Show messages:
1-20
21-40
41-60
61-80
81-100
101-120
121-140
…
481-483
From: BurrMan
Michael,
Could the "extraordinary vertices" be easily identified beforehand? This tool, even if there were parts that had to be "left out", would be very cool. Then using other tools to handle the extraordinary part...
From: Michael Gibson
Hi Burr, yeah the extraordinary vertices are pretty easy to identify, they're just vertices where there is some other number than 4 edges coming off of the vertex, see here:
http://www.multires.caltech.edu/teaching/courses/subdivision/intro/sld012.htm
- Michael
From: Max Smirnov (SMIRNOV)
This is early beta version of my subdiv script. I'll add more features later. High precision mode (for extra smoothing around an extraordinary vertices), per edge sharpness, and more. Script supports 3- 4- and 5-sided polygons.
From: bemfarmer
Hi Max, Which scheme are you using?
http://www.holmes3d.net/graphics/subdivision/
Is it going from Nurbs to Nurbs or ?
- Brian
From: Max Smirnov (SMIRNOV)
Hi Brian, I using this one
Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets
A. Myles and T. Ni and J. Peters
https://www.cise.ufl.edu/research/SurfLab/papers/08poly.pdf
It can use any solid object with flat faces, which can be created in MoI, or imported using my importobj script.
P.S. Also you can read this document: Smooth Surfaces from 4-sided Facets
T. L. Ni, Y. Yeo, A. Myles, V. Goel and J. Peters.
From: BurrMan
Wow Max..... Wow.
Your importobj script? Did I miss that one or is it part of this project?
From: DannyT (DANTAS)
I second that Wow!
-
From: Max Smirnov (SMIRNOV)
Ops.. I forget to share it here :)
Yes, I wrote it as a part of this project, but it can be used separately.
From: Michael Gibson
Really cool stuff Max!
- Michael
From: Max Smirnov (SMIRNOV)
Thank you Michael.
I still having an issues with extraordinary vertices because I didn't finished with Pm-Patches yet. I hope it will be really cool but a little bit later :)
I plan to release a stable beta at weekend.
From: Frenchy Pilou (PILOU)
Sorry where is the Subdiv command ?
It's the one you want release this weekend ?
From: Max Smirnov (SMIRNOV)
At this moment subdiv script is not ready for public release. Wait a few days. :)
From: Frenchy Pilou (PILOU)
Ok Cool! Thx for the info!
From: amur (STEFAN)
Really amazing Max!
Best regards
Stefan
From: PaQ
Hi Max,
Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :)
From: bemfarmer
Hi Max:
For the 2008 paper, ....Tri/Quad/Pent Facets, there is source code and a movie here:
http://www.cise.ufl.edu/research/SurfLab/pubs.shtml
There is an errata file with corrections for page 5 and 6 here:
http://www.cise.ufl.edu/research/SurfLab/papers_html/myles08fast_errata.txt
- Brian
There is a 2009 paper as well.
From: Ronamodeler (RON_A)
(Hope their will be a little 'donate' button somewhere so we can buy you a drink or something :) )
I'll second that! Very cool, Max.
Ron
From: Mauro (M-DYNAMICS)
Agree with Paq !
Thanks Max!!
M
From: Marc (TELLIER)
Amazing !
From: Metin Seven (SEVENSHEAVEN)
Wow. Really great stuff, Max! This looks like the ideal bridge between poly and NURBS modeling.
I'm wondering: how clean are the smooth surfaces that are generated, in terms of surface points amount when separated? It would be fantastic if the smoothed version of a model remains adjustable after the smoothing.
Also, models converted with T-Splines in Rhino have trouble managing vertex points with 5 edges (so-called star points), resulting in a visible surface continuity artifact where quad polygons meet at a star point. How does your script manage those?
Can't wait to have a go at this!
Thanks!
Metin
Show messages:
1-20
21-40
41-60
61-80
81-100
101-120
121-140
…
481-483