy Pilou (PILOU)
1 Oct 2014   [#73] In reply to [#72]
Ok Cool! Thx for the info!
From: amur (STEFAN)
1 Oct 2014   [#74]
Really amazing Max!

Best regards
Stefan
From: PaQ
1 Oct 2014   [#75] In reply to [#74]
Hi Max,

Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :)
From: bemfarmer
1 Oct 2014   [#76]
Hi Max:

For the 2008 paper, ....Tri/Quad/Pent Facets, there is source code and a movie here:
http://www.cise.ufl.edu/research/SurfLab/pubs.shtml

There is an errata file with corrections for page 5 and 6 here:
http://www.cise.ufl.edu/research/SurfLab/papers_html/myles08fast_errata.txt

- Brian

There is a 2009 paper as well.
From: Ronamodeler (RON_A)
1 Oct 2014   [#77] In reply to [#75]
(Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :) )


I'll second that! Very cool, Max.
Ron
From: Mauro (M-DYNAMICS)
1 Oct 2014   [#78]
Agree with Paq !
Thanks Max!!

M
From: Marc (TELLIER)
1 Oct 2014   [#79]
Amazing !
From: Metin Seven (SEVENSHEAVEN)
1 Oct 2014   [#80]
Wow. Really great stuff, Max! This looks like the ideal bridge between poly and NURBS modeling.

I'm wondering: how clean are the smooth surfaces that are generated, in terms of surface points amount when separated? It would be fantastic if the smoothed version of a model remains adjustable after the smoothing.

Also, models converted with T-Splines in Rhino have trouble managing vertex points with 5 edges (so-called star points), resulting in a visible surface continuity artifact where quad polygons meet at a star point. How does your script manage those?

Can't wait to have a go at this!

Thanks!

Metin
From: wastzzz
1 Oct 2014   [#81]
TSplines-like modeling in moi? That sounds incredibly useful. Thank you for your effort.
Max.
From: Max Smirnov (SMIRNOV)
6 Oct 2014   [#82]
Here is the first public release of the subdiv script :)
In fact this is only a half of the script. It works correctly with ordinary and polar vertices only. But it still has some problems with extraordinary vertices in some cases. I'll finish the second half of the script in nearest future. There will be two methods of subdivision: fast and accurate. Here is an implementation of the fast mode only.

Usage:
Select one solid or group of solids. Run script.

P.S. Would like to thank everybody for support. Thank you!
The idea about a donate button is good. Maybe sometime, but not now :)
From: wastzzz
6 Oct 2014   [#83] In reply to [#82]
Thanks :o
From: Michael Gibson
6 Oct 2014   [#84] In reply to [#82]
Hi Max, cool stuff! Looks like it is working well for valence=4 vertices currently.

- Michael
From: Frenchy Pilou (PILOU)
6 Oct 2014   [#85]
How is a reasonable number of polys of an import obj file?

Try with these 2 ones separated from ZBrush with no result ;)

_importObj works fine
_subdiv_beta open for gear but...

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/pm3d_dog_1.obj quadrangles 8 000
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/pm3d_gear3d.obj triangles 3 300
From: Frenchy Pilou (PILOU)
6 Oct 2014   [#86]
And have you project for that or not ?



And this one ?
No caps in the result ! Does this normal ?



http://moiscript.weebly.com/uploads/3/9/3/8/3938813/nocaps.3dm
From: Frenchy Pilou (PILOU)
6 Oct 2014   [#87]
French Version ;)
http://moiscript.weebly.com/subdivision.html


From: BurrMan
6 Oct 2014   [#88] In reply to [#86]
Frenchy,
""""""""""""""And this one ?
No caps in the result ! Does this normal ?""""""""""""""

You can trim the top and bottom faces of this type of object:



The other one looks like something is greater than 5? Maybe look to have at the most a quad case....

Image Attachments:
trim faces.jpg 


From: BurrMan
6 Oct 2014   [#89] In reply to [#88]
Hey Frenchy,
Here's a trick for you. You can subdivide up your ngons to allow them to work....


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